Merge pull request #789 from eswald/autogems
New autogems plugin, automatically cutting rough gems.develop
commit
004f46fecc
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/*
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* Autogems plugin.
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* Creates a new Workshop Order setting, automatically cutting rough gems.
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* For best effect, include "enable autogems" in your dfhack.init configuration.
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*/
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#include "uicommon.h"
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#include "modules/Buildings.h"
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#include "modules/Gui.h"
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#include "modules/Job.h"
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#include "modules/World.h"
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#include "df/building_workshopst.h"
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#include "df/buildings_other_id.h"
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#include "df/builtin_mats.h"
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#include "df/general_ref_building_holderst.h"
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#include "df/job.h"
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#include "df/job_item.h"
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#include "df/viewscreen_dwarfmodest.h"
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#define CONFIG_KEY "autogems/config"
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#define DELTA_TICKS 1200
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#define MAX_WORKSHOP_JOBS 10
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using namespace DFHack;
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DFHACK_PLUGIN("autogems");
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DFHACK_PLUGIN_IS_ENABLED(enabled);
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REQUIRE_GLOBAL(ui);
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REQUIRE_GLOBAL(world);
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typedef decltype(df::item::id) item_id;
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typedef decltype(df::job_item::mat_index) mat_index;
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typedef std::map<mat_index, int> gem_map;
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bool running = false;
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decltype(world->frame_counter) last_frame_count = 0;
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const char *tagline = "Creates a new Workshop Order setting, automatically cutting rough gems.";
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const char *usage = (
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" enable autogems\n"
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" Enable the plugin.\n"
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" disable autogems\n"
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" Disable the plugin.\n"
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"\n"
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"While enabled, the Current Workshop Orders screen (o-W) have a new option:\n"
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" g: Auto Cut Gems\n"
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"\n"
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"While this option is enabled, jobs will be created in Jeweler's Workshops\n"
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"to cut any accessible rough gems.\n"
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);
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void add_task(mat_index gem_type, df::building_workshopst *workshop) {
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// Create a single task in the specified workshop.
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// Partly copied from Buildings::linkForConstruct(); perhaps a refactor is in order.
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auto ref = df::allocate<df::general_ref_building_holderst>();
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if (!ref) {
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//Core::printerr("Could not allocate general_ref_building_holderst\n");
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return;
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}
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ref->building_id = workshop->id;
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auto item = new df::job_item();
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if (!item) {
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//Core::printerr("Could not allocate job_item\n");
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return;
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}
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item->item_type = df::item_type::ROUGH;
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item->mat_type = df::builtin_mats::INORGANIC;
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item->mat_index = gem_type;
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item->quantity = 1;
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item->vector_id = df::job_item_vector_id::ROUGH;
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auto job = new df::job();
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if (!job) {
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//Core::printerr("Could not allocate job\n");
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return;
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}
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job->job_type = df::job_type::CutGems;
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job->pos = df::coord(workshop->centerx, workshop->centery, workshop->z);
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job->mat_type = df::builtin_mats::INORGANIC;
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job->mat_index = gem_type;
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job->general_refs.push_back(ref);
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job->job_items.push_back(item);
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workshop->jobs.push_back(job);
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Job::linkIntoWorld(job);
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}
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void add_tasks(gem_map &gem_types, df::building_workshopst *workshop) {
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int slots = MAX_WORKSHOP_JOBS - workshop->jobs.size();
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if (slots <= 0) {
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return;
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}
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for (auto g = gem_types.begin(); g != gem_types.end() && slots > 0; ++g) {
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while (g->second > 0 && slots > 0) {
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add_task(g->first, workshop);
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g->second -= 1;
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slots -= 1;
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}
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}
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}
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void create_jobs() {
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// Creates jobs in Jeweler's Workshops as necessary.
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// Todo: Consider path availability?
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std::set<item_id> stockpiled;
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std::set<df::building_workshopst*> unlinked;
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gem_map available;
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auto workshops = &world->buildings.other[df::buildings_other_id::WORKSHOP_JEWELER];
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for (auto w = workshops->begin(); w != workshops->end(); ++w) {
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auto workshop = virtual_cast<df::building_workshopst>(*w);
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auto links = workshop->links.take_from_pile;
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if (workshop->construction_stage < 3) {
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// Construction in progress.
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continue;
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}
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if (workshop->jobs.size() == 1 && workshop->jobs[0]->job_type == df::job_type::DestroyBuilding) {
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// Queued for destruction.
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continue;
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}
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if (links.size() > 0) {
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for (auto l = links.begin(); l != links.end() && workshop->jobs.size() <= MAX_WORKSHOP_JOBS; ++l) {
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auto stockpile = virtual_cast<df::building_stockpilest>(*l);
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gem_map piled;
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Buildings::StockpileIterator stored;
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for (stored.begin(stockpile); !stored.done(); ++stored) {
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auto item = *stored;
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if (item->getType() == item_type::ROUGH && item->getMaterial() == builtin_mats::INORGANIC) {
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stockpiled.insert(item->id);
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piled[item->getMaterialIndex()] += 1;
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}
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}
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// Decrement current jobs from all linked workshops, not just this one.
