// Item dump #include #include #include #include #include #include using namespace std; #include #include struct matGlosses { vector plantMat; vector woodMat; vector stoneMat; vector metalMat; vector creatureMat; }; const char * getMaterialType(DFHack::t_item item, const vector & buildingTypes,const matGlosses & mat) { string itemtype = buildingTypes[item.type]; // plant thread seeds if(itemtype == "item_plant" || itemtype == "item_thread" || itemtype == "item_seeds" || itemtype == "item_leaves") { return mat.plantMat[item.material.type].id; } // item_skin_raw item_bones item_skull item_fish_raw item_pet item_skin_tanned item_shell else if(itemtype == "item_skin_raw" || itemtype == "item_skin_tanned" || itemtype == "item_fish_raw" || itemtype == "item_pet" || itemtype == "item_shell" || itemtype == "item_horn"|| itemtype == "item_skull" || itemtype == "item_bones" || itemtype == "item_corpse" ) { return mat.creatureMat[item.material.type].id; } else if(itemtype == "item_wood") { return mat.woodMat[item.material.type].id; } else { switch (item.material.type) { case 0: return mat.woodMat[item.material.index].id; break; case 1: return mat.stoneMat[item.material.index].id; break; case 2: return mat.metalMat[item.material.index].id; break; case 12: // don't ask me why this has such a large jump, maybe this is not actually the matType for plants, but they all have this set to 12 return mat.plantMat[item.material.index].id; break; case 3: case 9: case 10: case 11: case 121: return mat.creatureMat[item.material.index].id; break; default: return 0; } } } void printItem(DFHack::t_item item, const vector & buildingTypes,const matGlosses & mat) { cout << dec << "Item at x:" << item.x << " y:" << item.y << " z:" << item.z << endl; cout << "Type: " << (int) item.type << " " << buildingTypes[item.type] << " Address: " << hex << item.origin << endl; cout << "Material: "; string itemType = getMaterialType(item,buildingTypes,mat); cout << itemType << endl; } int main () { DFHack::API DF ("Memory.xml"); cout << "This utility lets you mass-designate items by type and material." << endl <<"Like set on fire all MICROCLINE item_stone..." << endl << "Some unusual combinations might be untested and cause the program to crash..."<< endl << "so, watch your step and backup your fort" << endl; if(!DF.Attach()) { cerr << "DF not found" << endl; return 1; } DF.Suspend(); DF.InitViewAndCursor(); matGlosses mat; DF.ReadPlantMatgloss(mat.plantMat); DF.ReadWoodMatgloss(mat.woodMat); DF.ReadStoneMatgloss(mat.stoneMat); DF.ReadMetalMatgloss(mat.metalMat); DF.ReadCreatureMatgloss(mat.creatureMat); DF.ForceResume(); vector buildingtypes; DF.InitReadBuildings(buildingtypes); uint32_t numItems = DF.InitReadItems(); map< string, map > > count; int failedItems = 0; for(uint32_t i=0; i< numItems; i++) { DFHack::t_item temp; DF.ReadItem(i,temp); if(temp.type != -1) { const char * material = getMaterialType(temp,buildingtypes,mat); if (material != 0) { count[buildingtypes[temp.type]][material].push_back(i); } else { cerr << "bad material string for item type: " << buildingtypes[temp.type] << "!" << endl; } } } map< string, map > >::iterator it1; int i =0; for(it1 = count.begin(); it1!=count.end();it1++) { cout << i << ": " << it1->first << "\n"; i++; } if(i == 0) { cout << "No items found" << endl; DF.FinishReadBuildings(); DF.Detach(); return 0; } cout << endl << "Select an item type from the list:"; int number; string in; stringstream ss; getline(cin, in); ss.str(in); ss >> number; int j = 0; it1 = count.begin(); while(j < number && it1!=count.end()) { it1++; j++; } cout << it1->first << "\n"; map >::iterator it2; i=0; for(it2 = it1->second.begin();it2!=it1->second.end();it2++){ cout << i << ":\t" << it2->first << " [" << it2->second.size() << "]" << endl; i++; } cout << endl << "Select a material type: "; int number2; ss.clear(); getline(cin, in); ss.str(in); ss >> number2; decideAgain: cout << "Select a designation - (d)ump, (f)orbid, (m)melt, on fi(r)e :" << flush; string designationType; getline(cin,designationType); DFHack::t_itemflags changeFlag = {0}; if(designationType == "d" || designationType == "dump") { changeFlag.bits.dump = 1; } else if(designationType == "f" || designationType == "forbid") { changeFlag.bits.forbid = 1; } else if(designationType == "m" || designationType == "melt") { changeFlag.bits.melt = 1; } else if(designationType == "r" || designationType == "flame") { changeFlag.bits.on_fire = 1; } else { goto decideAgain; } j=0; it2= it1->second.begin(); while(j < number2 && it2!=it1->second.end()) { it2++; j++; } for(uint32_t k = 0;k< it2->second.size();k++) { DFHack::t_item temp; DF.ReadItem(it2->second[k],temp); temp.flags.whole |= changeFlag.whole; DF.WriteRaw(temp.origin+12,sizeof(uint32_t),(uint8_t *)&temp.flags.whole); } DF.FinishReadBuildings(); DF.Detach(); #ifndef LINUX_BUILD cout << "Done. Press any key to continue" << endl; cin.ignore(); #endif return 0; }