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@ -2,11 +2,12 @@ misery
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======
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.. dfhack-tool::
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:summary: Increase the intensity of your citizens' negative thoughts.
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:summary: Lower the baseline for your citizens' happiness.
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:tags: fort gameplay units
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When enabled, negative thoughts that your citizens have will multiply by the
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specified factor. This makes it more challenging to keep them happy.
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When enabled, all of your citizens receive a negative thought about a
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particularly nasty soapy bath. You can vary the strength of this negative
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thought to increase or decrease the difficulty of keeping your citizens happy.
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Usage
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-----
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@ -18,18 +19,18 @@ Usage
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misery <factor>
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misery clear
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The default misery factor is ``2``, meaning that your dwarves will become
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miserable twice as fast.
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The default misery factor is ``2``, which will result in a moderate hit to your
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dwarves' happiness. Larger numbers increase the challenge.
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Examples
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--------
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``enable misery``
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Start multiplying bad thoughts for your citizens!
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Start adding bad thoughts about nasty soapy baths to your citizens!
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``misery 5``
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Make dwarves become unhappy 5 times faster than normal -- this is quite
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challenging to handle!
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Change the strength of the soapy bath negative thought to something quite
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large -- this is very challenging to handle!
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``misery clear``
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Clear away negative thoughts added by ``misery``. Note that this will not
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