dfhack/plugins/stockpiles/StockpileSerializer.cpp

2212 lines
82 KiB
C++

#include "StockpileSerializer.h"
// stockpiles plugin
#include "OrganicMatLookup.h"
#include "StockpileUtils.h"
// dfhack
#include "MiscUtils.h"
// df
#include "df/building_stockpilest.h"
#include "df/inorganic_raw.h"
#include "df/creature_raw.h"
#include "df/caste_raw.h"
#include "df/material.h"
#include "df/inorganic_raw.h"
#include "df/plant_raw.h"
#include "df/stockpile_group_set.h"
#include <df/itemdef_ammost.h>
#include <df/itemdef_weaponst.h>
#include <df/itemdef_ammost.h>
#include <df/itemdef_trapcompst.h>
#include <df/itemdef_armorst.h>
#include <df/itemdef_helmst.h>
#include <df/itemdef_shoesst.h>
#include <df/itemdef_glovesst.h>
#include <df/itemdef_pantsst.h>
#include <df/itemdef_shieldst.h>
// protobuf
#include <google/protobuf/io/zero_copy_stream_impl.h>
#include <fstream>
using std::endl;
using namespace DFHack;
using namespace df::enums;
using namespace google::protobuf;
using namespace dfstockpiles;
using df::global::world;
using std::placeholders::_1;
int NullBuffer::overflow ( int c )
{
return c;
}
NullStream::NullStream() : std::ostream ( &m_sb ) {}
StockpileSerializer::StockpileSerializer ( df::building_stockpilest * stockpile )
: mDebug ( false )
, mOut ( 0 )
, mNull()
, mPile ( stockpile )
{
// build other_mats indices
furniture_setup_other_mats();
bars_blocks_setup_other_mats();
finished_goods_setup_other_mats();
weapons_armor_setup_other_mats();
}
StockpileSerializer::~StockpileSerializer() {}
void StockpileSerializer::enable_debug ( std::ostream&out )
{
mDebug = true;
mOut = &out;
}
bool StockpileSerializer::serialize_to_ostream ( std::ostream* output )
{
if ( output->fail( ) ) return false;
mBuffer.Clear();
write();
{
io::OstreamOutputStream zero_copy_output ( output );
if ( !mBuffer.SerializeToZeroCopyStream ( &zero_copy_output ) ) return false;
}
return output->good();
}
bool StockpileSerializer::serialize_to_file ( const std::string & file )
{
std::fstream output ( file, std::ios::out | std::ios::binary | std::ios::trunc );
if ( output.fail() )
{
debug() << "ERROR: failed to open file for writing: " << file << endl;
return false;
}
return serialize_to_ostream ( &output );
}
bool StockpileSerializer::parse_from_istream ( std::istream* input )
{
if ( input->fail( ) ) return false;
mBuffer.Clear();
io::IstreamInputStream zero_copy_input ( input );
const bool res = mBuffer.ParseFromZeroCopyStream ( &zero_copy_input ) && input->eof();
if ( res ) read();
return res;
}
bool StockpileSerializer::unserialize_from_file ( const std::string & file )
{
std::fstream input ( file, std::ios::in | std::ios::binary );
if ( input.fail() )
{
debug() << "ERROR: failed to open file for reading: " << file << endl;
return false;
}
return parse_from_istream ( &input );
}
std::ostream & StockpileSerializer::debug()
{
if ( mDebug )
return *mOut;
return mNull;
}
void StockpileSerializer::write()
{
// debug() << "GROUP SET " << bitfield_to_string(mPile->settings.flags) << endl;
write_general();
if ( mPile->settings.flags.bits.animals )
write_animals();
if ( mPile->settings.flags.bits.food )
write_food();
if ( mPile->settings.flags.bits.furniture )
write_furniture();
if ( mPile->settings.flags.bits.refuse )
write_refuse();
if ( mPile->settings.flags.bits.stone )
write_stone();
if ( mPile->settings.flags.bits.ammo )
write_ammo();
if ( mPile->settings.flags.bits.coins )
write_coins();
if ( mPile->settings.flags.bits.bars_blocks )
write_bars_blocks();
if ( mPile->settings.flags.bits.gems )
write_gems();
if ( mPile->settings.flags.bits.finished_goods )
write_finished_goods();
if ( mPile->settings.flags.bits.leather )
write_leather();
if ( mPile->settings.flags.bits.cloth )
write_cloth();
if ( mPile->settings.flags.bits.wood )
write_wood();
if ( mPile->settings.flags.bits.weapons )
write_weapons();
if ( mPile->settings.flags.bits.armor )
write_armor();
}
void StockpileSerializer::read ()
{
debug() << endl << "==READ==" << endl;
read_general();
read_animals();
read_food();
read_furniture();
read_refuse();
read_stone();
read_ammo();
read_coins();
read_bars_blocks();
read_gems();
read_finished_goods();
read_leather();
read_cloth();
read_wood();
read_weapons();
read_armor();
}
void StockpileSerializer::serialize_list_organic_mat ( FuncWriteExport add_value, const std::vector<char> * list, organic_mat_category::organic_mat_category cat )
{
if ( !list )
{
debug() << "serialize_list_organic_mat: list null" << endl;
}
for ( size_t i = 0; i < list->size(); ++i )
{
if ( list->at ( i ) )
{
std::string token = OrganicMatLookup::food_token_by_idx ( debug(), cat, i );
if ( !token.empty() )
{
add_value ( token );
debug() << " organic_material " << i << " is " << token << endl;
}
else
{
debug() << "food mat invalid :(" << endl;
}
}
}
}
void StockpileSerializer::unserialize_list_organic_mat ( FuncReadImport get_value, size_t list_size, std::vector<char> *pile_list, organic_mat_category::organic_mat_category cat )
{
pile_list->clear();
pile_list->resize ( OrganicMatLookup::food_max_size ( cat ), '\0' );
for ( size_t i = 0; i < list_size; ++i )
{
std::string token = get_value ( i );
int16_t idx = OrganicMatLookup::food_idx_by_token ( debug(), cat, token );
debug() << " organic_material " << idx << " is " << token << endl;
if ( size_t(idx) >= pile_list->size() )
{
debug() << "error organic mat index too large! idx[" << idx << "] max_size[" << pile_list->size() << "]" << endl;
continue;
}
pile_list->at ( idx ) = 1;
}
}
void StockpileSerializer::serialize_list_item_type ( FuncItemAllowed is_allowed, FuncWriteExport add_value, const std::vector<char> &list )
{
using df::enums::item_type::item_type;
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using type_traits = df::enum_traits<item_type>;
debug() << "item_type size = " << list.size() << " size limit = " << type_traits::last_item_value << " typecasted: " << ( size_t ) type_traits::last_item_value << endl;
for ( size_t i = 0; i <= ( size_t ) type_traits::last_item_value; ++i )
{
if ( list.at ( i ) )
{
const item_type type = ( item_type ) ( ( df::enum_traits<item_type>::base_type ) i );
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std::string r_type ( type_traits::key_table[i+1] );
if ( !is_allowed ( type ) ) continue;
add_value ( r_type );
