dfhack/plugins/autoclothing.cpp

181 lines
5.5 KiB
C++

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// This is a generic plugin that does nothing useful apart from acting as an example... of a plugin that does nothing :D
// some headers required for a plugin. Nothing special, just the basics.
#include "Core.h"
#include <Console.h>
#include <Export.h>
#include <PluginManager.h>
#include <Map>
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// DF data structure definition headers
#include "DataDefs.h"
#include "modules/Items.h"
#include "modules/Maps.h"
#include "modules/Units.h"
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#include "modules/World.h"
#include "df/manager_order.h"
#include "df/creature_raw.h"
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#include "df/world.h"
using namespace DFHack;
using namespace DFHack::Items;
using namespace DFHack::Units;
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using namespace df::enums;
struct ClothingRequirement
{
df::job_type job_type;
df::item_type item_type;
int16_t item_subtype;
int16_t needed_per_citizen;
std::map<int32_t, int32_t> total_needed_per_size;
};
std::vector<ClothingRequirement>clothingOrders;
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// A plugin must be able to return its name and version.
// The name string provided must correspond to the filename -
// skeleton.plug.so, skeleton.plug.dylib, or skeleton.plug.dll in this case
DFHACK_PLUGIN("autoclothing");
// Any globals a plugin requires (e.g. world) should be listed here.
// For example, this line expands to "using df::global::world" and prevents the
// plugin from being loaded if df::global::world is null (i.e. missing from symbols.xml):
//
REQUIRE_GLOBAL(world);
// Only run if this is enabled
DFHACK_PLUGIN_IS_ENABLED(autoclothing_enabled);
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// Here go all the command declarations...
// mostly to allow having the mandatory stuff on top of the file and commands on the bottom
command_result autoclothing(color_ostream &out, std::vector <std::string> & parameters);
static void do_autoclothing();
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// Mandatory init function. If you have some global state, create it here.
DFhackCExport command_result plugin_init(color_ostream &out, std::vector <PluginCommand> &commands)
{
// Fill the command list with your commands.
commands.push_back(PluginCommand(
"autoclothing", "Automatically manage clothing work orders",
autoclothing, false, /* true means that the command can't be used from non-interactive user interface */
// Extended help string. Used by CR_WRONG_USAGE and the help command:
" This command does nothing at all.\n"
"Example:\n"
" skeleton\n"
" Does nothing.\n"
));
return CR_OK;
}
// This is called right before the plugin library is removed from memory.
DFhackCExport command_result plugin_shutdown(color_ostream &out)
{
// You *MUST* kill all threads you created before this returns.
// If everything fails, just return CR_FAILURE. Your plugin will be
// in a zombie state, but things won't crash.
return CR_OK;
}
// Called to notify the plugin about important state changes.
// Invoked with DF suspended, and always before the matching plugin_onupdate.
// More event codes may be added in the future.
DFhackCExport command_result plugin_onstatechange(color_ostream &out, state_change_event event)
{
switch (event) {
case SC_WORLD_LOADED:
// initialize from the world just loaded
break;
case SC_WORLD_UNLOADED:
// cleanup
break;
default:
break;
}
return CR_OK;
}
// Whatever you put here will be done in each game step. Don't abuse it.
// It's optional, so you can just comment it out like this if you don't need it.
DFhackCExport command_result plugin_onupdate ( color_ostream &out )
{
if (!autoclothing_enabled)
return CR_OK;
if (!Maps::IsValid())
return CR_OK;
if (DFHack::World::ReadPauseState())
return CR_OK;
if ((world->frame_counter + 500) % 1200 != 0) // Check every day, but not the same day as other things
return CR_OK;
do_autoclothing();
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return CR_OK;
}
// A command! It sits around and looks pretty. And it's nice and friendly.
command_result autoclothing(color_ostream &out, std::vector <std::string> & parameters)
{
// It's nice to print a help message you get invalid options
// from the user instead of just acting strange.
// This can be achieved by adding the extended help string to the
// PluginCommand registration as show above, and then returning
// CR_WRONG_USAGE from the function. The same string will also
// be used by 'help your-command'.
if (!parameters.empty())
return CR_WRONG_USAGE;
// Commands are called from threads other than the DF one.
// Suspend this thread until DF has time for us. If you
// use CoreSuspender, it'll automatically resume DF when
// execution leaves the current scope.
CoreSuspender suspend;
// Actually do something here. Yay.
out.print("Hello! I do nothing, remember?\n");
// Give control back to DF.
return CR_OK;
}
static void do_autoclothing()
{
if (clothingOrders.size() == 0)
return;
for (auto&& unit : world->units.active)
{
if (!isCitizen(unit))
continue;
for (auto&& clothingOrder : clothingOrders)
{
int alreadyOwnedAmount = 0;
for (auto&& ownedItem : unit->owned_items)
{
auto item = findItemByID(ownedItem);
if (item->getType() != clothingOrder.item_type)
continue;
if (item->getSubtype() != clothingOrder.item_subtype)
continue;
alreadyOwnedAmount++;
}
alreadyOwnedAmount -= clothingOrder.needed_per_citizen;
if (alreadyOwnedAmount <= 0)
continue;
}
}
}