2020-09-08 01:17:56 -06:00
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#pragma once
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2020-10-16 14:52:23 -06:00
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#include <unordered_map>
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#include "df/building.h"
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2020-09-08 01:17:56 -06:00
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#include "df/dfhack_material_category.h"
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#include "df/item_quality.h"
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#include "df/job_item.h"
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2020-09-08 01:17:56 -06:00
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#include "modules/Materials.h"
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#include "modules/Persistence.h"
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2020-10-16 14:52:23 -06:00
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class ItemFilter
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{
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public:
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ItemFilter();
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void clear();
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bool deserialize(DFHack::PersistentDataItem &config);
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void serialize(DFHack::PersistentDataItem &config) const;
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void addMaterialMask(uint32_t mask);
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void clearMaterialMask();
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void setMaterials(std::vector<DFHack::MaterialInfo> materials);
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void incMinQuality();
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void decMinQuality();
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void incMaxQuality();
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void decMaxQuality();
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void toggleDecoratedOnly();
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uint32_t getMaterialMask() const;
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std::vector<std::string> getMaterials() const;
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std::string getMinQuality() const;
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std::string getMaxQuality() const;
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bool getDecoratedOnly() const;
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bool matches(df::dfhack_material_category mask) const;
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bool matches(DFHack::MaterialInfo &material) const;
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bool matches(df::item *item) const;
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private:
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2020-09-08 01:17:56 -06:00
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df::dfhack_material_category mat_mask;
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std::vector<DFHack::MaterialInfo> materials;
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df::item_quality min_quality;
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df::item_quality max_quality;
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bool decorated_only;
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2020-10-16 14:52:23 -06:00
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bool deserializeMaterialMask(std::string ser);
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bool deserializeMaterials(std::string ser);
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void setMinQuality(int quality);
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void setMaxQuality(int quality);
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bool matchesMask(DFHack::MaterialInfo &mat) const;
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2020-09-08 01:17:56 -06:00
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};
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class PlannedBuilding
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{
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public:
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PlannedBuilding(df::building *building, const std::vector<ItemFilter> &filters);
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PlannedBuilding(DFHack::PersistentDataItem &config);
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bool assignClosestItem(std::vector<df::item *> *items_vector);
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bool assignItem(df::item *item);
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bool isValid() const;
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void remove();
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df::building * getBuilding();
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const std::vector<ItemFilter> & getFilters() const;
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2020-09-08 01:17:56 -06:00
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private:
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DFHack::PersistentDataItem config;
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df::building *building;
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df::building::key_field_type building_id;
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std::vector<ItemFilter> filters;
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};
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// building type, subtype, custom
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typedef std::tuple<df::building_type, int16_t, int32_t> BuildingTypeKey;
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BuildingTypeKey toBuildingTypeKey(
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df::building_type btype, int16_t subtype, int32_t custom);
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BuildingTypeKey toBuildingTypeKey(df::building *bld);
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BuildingTypeKey toBuildingTypeKey(df::ui_build_selector *uibs);
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struct BuildingTypeKeyHash
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{
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std::size_t operator() (const BuildingTypeKey & key) const;
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};
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class Planner
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{
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public:
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class ItemFiltersWrapper
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{
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public:
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ItemFiltersWrapper(std::vector<ItemFilter> & item_filters)
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: item_filters(item_filters) { }
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std::vector<ItemFilter>::reverse_iterator rbegin() const { return item_filters.rbegin(); }
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std::vector<ItemFilter>::reverse_iterator rend() const { return item_filters.rend(); }
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const std::vector<ItemFilter> & get() const { return item_filters; }
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private:
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std::vector<ItemFilter> &item_filters;
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};
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void initialize();
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void reset();
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void addPlannedBuilding(df::building *bld);
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PlannedBuilding *getPlannedBuilding(df::building *bld);
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bool isPlannableBuilding(BuildingTypeKey key);
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// returns an empty vector if the type is not supported
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ItemFiltersWrapper getItemFilters(BuildingTypeKey key);
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void doCycle();
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private:
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std::map<df::building_type, df::item_type> item_for_building_type;
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std::unordered_map<BuildingTypeKey,
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std::vector<ItemFilter>,
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BuildingTypeKeyHash> default_item_filters;
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std::map<df::item_type, std::vector<df::item *>> available_item_vectors;
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std::map<df::item_type, bool> is_relevant_item_type; //Needed for fast check when looping over all items
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std::vector<PlannedBuilding> planned_buildings;
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void gather_available_items();
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};
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extern Planner planner;
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