debug() << "item_type key_table[" << i+1 << "] type[" << ( int16_t ) type << "] is " << r_type <<endl;
}
}
}
void StockpileSerializer::unserialize_list_item_type ( FuncItemAllowed is_allowed, FuncReadImport read_value, int32_t list_size, std::vector<char> *pile_list )
{
pile_list->clear();
pile_list->resize ( 112, '\0' ); // TODO remove hardcoded list size value
for ( size_t i = 0; i < pile_list->size(); ++i )
{
pile_list->at ( i ) = is_allowed ( ( item_type::item_type ) i ) ? 0 : 1;
}
using df::enums::item_type::item_type;
df::enum_traits<item_type> type_traits;
for ( int32_t i = 0; i < list_size; ++i )
{
const std::string token = read_value ( i );
// subtract one because item_type starts at -1
const df::enum_traits<item_type>::base_type idx = linear_index ( debug(), type_traits, token ) - 1;
const item_type type = ( item_type ) idx;
if ( !is_allowed ( type ) ) continue;
debug() << " item_type " << idx << " is " << token << endl;
if ( size_t(idx) >= pile_list->size() )
{
debug() << "error item_type index too large! idx[" << idx << "] max_size[" << pile_list->size() << "]" << endl;
continue;
}
pile_list->at ( idx ) = 1;
}
}
void StockpileSerializer::serialize_list_material ( FuncMaterialAllowed is_allowed, FuncWriteExport add_value, const std::vector<char> &list )
{
MaterialInfo mi;
for ( size_t i = 0; i < list.size(); ++i )
{
if ( list.at ( i ) )
{
mi.decode ( 0, i );
if ( !is_allowed ( mi ) ) continue;
debug() << " material " << i << " is " << mi.getToken() << endl;
add_value ( mi.getToken() );
}
}
}
void StockpileSerializer::unserialize_list_material ( FuncMaterialAllowed is_allowed, FuncReadImport read_value, int32_t list_size, std::vector<char> *pile_list )
{
// we initialize all possible (allowed) values to 0,
// then all other not-allowed values to 1
// why? because that's how the memory is in DF before
// we muck with it.
std::set<int32_t> idx_set;
pile_list->clear();
pile_list->resize ( world->raws.inorganics.size(), 0 );
for ( size_t i = 0; i < pile_list->size(); ++i )
{
MaterialInfo mi ( 0, i );
pile_list->at ( i ) = is_allowed ( mi ) ? 0 : 1;
}
for ( int i = 0; i < list_size; ++i )
{
const std::string token = read_value ( i );
MaterialInfo mi;
mi.find ( token );
if ( !is_allowed ( mi ) ) continue;
debug() << " material " << mi.index << " is " << token << endl;
if ( size_t(mi.index) >= pile_list->size() )
{
debug() << "error material index too large! idx[" << mi.index << "] max_size[" << pile_list->size() << "]" << endl;
continue;
}
pile_list->at ( mi.index ) = 1;
}
}
void StockpileSerializer::serialize_list_quality ( FuncWriteExport add_value, const bool ( &quality_list ) [7] )
{
using df::enums::item_quality::item_quality;
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using quality_traits = df::enum_traits<item_quality>;
for ( size_t i = 0; i < 7; ++i )
{
if ( quality_list[i] )
{
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const std::string f_type ( quality_traits::key_table[i] );
add_value ( f_type );
debug() << " quality: " << i << " is " << f_type <<endl;
}
}
}
void StockpileSerializer::quality_clear ( bool ( &pile_list ) [7] )
{
std::fill ( pile_list, pile_list+7, false );
}
void StockpileSerializer::unserialize_list_quality ( FuncReadImport read_value, int32_t list_size, bool ( &pile_list ) [7] )
{
quality_clear ( pile_list );
if ( list_size > 0 && list_size <= 7 )
{
using df::enums::item_quality::item_quality;
df::enum_traits<item_quality> quality_traits;
for ( int i = 0; i < list_size; ++i )
{
const std::string quality = read_value ( i );
df::enum_traits<item_quality>::base_type idx = linear_index ( debug(), quality_traits, quality );
if ( idx < 0 )
{
debug() << " invalid quality token " << quality << endl;
continue;
}
debug() << " quality: " << idx << " is " << quality << endl;
pile_list[idx] = true;
}
}
}
void StockpileSerializer::serialize_list_other_mats ( const std::map<int, std::string> other_mats, FuncWriteExport add_value, std::vector<char> list )
{
for ( size_t i = 0; i < list.size(); ++i )
{
if ( list.at ( i ) )
{
const std::string token = other_mats_index ( other_mats, i );
if ( token.empty() )
{
debug() << " invalid other material with index " << i << endl;
continue;
}
add_value ( token );
debug() << " other mats " << i << " is " << token << endl;
}
}
}
void StockpileSerializer::unserialize_list_other_mats ( const std::map<int, std::string> other_mats, FuncReadImport read_value, int32_t list_size, std::vector<char> *pile_list )
{
pile_list->clear();
pile_list->resize ( other_mats.size(), '\0' );
for ( int i = 0; i < list_size; ++i )
{
const std::string token = read_value ( i );
size_t idx = other_mats_token ( other_mats, token );
if ( idx < 0 )
{
debug() << "invalid other mat with token " << token;
continue;
}
debug() << " other_mats " << idx << " is " << token << endl;
if ( idx >= pile_list->size() )
{
debug() << "error other_mats index too large! idx[" << idx << "] max_size[" << pile_list->size() << "]" << endl;
continue;
}
pile_list->at ( idx ) = 1;
}
}
void StockpileSerializer::serialize_list_itemdef ( FuncWriteExport add_value, std::vector<char> list, std::vector<df::itemdef *> items, item_type::item_type type )
{
for ( size_t i = 0; i < list.size(); ++i )
{
if ( list.at ( i ) )
{
const df::itemdef *a = items.at ( i );
// skip procedurally generated items
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if ( a->base_flags.is_set ( df::itemdef_flags::GENERATED ) ) continue;
ItemTypeInfo ii;
if ( !ii.decode ( type, i ) ) continue;
add_value ( ii.getToken() );
debug() << " itemdef type" << i << " is " << ii.getToken() << endl;
}
}
}
void StockpileSerializer::unserialize_list_itemdef ( FuncReadImport read_value, int32_t list_size, std::vector<char> *pile_list, item_type::item_type type )
{
pile_list->clear();
pile_list->resize ( Items::getSubtypeCount ( type ), '\0' );
for ( int i = 0; i < list_size; ++i )
{
std::string token = read_value ( i );
ItemTypeInfo ii;
if ( !ii.find ( token ) ) continue;
debug() << " itemdef " << ii.subtype << " is " << token << endl;
if ( size_t(ii.subtype) >= pile_list->size() )
{
debug() << "error itemdef index too large! idx[" << ii.subtype << "] max_size[" << pile_list->size() << "]" << endl;
continue;
}
pile_list->at ( ii.subtype ) = 1;
}
}
std::string StockpileSerializer::other_mats_index ( const std::map<int, std::string> other_mats, int idx )