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auto outbound = stockpile->links.give_to_workshop;
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for (auto ws = outbound.begin(); ws != outbound.end(); ++ws) {
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auto shop = virtual_cast<df::building_workshopst>(*ws);
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for (auto j = shop->jobs.begin(); j != shop->jobs.end(); ++j) {
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auto job = *j;
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if (job->job_type == df::job_type::CutGems) {
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if (job->flags.bits.repeat) {
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piled[job->mat_index] = 0;
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} else {
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piled[job->mat_index] -= 1;
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}
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}
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}
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}
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add_tasks(piled, workshop);
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}
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} else {
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// Note which gem types have already been ordered to be cut.
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for (auto j = workshop->jobs.begin(); j != workshop->jobs.end(); ++j) {
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auto job = *j;
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if (job->job_type == df::job_type::CutGems) {
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available[job->mat_index] -= job->flags.bits.repeat? 100: 1;
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}
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}
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if (workshop->jobs.size() <= MAX_WORKSHOP_JOBS) {
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unlinked.insert(workshop);
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}
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}
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}
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if (unlinked.size() > 0) {
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// Count how many gems of each type are available to be cut.
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// Gems in stockpiles linked to specific workshops don't count.
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auto gems = world->items.other[items_other_id::ROUGH];
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for (auto g = gems.begin(); g != gems.end(); ++g) {
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auto item = *g;
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// ROUGH also includes raw glass; the INORGANIC check filters that out.
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if (item->getMaterial() == builtin_mats::INORGANIC && !stockpiled.count(item->id)) {
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available[item->getMaterialIndex()] += 1;
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}
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}
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for (auto w = unlinked.begin(); w != unlinked.end(); ++w) {
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add_tasks(available, *w);
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}
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}
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}
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DFhackCExport command_result plugin_onupdate(color_ostream &out) {
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if (running && (world->frame_counter - last_frame_count >= DELTA_TICKS)) {
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last_frame_count = world->frame_counter;
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create_jobs();
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}
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return CR_OK;
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}
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/*
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* Interface hooks
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*/
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struct autogem_hook : public df::viewscreen_dwarfmodest {
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typedef df::viewscreen_dwarfmodest interpose_base;
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bool in_menu() {
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// Determines whether we're looking at the Workshop Orders screen.
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return ui->main.mode == ui_sidebar_mode::OrdersWorkshop;
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}
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bool handleInput(std::set<df::interface_key> *input) {
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if (!in_menu()) {
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return false;
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}
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if (input->count(interface_key::CUSTOM_G)) {
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// Toggle whether gems are auto-cut for this fort.
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auto config = World::GetPersistentData(CONFIG_KEY, NULL);
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if (config.isValid()) {
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config.ival(0) = running;
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}
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running = !running;
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return true;
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}
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return false;
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}
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DEFINE_VMETHOD_INTERPOSE(void, feed, (std::set<df::interface_key> *input)) {
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if (!handleInput(input)) {
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INTERPOSE_NEXT(feed)(input);
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}
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}
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DEFINE_VMETHOD_INTERPOSE(void, render, ()) {
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INTERPOSE_NEXT(render)();
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if (in_menu()) {
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auto dims = Gui::getDwarfmodeViewDims();
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int x = dims.menu_x1 + 1;
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int y = dims.y1 + 12;
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Screen::Pen pen = Screen::readTile(x, y);
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while (pen.valid() && pen.ch != ' ') {
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pen = Screen::readTile(x, ++y);
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}
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if (pen.valid()) {
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OutputHotkeyString(x, y, (running? "Auto Cut Gems": "No Auto Cut Gems"), "g", false, x, COLOR_WHITE, COLOR_LIGHTRED);
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}
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}
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}
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};
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IMPLEMENT_VMETHOD_INTERPOSE(autogem_hook, feed);
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IMPLEMENT_VMETHOD_INTERPOSE(autogem_hook, render);
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DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event) {
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if (event == DFHack::SC_MAP_LOADED) {
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if (enabled && World::isFortressMode()) {
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// Determine whether auto gem cutting has been disabled for this fort.
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auto config = World::GetPersistentData(CONFIG_KEY);
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running = !(config.isValid() && config.ival(0));
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last_frame_count = world->frame_counter;
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}
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} else if (event == DFHack::SC_MAP_UNLOADED) {
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running = false;
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_enable(color_ostream& out, bool enable) {
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if (enable != enabled) {
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if (!INTERPOSE_HOOK(autogem_hook, feed).apply(enable) || !INTERPOSE_HOOK(autogem_hook, render).apply(enable)) {
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out.printerr("Could not %s autogem hooks!\n", enable? "insert": "remove");
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return CR_FAILURE;
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}
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enabled = enable;
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running = enabled && World::isFortressMode();
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}
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return CR_OK;
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}
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DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands) {
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return CR_OK;
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}
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DFhackCExport command_result plugin_shutdown(color_ostream &out) {
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return plugin_enable(out, false);
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}
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