dfhack/tools/itemdesignator.cpp

220 lines
6.3 KiB
C++

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// Item dump
#include <iostream>
#include <iomanip>
#include <sstream>
#include <climits>
#include <integers.h>
#include <vector>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
struct matGlosses
{
vector<DFHack::t_matgloss> plantMat;
vector<DFHack::t_matgloss> woodMat;
vector<DFHack::t_matgloss> stoneMat;
vector<DFHack::t_matgloss> metalMat;
vector<DFHack::t_matgloss> creatureMat;
};
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const char * getMaterialType(DFHack::t_item item, const vector<string> & buildingTypes,const matGlosses & mat)
{
string itemtype = buildingTypes[item.type];
// plant thread seeds
if(itemtype == "item_plant" || itemtype == "item_thread" || itemtype == "item_seeds" || itemtype == "item_leaves")
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{
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return mat.plantMat[item.material.type].id;
}
// item_skin_raw item_bones item_skull item_fish_raw item_pet item_skin_tanned item_shell
else if(itemtype == "item_skin_raw" ||
itemtype == "item_skin_tanned" ||
itemtype == "item_fish_raw" ||
itemtype == "item_pet" ||
itemtype == "item_shell" ||
itemtype == "item_horn"||
itemtype == "item_skull" ||
itemtype == "item_bones" ||
itemtype == "item_corpse"
)
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{
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return mat.creatureMat[item.material.type].id;
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}
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else if(itemtype == "item_wood")
{
return mat.woodMat[item.material.type].id;
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}
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else
{
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switch (item.material.type)
{
case 0:
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return mat.woodMat[item.material.index].id;
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break;
case 1:
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return mat.stoneMat[item.material.index].id;
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break;
case 2:
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return mat.metalMat[item.material.index].id;
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break;
case 12: // don't ask me why this has such a large jump, maybe this is not actually the matType for plants, but they all have this set to 12
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return mat.plantMat[item.material.index].id;
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break;
case 3:
case 9:
case 10:
case 11:
case 121:
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return mat.creatureMat[item.material.index].id;
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break;
default:
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return 0;
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}
}
}
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void printItem(DFHack::t_item item, const vector<string> & buildingTypes,const matGlosses & mat)
{
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cout << dec << "Item at x:" << item.x << " y:" << item.y << " z:" << item.z << endl;
cout << "Type: " << (int) item.type << " " << buildingTypes[item.type] << " Address: " << hex << item.origin << endl;
cout << "Material: ";
string itemType = getMaterialType(item,buildingTypes,mat);
cout << itemType << endl;
}
int main ()
{
DFHack::API DF ("Memory.xml");
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cout << "This utility lets you mass-designate items by type and material." << endl <<"Like set on fire all MICROCLINE item_stone..." << endl
<< "Some unusual combinations might be untested and cause the program to crash..."<< endl << "so, watch your step and backup your fort" << endl;
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if(!DF.Attach())
{
cerr << "DF not found" << endl;
return 1;
}
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DF.Suspend();
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DF.InitViewAndCursor();
matGlosses mat;
DF.ReadPlantMatgloss(mat.plantMat);
DF.ReadWoodMatgloss(mat.woodMat);
DF.ReadStoneMatgloss(mat.stoneMat);
DF.ReadMetalMatgloss(mat.metalMat);
DF.ReadCreatureMatgloss(mat.creatureMat);
DF.ForceResume();
vector <string> buildingtypes;
DF.InitReadBuildings(buildingtypes);
uint32_t numItems = DF.InitReadItems();
map< string, map<string,vector<uint32_t> > > count;
int failedItems = 0;
for(uint32_t i=0; i< numItems; i++)
{
DFHack::t_item temp;
DF.ReadItem(i,temp);
if(temp.type != -1)
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{
const char * material = getMaterialType(temp,buildingtypes,mat);
if (material != 0)
{
count[buildingtypes[temp.type]][material].push_back(i);
}
else
{
cerr << "bad material string for item type: " << buildingtypes[temp.type] << "!" << endl;
}
}
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}
map< string, map<string,vector<uint32_t> > >::iterator it1;
int i =0;
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for(it1 = count.begin(); it1!=count.end();it1++)
{
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cout << i << ": " << it1->first << "\n";
i++;
}
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if(i == 0)
{
cout << "No items found" << endl;
DF.FinishReadBuildings();
DF.Detach();
return 0;
}
cout << endl << "Select an item type from the list:";
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int number;
string in;
stringstream ss;
getline(cin, in);
ss.str(in);
ss >> number;
int j = 0;
it1 = count.begin();
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while(j < number && it1!=count.end())
{
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it1++;
j++;
}
cout << it1->first << "\n";
map<string,vector<uint32_t> >::iterator it2;
i=0;
for(it2 = it1->second.begin();it2!=it1->second.end();it2++){
cout << i << ":\t" << it2->first << " [" << it2->second.size() << "]" << endl;
i++;
}
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cout << endl << "Select a material type: ";
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int number2;
ss.clear();
getline(cin, in);
ss.str(in);
ss >> number2;
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decideAgain:
cout << "Select a designation - (d)ump, (f)orbid, (m)melt, on fi(r)e :" << flush;
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string designationType;
getline(cin,designationType);
DFHack::t_itemflags changeFlag = {0};
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if(designationType == "d" || designationType == "dump")
{
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changeFlag.bits.dump = 1;
}
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else if(designationType == "f" || designationType == "forbid")
{
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changeFlag.bits.forbid = 1;
}
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else if(designationType == "m" || designationType == "melt")
{
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changeFlag.bits.melt = 1;
}
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else if(designationType == "r" || designationType == "flame")
{
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changeFlag.bits.on_fire = 1;
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}
else
{
goto decideAgain;
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}
j=0;
it2= it1->second.begin();
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while(j < number2 && it2!=it1->second.end())
{
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it2++;
j++;
}
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for(uint32_t k = 0;k< it2->second.size();k++)
{
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DFHack::t_item temp;
DF.ReadItem(it2->second[k],temp);
temp.flags.whole |= changeFlag.whole;
DF.WriteRaw(temp.origin+12,sizeof(uint32_t),(uint8_t *)&temp.flags.whole);
}
DF.FinishReadBuildings();
DF.Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}