{
auto it = other_mats.find ( idx );
if ( it == other_mats.end() )
return std::string();
return it->second;
}
int StockpileSerializer::other_mats_token ( const std::map<int, std::string> other_mats, const std::string & token )
{
for ( auto it = other_mats.begin(); it != other_mats.end(); ++it )
{
if ( it->second == token )
return it->first;
}
return -1;
}
void StockpileSerializer::write_general()
{
mBuffer.set_max_bins ( mPile->max_bins );
mBuffer.set_max_wheelbarrows ( mPile->max_wheelbarrows );
mBuffer.set_max_barrels ( mPile->max_barrels );
mBuffer.set_use_links_only ( mPile->use_links_only );
mBuffer.set_unknown1 ( mPile->settings.unk1 );
mBuffer.set_allow_inorganic ( mPile->settings.allow_inorganic );
mBuffer.set_allow_organic ( mPile->settings.allow_organic );
mBuffer.set_corpses ( mPile->settings.flags.bits.corpses );
}
void StockpileSerializer::read_general()
{
if ( mBuffer.has_max_bins() )
mPile->max_bins = mBuffer.max_bins();
if ( mBuffer.has_max_wheelbarrows() )
mPile->max_wheelbarrows = mBuffer.max_wheelbarrows();
if ( mBuffer.has_max_barrels() )
mPile->max_barrels = mBuffer.max_barrels();
if ( mBuffer.has_use_links_only() )
mPile->use_links_only = mBuffer.use_links_only();
if ( mBuffer.has_unknown1() )
mPile->settings.unk1 = mBuffer.unknown1();
if ( mBuffer.has_allow_inorganic() )
mPile->settings.allow_inorganic = mBuffer.allow_inorganic();
if ( mBuffer.has_allow_organic() )
mPile->settings.allow_organic = mBuffer.allow_organic();
if ( mBuffer.has_corpses() )
mPile->settings.flags.bits.corpses = mBuffer.corpses();
}
void StockpileSerializer::write_animals()
{
StockpileSettings::AnimalsSet *animals= mBuffer.mutable_animals();
animals->set_empty_cages ( mPile->settings.animals.empty_cages );
animals->set_empty_traps ( mPile->settings.animals.empty_traps );
for ( size_t i = 0; i < mPile->settings.animals.enabled.size(); ++i )
{
if ( mPile->settings.animals.enabled.at ( i ) == 1 )
{
df::creature_raw* r = find_creature ( i );
debug() << "creature "<< r->creature_id << " " << i << endl;
animals->add_enabled ( r->creature_id );
}
}
}
void StockpileSerializer::read_animals()
{
if ( mBuffer.has_animals() )
{
mPile->settings.flags.bits.animals = 1;
debug() << "animals:" << endl;
mPile->settings.animals.empty_cages = mBuffer.animals().empty_cages();
mPile->settings.animals.empty_traps = mBuffer.animals().empty_traps();
mPile->settings.animals.enabled.clear();
mPile->settings.animals.enabled.resize ( world->raws.creatures.all.size(), '\0' );
debug() << " pile has " << mPile->settings.animals.enabled.size() << endl;
for ( auto i = 0; i < mBuffer.animals().enabled_size(); ++i )
{
std::string id = mBuffer.animals().enabled ( i );
int idx = find_creature ( id );
debug() << id << " " << idx << endl;
if ( idx < 0 || size_t(idx) >= mPile->settings.animals.enabled.size() )
{
debug() << "WARNING: animal index invalid: " << idx << endl;
continue;
}
mPile->settings.animals.enabled.at ( idx ) = ( char ) 1;
}
}
else
{
mPile->settings.animals.enabled.clear();
mPile->settings.flags.bits.animals = 0;
mPile->settings.animals.empty_cages = false;
mPile->settings.animals.empty_traps = false;
}
}
StockpileSerializer::food_pair StockpileSerializer::food_map ( organic_mat_category::organic_mat_category cat )
{
using df::enums::organic_mat_category::organic_mat_category;
using namespace std::placeholders;
switch ( cat )
{
case organic_mat_category::Meat:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_meat ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().meat ( idx ); };
return food_pair ( setter, &mPile->settings.food.meat, getter, mBuffer.food().meat_size() );
}
case organic_mat_category::Fish:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_fish ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().fish ( idx ); };
return food_pair ( setter, &mPile->settings.food.fish, getter, mBuffer.food().fish_size() );
}
case organic_mat_category::UnpreparedFish:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_unprepared_fish ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().unprepared_fish ( idx ); };
return food_pair ( setter, &mPile->settings.food.unprepared_fish, getter, mBuffer.food().unprepared_fish_size() );
}
case organic_mat_category::Eggs:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_egg ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().egg ( idx ); };
return food_pair ( setter, &mPile->settings.food.egg, getter, mBuffer.food().egg_size() );
}
case organic_mat_category::Plants:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_plants ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().plants ( idx ); };
return food_pair ( setter, &mPile->settings.food.plants, getter, mBuffer.food().plants_size() );
}
case organic_mat_category::PlantDrink:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_drink_plant ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().drink_plant ( idx ); };
return food_pair ( setter, &mPile->settings.food.drink_plant, getter, mBuffer.food().drink_plant_size() );
}
case organic_mat_category::CreatureDrink:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_drink_animal ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().drink_animal ( idx ); };
return food_pair ( setter, &mPile->settings.food.drink_animal, getter, mBuffer.food().drink_animal_size() );
}
case organic_mat_category::PlantCheese:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_cheese_plant ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().cheese_plant ( idx ); };
return food_pair ( setter, &mPile->settings.food.cheese_plant, getter, mBuffer.food().cheese_plant_size() );
}
case organic_mat_category::CreatureCheese:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_cheese_animal ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().cheese_animal ( idx ); };
return food_pair ( setter, &mPile->settings.food.cheese_animal, getter, mBuffer.food().cheese_animal_size() );
}
case organic_mat_category::Seed:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_seeds ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().seeds ( idx ); };
return food_pair ( setter, &mPile->settings.food.seeds, getter, mBuffer.food().seeds_size() );
}
case organic_mat_category::Leaf:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_leaves ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().leaves ( idx ); };
