dfhack/docs/plugins/misery.rst

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misery
======
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.. dfhack-tool::
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:summary: Make citizens more miserable.
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:tags: fort gameplay units
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When enabled, all of your citizens receive a negative thought about a
particularly nasty soapy bath. You can vary the strength of this negative
thought to increase or decrease the difficulty of keeping your citizens happy.
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Usage
-----
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::
enable misery
misery [status]
misery <factor>
misery clear
The default misery factor is ``2``, which will result in a moderate hit to your
dwarves' happiness. Larger numbers increase the challenge.
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Examples
--------
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``enable misery``
Start adding bad thoughts about nasty soapy baths to your citizens!
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``misery 5``
Change the strength of the soapy bath negative thought to something quite
large -- this is very challenging to handle!
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``misery clear``
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Clear away negative thoughts added by ``misery``. Note that this will not
clear negative thoughts that your dwarves accumulated "naturally".