2023-01-04 18:15:32 -07:00
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#pragma once
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#include "Export.h"
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#include "ColorText.h"
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namespace DFHack
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{
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// SDL stand-in type definitions
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typedef signed short SINT16;
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typedef void DFSDL_sem;
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typedef void DFSDL_Event;
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2023-01-04 18:15:32 -07:00
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typedef struct
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{
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int16_t x, y;
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uint16_t w, h;
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} DFSDL_Rect;
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typedef struct
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{
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void *palette; // SDL_Palette*
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uint8_t BitsPerPixel;
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uint8_t BytesPerPixel;
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uint8_t Rloss;
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uint8_t Gloss;
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uint8_t Bloss;
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uint8_t Aloss;
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uint8_t Rshift;
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uint8_t Gshift;
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uint8_t Bshift;
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uint8_t Ashift;
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uint32_t Rmask;
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uint32_t Gmask;
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uint32_t Bmask;
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uint32_t Amask;
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uint32_t colorkey;
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uint8_t alpha;
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} DFSDL_PixelFormat;
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typedef struct
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{
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uint32_t flags;
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DFSDL_PixelFormat* format;
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int w, h;
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int pitch;
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void* pixels;
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void* userdata; // as far as i could see DF doesnt use this
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int locked;
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void* lock_data;
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DFSDL_Rect clip_rect;
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void* map;
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int refcount;
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} DFSDL_Surface;
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// =========
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struct DFTileSurface
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{
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bool paintOver; // draw over original tile?
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DFSDL_Surface* surface; // from where it should be drawn
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DFSDL_Rect* rect; // from which coords (NULL to draw whole surface)
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DFSDL_Rect* dstResize; // if not NULL dst rect will be resized (x/y/w/h will be added to original dst)
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};
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/**
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* The DFSDL module - provides access to SDL functions without actually
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* requiring build-time linkage to SDL
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* \ingroup grp_modules
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* \ingroup grp_dfsdl
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*/
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namespace DFSDL
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{
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/**
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* Call this on DFHack init so we can load the SDL functions. Returns false on
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* failure.
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*/
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bool init(DFHack::color_ostream &out);
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/**
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* Call this when DFHack is being unloaded.
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*/
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void cleanup();
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DFHACK_EXPORT DFSDL_Surface * DFIMG_Load(const char *file);
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DFHACK_EXPORT int DFSDL_SetAlpha(DFSDL_Surface *surface, uint32_t flag, uint8_t alpha);
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DFHACK_EXPORT DFSDL_Surface * DFSDL_GetVideoSurface(void);
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DFHACK_EXPORT DFSDL_Surface * DFSDL_CreateRGBSurface(uint32_t flags, int width, int height, int depth, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask);
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DFHACK_EXPORT DFSDL_Surface * DFSDL_CreateRGBSurfaceFrom(void *pixels, int width, int height, int depth, int pitch, uint32_t Rmask, uint32_t Gmask, uint32_t Bmask, uint32_t Amask);
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DFHACK_EXPORT int DFSDL_UpperBlit(DFSDL_Surface *src, const DFSDL_Rect *srcrect, DFSDL_Surface *dst, DFSDL_Rect *dstrect);
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DFHACK_EXPORT DFSDL_Surface * DFSDL_ConvertSurface(DFSDL_Surface *src, const DFSDL_PixelFormat *fmt, uint32_t flags);
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DFHACK_EXPORT void DFSDL_FreeSurface(DFSDL_Surface *surface);
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DFHACK_EXPORT int DFSDL_SemWait(DFSDL_sem *sem);
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DFHACK_EXPORT int DFSDL_SemPost(DFSDL_sem *sem);
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DFHACK_EXPORT int DFSDL_PushEvent(DFSDL_Event *event);
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}
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}
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