return food_pair ( setter, &mPile->settings.food.leaves, getter, mBuffer.food().leaves_size() );
}
case organic_mat_category::PlantPowder:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_powder_plant ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().powder_plant ( idx ); };
return food_pair ( setter, &mPile->settings.food.powder_plant, getter, mBuffer.food().powder_plant_size() );
}
case organic_mat_category::CreaturePowder:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_powder_creature ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().powder_creature ( idx ); };
return food_pair ( setter, &mPile->settings.food.powder_creature, getter, mBuffer.food().powder_creature_size() );
}
case organic_mat_category::Glob:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_glob ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().glob ( idx ); };
return food_pair ( setter, &mPile->settings.food.glob, getter, mBuffer.food().glob_size() );
}
case organic_mat_category::PlantLiquid:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_liquid_plant ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().liquid_plant ( idx ); };
return food_pair ( setter, &mPile->settings.food.liquid_plant, getter, mBuffer.food().liquid_plant_size() );
}
case organic_mat_category::CreatureLiquid:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_liquid_animal ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().liquid_animal ( idx ); };
return food_pair ( setter, &mPile->settings.food.liquid_animal, getter, mBuffer.food().liquid_animal_size() );
}
case organic_mat_category::MiscLiquid:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_liquid_misc ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().liquid_misc ( idx ); };
return food_pair ( setter, &mPile->settings.food.liquid_misc, getter, mBuffer.food().liquid_misc_size() );
}
case organic_mat_category::Paste:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_glob_paste ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().glob_paste ( idx ); };
return food_pair ( setter, &mPile->settings.food.glob_paste, getter, mBuffer.food().glob_paste_size() );
}
case organic_mat_category::Pressed:
{
FuncWriteExport setter = [=] ( const std::string &id )
{
mBuffer.mutable_food()->add_glob_pressed ( id );
};
FuncReadImport getter = [=] ( size_t idx ) -> std::string { return mBuffer.food().glob_pressed ( idx ); };
return food_pair ( setter, &mPile->settings.food.glob_pressed, getter, mBuffer.food().glob_pressed_size() );
}
case organic_mat_category::Leather:
case organic_mat_category::Silk:
case organic_mat_category::PlantFiber:
case organic_mat_category::Bone:
case organic_mat_category::Shell:
case organic_mat_category::Wood:
case organic_mat_category::Horn:
case organic_mat_category::Pearl:
case organic_mat_category::Tooth:
case organic_mat_category::EdibleCheese:
case organic_mat_category::AnyDrink:
case organic_mat_category::EdiblePlant:
case organic_mat_category::CookableLiquid:
case organic_mat_category::CookablePowder:
case organic_mat_category::CookableSeed:
case organic_mat_category::CookableLeaf:
case organic_mat_category::Yarn:
case organic_mat_category::MetalThread:
default:
// not used in stockpile food menu
break;
}
return food_pair();
}
void StockpileSerializer::write_food()
{
StockpileSettings::FoodSet *food = mBuffer.mutable_food();
debug() << " food: " << endl;
food->set_prepared_meals ( mPile->settings.food.prepared_meals );
using df::enums::organic_mat_category::organic_mat_category;
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using traits = df::enum_traits<organic_mat_category>;
for ( int32_t mat_category = traits::first_item_value; mat_category <traits::last_item_value; ++mat_category )
{
food_pair p = food_map ( ( organic_mat_category ) mat_category );
if ( !p.valid ) continue;
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debug() << " food: " << traits::key_table[mat_category] << endl;
serialize_list_organic_mat ( p.set_value, p.stockpile_values, ( organic_mat_category ) mat_category );
}
}
void StockpileSerializer::read_food()
{
using df::enums::organic_mat_category::organic_mat_category;
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using traits = df::enum_traits<organic_mat_category>;
if ( mBuffer.has_food() )
{
mPile->settings.flags.bits.food = 1;
const StockpileSettings::FoodSet food = mBuffer.food();
debug() << "food:" <<endl;
if ( food.has_prepared_meals() )
mPile->settings.food.prepared_meals = food.prepared_meals();
else
mPile->settings.food.prepared_meals = true;
debug() << " prepared_meals: " << mPile->settings.food.prepared_meals << endl;
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for ( int32_t mat_category = traits::first_item_value; mat_category <traits::last_item_value; ++mat_category )
{
food_pair p = food_map ( ( organic_mat_category ) mat_category );
if ( !p.valid ) continue;
unserialize_list_organic_mat ( p.get_value, p.serialized_count, p.stockpile_values, ( organic_mat_category ) mat_category );
}
}
else
{
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for ( int32_t mat_category = traits::first_item_value; mat_category <traits::last_item_value; ++mat_category )
{
food_pair p = food_map ( ( organic_mat_category ) mat_category );
if ( !p.valid ) continue;
p.stockpile_values->clear();
}
mPile->settings.flags.bits.food = 0;
mPile->settings.food.prepared_meals = false;
}
}
void StockpileSerializer::furniture_setup_other_mats()
{
mOtherMatsFurniture.insert ( std::make_pair ( 0,"WOOD" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 1,"PLANT_CLOTH" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 2,"BONE" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 3,"TOOTH" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 4,"HORN" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 5,"PEARL" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 6,"SHELL" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 7,"LEATHER" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 8,"SILK" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 9,"AMBER" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 10,"CORAL" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 11,"GREEN_GLASS" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 12,"CLEAR_GLASS" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 13,"CRYSTAL_GLASS" ) );
mOtherMatsFurniture.insert ( std::make_pair ( 14,"YARN" ) );
}
void StockpileSerializer::write_furniture()
{
StockpileSettings::FurnitureSet *furniture= mBuffer.mutable_furniture();
furniture->set_sand_bags ( mPile->settings.furniture.sand_bags );
// FURNITURE type
using df::enums::furniture_type::furniture_type;
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using type_traits = df::enum_traits<furniture_type>;
for ( size_t i = 0; i < mPile->settings.furniture.type.size(); ++i )
{
if ( mPile->settings.furniture.type.at ( i ) )
{
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std::string f_type ( type_traits::key_table[i] );
furniture->add_type ( f_type );
debug() << "furniture_type " << i << " is " << f_type <<endl;
}
}
// metal, stone/clay materials
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::furniture_mat_is_allowed, this, _1 );
serialize_list_material ( filter, [=] ( const std::string &token )
{
furniture->add_mats ( token );
}, mPile->settings.furniture.mats );
// other mats
serialize_list_other_mats ( mOtherMatsFurniture, [=] ( const std::string &token )
{
furniture->add_other_mats ( token );
}, mPile->settings.furniture.other_mats );
serialize_list_quality ( [=] ( const std::string &token )
{
furniture->add_quality_core ( token );
}, mPile->settings.furniture.quality_core );
serialize_list_quality ( [=] ( const std::string &token )
{
furniture->add_quality_total ( token );
}, mPile->settings.furniture.quality_total );
}
bool StockpileSerializer::furniture_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material
&& ( mi.material->flags.is_set ( material_flags::IS_METAL )
|| mi.material->flags.is_set ( material_flags::IS_STONE ) );
}
void StockpileSerializer::read_furniture()
{
if ( mBuffer.has_furniture() )
{
mPile->settings.flags.bits.furniture = 1;
const StockpileSettings::FurnitureSet furniture = mBuffer.furniture();
debug() << "furniture:" <<endl;
if ( mBuffer.furniture().has_sand_bags() )
mPile->settings.furniture.sand_bags = mBuffer.furniture().sand_bags();
else
mPile->settings.furniture.sand_bags = false;
// type
using df::enums::furniture_type::furniture_type;
df::enum_traits<furniture_type> type_traits;
mPile->settings.furniture.type.clear();
mPile->settings.furniture.type.resize ( type_traits.last_item_value+1, '\0' );
if ( furniture.type_size() > 0 )
{
for ( int i = 0; i < furniture.type_size(); ++i )
{
const std::string type = furniture.type ( i );
df::enum_traits<furniture_type>::base_type idx = linear_index ( debug(), type_traits, type );
debug() << " type " << idx << " is " << type << endl;
if ( idx < 0 || size_t(idx) >= mPile->settings.furniture.type.size() )
{
debug() << "WARNING: furniture type index invalid " << type << ", idx=" << idx << endl;
continue;
}
mPile->settings.furniture.type.at ( idx ) = 1;
}
}
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::furniture_mat_is_allowed, this, _1 );
unserialize_list_material ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return furniture.mats ( idx );
}, furniture.mats_size(), &mPile->settings.furniture.mats );
// other materials
unserialize_list_other_mats ( mOtherMatsFurniture, [=] ( const size_t & idx ) -> const std::string&
{
return furniture.other_mats ( idx );
}, furniture.other_mats_size(), &mPile->settings.furniture.other_mats );
// core quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return furniture.quality_core ( idx );
}, furniture.quality_core_size(), mPile->settings.furniture.quality_core );
// total quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return furniture.quality_total ( idx );
}, furniture.quality_total_size(), mPile->settings.furniture.quality_total );
}
else
{
mPile->settings.flags.bits.furniture = 0;
mPile->settings.furniture.type.clear();
mPile->settings.furniture.other_mats.clear();
mPile->settings.furniture.mats.clear();
quality_clear ( mPile->settings.furniture.quality_core );
quality_clear ( mPile->settings.furniture.quality_total );
}
}
bool StockpileSerializer::refuse_creature_is_allowed ( const df::creature_raw *raw )
{
if ( !raw ) return false;
// wagon and generated creatures not allowed, except angels
const bool is_wagon = raw->creature_id == "EQUIPMENT_WAGON";
const bool is_generated = raw->flags.is_set ( creature_raw_flags::GENERATED );
const bool is_angel = is_generated && raw->creature_id.find ( "DIVINE_" ) != std::string::npos;
return !is_wagon && ! ( is_generated && !is_angel );
}
void StockpileSerializer::refuse_write_helper ( std::function<void ( const string & ) > add_value, const vector<char> & list )
{
for ( size_t i = 0; i < list.size(); ++i )
{
if ( list.at ( i ) == 1 )
{
df::creature_raw* r = find_creature ( i );
// skip forgotten beasts, titans, demons, and night creatures
if ( !refuse_creature_is_allowed ( r ) ) continue;
debug() << "creature "<< r->creature_id << " " << i << endl;
add_value ( r->creature_id );
}
}
}
bool StockpileSerializer::refuse_type_is_allowed ( item_type::item_type type )
{
if ( type == item_type::NONE
|| type == item_type::BAR
|| type == item_type::SMALLGEM
|| type == item_type::BLOCKS
|| type == item_type::ROUGH
|| type == item_type::BOULDER
|| type == item_type::CORPSE
|| type == item_type::CORPSEPIECE
|| type == item_type::ROCK
|| type == item_type::ORTHOPEDIC_CAST
) return false;
return true;
}
void StockpileSerializer::write_refuse()
{
StockpileSettings::RefuseSet *refuse = mBuffer.mutable_refuse();
refuse->set_fresh_raw_hide ( mPile->settings.refuse.fresh_raw_hide );
refuse->set_rotten_raw_hide ( mPile->settings.refuse.rotten_raw_hide );
// type
FuncItemAllowed filter = std::bind ( &StockpileSerializer::refuse_type_is_allowed, this, _1 );
serialize_list_item_type ( filter, [=] ( const std::string &token )
{
refuse->add_type ( token );
}, mPile->settings.refuse.type );
// corpses
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_corpses ( id );
}, mPile->settings.refuse.corpses );
// body_parts
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_body_parts ( id );
}, mPile->settings.refuse.body_parts );
// skulls
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_skulls ( id );
}, mPile->settings.refuse.skulls );
// bones
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_bones ( id );
}, mPile->settings.refuse.bones );
// hair
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_hair ( id );
}, mPile->settings.refuse.hair );
// shells
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_shells ( id );
}, mPile->settings.refuse.shells );
// teeth
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_teeth ( id );
}, mPile->settings.refuse.teeth );
// horns
refuse_write_helper ( [=] ( const std::string &id )
{
refuse->add_horns ( id );
}, mPile->settings.refuse.horns );
}
void StockpileSerializer::refuse_read_helper ( std::function<std::string ( const size_t& ) > get_value, size_t list_size, std::vector<char>* pile_list )
{
pile_list->clear();
pile_list->resize ( world->raws.creatures.all.size(), '\0' );
if ( list_size > 0 )
{
for ( size_t i = 0; i < list_size; ++i )
{
const std::string creature_id = get_value ( i );
const int idx = find_creature ( creature_id );
const df::creature_raw* creature = find_creature ( idx );
if ( idx < 0 || !refuse_creature_is_allowed ( creature ) || size_t(idx) >= pile_list->size() )
{
debug() << "WARNING invalid refuse creature " << creature_id << ", idx=" << idx << endl;
continue;
}
debug() << " creature " << idx << " is " << creature_id << endl;
pile_list->at ( idx ) = 1;
}
}
}
void StockpileSerializer::read_refuse()
{
if ( mBuffer.has_refuse() )
{
mPile->settings.flags.bits.refuse = 1;
const StockpileSettings::RefuseSet refuse = mBuffer.refuse();
debug() << "refuse: " <<endl;
debug() << " fresh hide " << refuse.fresh_raw_hide() << endl;
debug() << " rotten hide " << refuse.rotten_raw_hide() << endl;
mPile->settings.refuse.fresh_raw_hide = refuse.fresh_raw_hide();
mPile->settings.refuse.rotten_raw_hide = refuse.rotten_raw_hide();
// type
FuncItemAllowed filter = std::bind ( &StockpileSerializer::refuse_type_is_allowed, this, _1 );
unserialize_list_item_type ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return refuse.type ( idx );
}, refuse.type_size(), &mPile->settings.refuse.type );
// corpses
debug() << " corpses" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.corpses ( idx );
}, refuse.corpses_size(), &mPile->settings.refuse.corpses );
// body_parts
debug() << " body_parts" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.body_parts ( idx );
}, refuse.body_parts_size(), &mPile->settings.refuse.body_parts );
// skulls
debug() << " skulls" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.skulls ( idx );
}, refuse.skulls_size(), &mPile->settings.refuse.skulls );
// bones
debug() << " bones" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.bones ( idx );
}, refuse.bones_size(), &mPile->settings.refuse.bones );
// hair
debug() << " hair" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.hair ( idx );
}, refuse.hair_size(), &mPile->settings.refuse.hair );
// shells
debug() << " shells" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.shells ( idx );
}, refuse.shells_size(), &mPile->settings.refuse.shells );
// teeth
debug() << " teeth" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.teeth ( idx );
}, refuse.teeth_size(), &mPile->settings.refuse.teeth );
// horns
debug() << " horns" << endl;
refuse_read_helper ( [=] ( const size_t & idx ) -> const std::string&
{
return refuse.horns ( idx );
}, refuse.horns_size(), &mPile->settings.refuse.horns );
}
else
{
mPile->settings.flags.bits.refuse = 0;
mPile->settings.refuse.type.clear();
mPile->settings.refuse.corpses.clear();
mPile->settings.refuse.body_parts.clear();
mPile->settings.refuse.skulls.clear();
mPile->settings.refuse.bones.clear();
mPile->settings.refuse.hair.clear();
mPile->settings.refuse.shells.clear();
mPile->settings.refuse.teeth.clear();
mPile->settings.refuse.horns.clear();
mPile->settings.refuse.fresh_raw_hide = false;
mPile->settings.refuse.rotten_raw_hide = false;
}
}
bool StockpileSerializer::stone_is_allowed ( const MaterialInfo &mi )
{
if ( !mi.isValid() ) return false;
const bool is_allowed_soil = mi.inorganic->flags.is_set ( inorganic_flags::SOIL ) && !mi.inorganic->flags.is_set ( inorganic_flags::AQUIFER );
const bool is_allowed_stone = mi.material->flags.is_set ( material_flags::IS_STONE ) && !mi.material->flags.is_set ( material_flags::NO_STONE_STOCKPILE );
return is_allowed_soil || is_allowed_stone;
}
void StockpileSerializer::write_stone()
{
StockpileSettings::StoneSet *stone= mBuffer.mutable_stone();
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::stone_is_allowed, this, _1 );
serialize_list_material ( filter, [=] ( const std::string &token )
{
stone->add_mats ( token );
}, mPile->settings.stone.mats );
}
void StockpileSerializer::read_stone()
{
if ( mBuffer.has_stone() )
{
mPile->settings.flags.bits.stone = 1;
const StockpileSettings::StoneSet stone = mBuffer.stone();
debug() << "stone: " <<endl;
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::stone_is_allowed, this, _1 );
unserialize_list_material ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return stone.mats ( idx );
}, stone.mats_size(), &mPile->settings.stone.mats );
}
else
{
mPile->settings.flags.bits.stone = 0;
mPile->settings.stone.mats.clear();
}
}
bool StockpileSerializer::ammo_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material && mi.material->flags.is_set ( material_flags::IS_METAL );
}
void StockpileSerializer::write_ammo()
{
StockpileSettings::AmmoSet *ammo = mBuffer.mutable_ammo();
// ammo type
serialize_list_itemdef ( [=] ( const std::string &token )
{
ammo->add_type ( token );
}, mPile->settings.ammo.type,
std::vector<df::itemdef*> ( world->raws.itemdefs.ammo.begin(),world->raws.itemdefs.ammo.end() ),
item_type::AMMO );
// metal
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::ammo_mat_is_allowed, this, _1 );
serialize_list_material ( filter, [=] ( const std::string &token )
{
ammo->add_mats ( token );
}, mPile->settings.ammo.mats );
// other mats - only wood and bone
if ( mPile->settings.ammo.other_mats.size() > 2 )
{
debug() << "WARNING: ammo other materials > 2! " << mPile->settings.ammo.other_mats.size() << endl;
}
for ( size_t i = 0; i < std::min ( size_t ( 2 ), mPile->settings.ammo.other_mats.size() ); ++i )
{
if ( !mPile->settings.ammo.other_mats.at ( i ) )
continue;
const std::string token = i == 0 ? "WOOD" : "BONE";
ammo->add_other_mats ( token );
debug() << " other mats " << i << " is " << token << endl;
}
// quality core
serialize_list_quality ( [=] ( const std::string &token )
{
ammo->add_quality_core ( token );
}, mPile->settings.ammo.quality_core );
// quality total
serialize_list_quality ( [=] ( const std::string &token )
{
ammo->add_quality_total ( token );
}, mPile->settings.ammo.quality_total );
}
void StockpileSerializer::read_ammo()
{
if ( mBuffer.has_ammo() )
{
mPile->settings.flags.bits.ammo = 1;
const StockpileSettings::AmmoSet ammo = mBuffer.ammo();
debug() << "ammo: " <<endl;
// ammo type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return ammo.type ( idx );
}, ammo.type_size(), &mPile->settings.ammo.type, item_type::AMMO );
// materials metals
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::ammo_mat_is_allowed, this, _1 );
unserialize_list_material ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return ammo.mats ( idx );
}, ammo.mats_size(), &mPile->settings.ammo.mats );
// others
mPile->settings.ammo.other_mats.clear();
mPile->settings.ammo.other_mats.resize ( 2, '\0' );
if ( ammo.other_mats_size() > 0 )
{
// TODO remove hardcoded value
for ( int i = 0; i < ammo.other_mats_size(); ++i )
{
const std::string token = ammo.other_mats ( i );
const int32_t idx = token == "WOOD" ? 0 : token == "BONE" ? 1 : -1;
debug() << " other mats " << idx << " is " << token << endl;
if ( idx != -1 )
mPile->settings.ammo.other_mats.at ( idx ) = 1;
}
}
// core quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return ammo.quality_core ( idx );
}, ammo.quality_core_size(), mPile->settings.ammo.quality_core );
// total quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return ammo.quality_total ( idx );
}, ammo.quality_total_size(), mPile->settings.ammo.quality_total );
}
else
{
mPile->settings.flags.bits.ammo = 0;
mPile->settings.ammo.type.clear();
mPile->settings.ammo.mats.clear();
mPile->settings.ammo.other_mats.clear();
quality_clear ( mPile->settings.ammo.quality_core );
quality_clear ( mPile->settings.ammo.quality_total );
}
}
bool StockpileSerializer::coins_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid();
}
void StockpileSerializer::write_coins()
{
StockpileSettings::CoinSet *coins = mBuffer.mutable_coin();
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::coins_mat_is_allowed, this, _1 );
serialize_list_material ( filter, [=] ( const std::string &token )
{
coins->add_mats ( token );
}, mPile->settings.coins.mats );
}
void StockpileSerializer::read_coins()
{
if ( mBuffer.has_coin() )
{
mPile->settings.flags.bits.coins = 1;
const StockpileSettings::CoinSet coins = mBuffer.coin();
debug() << "coins: " <<endl;
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::coins_mat_is_allowed, this, _1 );
unserialize_list_material ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return coins.mats ( idx );
}, coins.mats_size(), &mPile->settings.coins.mats );
}
else
{
mPile->settings.flags.bits.coins = 0;
mPile->settings.coins.mats.clear();
}
}
void StockpileSerializer::bars_blocks_setup_other_mats()
{
mOtherMatsBars.insert ( std::make_pair ( 0,"COAL" ) );
mOtherMatsBars.insert ( std::make_pair ( 1,"POTASH" ) );
mOtherMatsBars.insert ( std::make_pair ( 2,"ASH" ) );
mOtherMatsBars.insert ( std::make_pair ( 3,"PEARLASH" ) );
mOtherMatsBars.insert ( std::make_pair ( 4,"SOAP" ) );
mOtherMatsBlocks.insert ( std::make_pair ( 0,"GREEN_GLASS" ) );
mOtherMatsBlocks.insert ( std::make_pair ( 1,"CLEAR_GLASS" ) );
mOtherMatsBlocks.insert ( std::make_pair ( 2,"CRYSTAL_GLASS" ) );
mOtherMatsBlocks.insert ( std::make_pair ( 3,"WOOD" ) );
}
bool StockpileSerializer::bars_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material && mi.material->flags.is_set ( material_flags::IS_METAL );
}
bool StockpileSerializer::blocks_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material
&& ( mi.material->flags.is_set ( material_flags::IS_METAL )
|| mi.material->flags.is_set ( material_flags::IS_STONE ) );
}
void StockpileSerializer::write_bars_blocks()
{
StockpileSettings::BarsBlocksSet *bars_blocks = mBuffer.mutable_barsblocks();
MaterialInfo mi;
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::bars_mat_is_allowed, this, _1 );
serialize_list_material ( filter, [=] ( const std::string &token )
{
bars_blocks->add_bars_mats ( token );
}, mPile->settings.bars_blocks.bars_mats );
// blocks mats
filter = std::bind ( &StockpileSerializer::blocks_mat_is_allowed, this, _1 );
serialize_list_material ( filter, [=] ( const std::string &token )
{
bars_blocks->add_blocks_mats ( token );
}, mPile->settings.bars_blocks.blocks_mats );
// bars other mats
serialize_list_other_mats ( mOtherMatsBars, [=] ( const std::string &token )
{
bars_blocks->add_bars_other_mats ( token );
}, mPile->settings.bars_blocks.bars_other_mats );
// blocks other mats
serialize_list_other_mats ( mOtherMatsBlocks, [=] ( const std::string &token )
{
bars_blocks->add_blocks_other_mats ( token );
}, mPile->settings.bars_blocks.blocks_other_mats );
}
void StockpileSerializer::read_bars_blocks()
{
if ( mBuffer.has_barsblocks() )
{
mPile->settings.flags.bits.bars_blocks = 1;
const StockpileSettings::BarsBlocksSet bars_blocks = mBuffer.barsblocks();
debug() << "bars_blocks: " <<endl;
// bars
FuncMaterialAllowed filter = std::bind ( &StockpileSerializer::bars_mat_is_allowed, this, _1 );
unserialize_list_material ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return bars_blocks.bars_mats ( idx );
}, bars_blocks.bars_mats_size(), &mPile->settings.bars_blocks.bars_mats );
// blocks
filter = std::bind ( &StockpileSerializer::blocks_mat_is_allowed, this, _1 );
unserialize_list_material ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return bars_blocks.blocks_mats ( idx );
}, bars_blocks.blocks_mats_size(), &mPile->settings.bars_blocks.blocks_mats );
// bars other mats
unserialize_list_other_mats ( mOtherMatsBars, [=] ( const size_t & idx ) -> const std::string&
{
return bars_blocks.bars_other_mats ( idx );
}, bars_blocks.bars_other_mats_size(), &mPile->settings.bars_blocks.bars_other_mats );
// blocks other mats
unserialize_list_other_mats ( mOtherMatsBlocks, [=] ( const size_t & idx ) -> const std::string&
{
return bars_blocks.blocks_other_mats ( idx );
}, bars_blocks.blocks_other_mats_size(), &mPile->settings.bars_blocks.blocks_other_mats );
}
else
{
mPile->settings.flags.bits.bars_blocks = 0;
mPile->settings.bars_blocks.bars_other_mats.clear();
mPile->settings.bars_blocks.bars_mats.clear();
mPile->settings.bars_blocks.blocks_other_mats.clear();
mPile->settings.bars_blocks.blocks_mats.clear();
}
}
bool StockpileSerializer::gem_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material && mi.material->flags.is_set ( material_flags::IS_GEM );
}
bool StockpileSerializer::gem_cut_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material && ( mi.material->flags.is_set ( material_flags::IS_GEM ) || mi.material->flags.is_set ( material_flags::IS_STONE ) ) ;
}
bool StockpileSerializer::gem_other_mat_is_allowed ( MaterialInfo &mi )
{
return mi.isValid() && ( mi.getToken() == "GLASS_GREEN" || mi.getToken() == "GLASS_CLEAR" || mi.getToken() == "GLASS_CRYSTAL" );
}
void StockpileSerializer::write_gems()
{
StockpileSettings::GemsSet *gems = mBuffer.mutable_gems();
MaterialInfo mi;
// rough mats
FuncMaterialAllowed filter_rough = std::bind ( &StockpileSerializer::gem_mat_is_allowed, this, _1 );
serialize_list_material ( filter_rough, [=] ( const std::string &token )
{
gems->add_rough_mats ( token );
}, mPile->settings.gems.rough_mats );
// cut mats
FuncMaterialAllowed filter_cut = std::bind ( &StockpileSerializer::gem_cut_mat_is_allowed, this, _1 );
serialize_list_material ( filter_cut, [=] ( const std::string &token )
{
gems->add_cut_mats ( token );
}, mPile->settings.gems.cut_mats );
// rough other
for ( size_t i = 0; i < mPile->settings.gems.rough_other_mats.size(); ++i )
{
if ( mPile->settings.gems.rough_other_mats.at ( i ) )
{
mi.decode ( i, -1 );
if ( !gem_other_mat_is_allowed ( mi ) ) continue;
debug() << " gem rough_other mat" << i << " is " << mi.getToken() << endl;
gems->add_rough_other_mats ( mi.getToken() );
}
}
// cut other
for ( size_t i = 0; i < mPile->settings.gems.cut_other_mats.size(); ++i )
{
if ( mPile->settings.gems.cut_other_mats.at ( i ) )
{
mi.decode ( i, -1 );
if ( !mi.isValid() ) mi.decode ( 0, i );
if ( !gem_other_mat_is_allowed ( mi ) ) continue;
debug() << " gem cut_other mat" << i << " is " << mi.getToken() << endl;
gems->add_cut_other_mats ( mi.getToken() );
}
}
}
void StockpileSerializer::read_gems()
{
if ( mBuffer.has_gems() )
{
mPile->settings.flags.bits.gems = 1;
const StockpileSettings::GemsSet gems = mBuffer.gems();
debug() << "gems: " <<endl;
// rough
FuncMaterialAllowed filter_rough = std::bind ( &StockpileSerializer::gem_mat_is_allowed, this, _1 );
unserialize_list_material ( filter_rough, [=] ( const size_t & idx ) -> const std::string&
{
return gems.rough_mats ( idx );
}, gems.rough_mats_size(), &mPile->settings.gems.rough_mats );
// cut
FuncMaterialAllowed filter_cut = std::bind ( &StockpileSerializer::gem_cut_mat_is_allowed, this, _1 );
unserialize_list_material ( filter_cut, [=] ( const size_t & idx ) -> const std::string&
{
return gems.cut_mats ( idx );
}, gems.cut_mats_size(), &mPile->settings.gems.cut_mats );
const size_t builtin_size = std::extent<decltype ( world->raws.mat_table.builtin ) >::value;
// rough other
mPile->settings.gems.rough_other_mats.clear();
mPile->settings.gems.rough_other_mats.resize ( builtin_size, '\0' );
for ( int i = 0; i < gems.rough_other_mats_size(); ++i )
{
const std::string token = gems.rough_other_mats ( i );
MaterialInfo mi;
mi.find ( token );
if ( !mi.isValid() || size_t(mi.type) >= builtin_size )
{
debug() << "WARNING: invalid gem mat " << token << ". idx=" << mi.type << endl;
continue;
}
debug() << " rough_other mats " << mi.type << " is " << token << endl;
mPile->settings.gems.rough_other_mats.at ( mi.type ) = 1;
}
// cut other
mPile->settings.gems.cut_other_mats.clear();
mPile->settings.gems.cut_other_mats.resize ( builtin_size, '\0' );
for ( int i = 0; i < gems.cut_other_mats_size(); ++i )
{
const std::string token = gems.cut_other_mats ( i );
MaterialInfo mi;
mi.find ( token );
if ( !mi.isValid() || size_t(mi.type) >= builtin_size )
{
debug() << "WARNING: invalid gem mat " << token << ". idx=" << mi.type << endl;
continue;
}
debug() << " cut_other mats " << mi.type << " is " << token << endl;
mPile->settings.gems.cut_other_mats.at ( mi.type ) = 1;
}
}
else
{
mPile->settings.flags.bits.gems = 0;
mPile->settings.gems.cut_other_mats.clear();
mPile->settings.gems.cut_mats.clear();
mPile->settings.gems.rough_other_mats.clear();
mPile->settings.gems.rough_mats.clear();
}
}
bool StockpileSerializer::finished_goods_type_is_allowed ( item_type::item_type type )
{
switch ( type )
{
case item_type::CHAIN:
case item_type::FLASK:
case item_type::GOBLET:
case item_type::INSTRUMENT:
case item_type::TOY:
case item_type::ARMOR:
case item_type::SHOES:
case item_type::HELM:
case item_type::GLOVES:
case item_type::FIGURINE:
case item_type::AMULET:
case item_type::SCEPTER:
case item_type::CROWN:
case item_type::RING:
case item_type::EARRING:
case item_type::BRACELET:
case item_type::GEM:
case item_type::TOTEM:
case item_type::PANTS:
case item_type::BACKPACK:
case item_type::QUIVER:
case item_type::SPLINT:
case item_type::CRUTCH:
case item_type::TOOL:
case item_type::BOOK:
return true;
default:
return false;
}
}
void StockpileSerializer::finished_goods_setup_other_mats()
{
mOtherMatsFinishedGoods.insert ( std::make_pair ( 0,"WOOD" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 1,"PLANT_CLOTH" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 2,"BONE" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 3,"TOOTH" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 4,"HORN" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 5,"PEARL" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 6,"SHELL" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 7,"LEATHER" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 8,"SILK" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 9,"AMBER" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 10,"CORAL" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 11,"GREEN_GLASS" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 12,"CLEAR_GLASS" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 13,"CRYSTAL_GLASS" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 14,"YARN" ) );
mOtherMatsFinishedGoods.insert ( std::make_pair ( 15,"WAX" ) );
}
bool StockpileSerializer::finished_goods_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid()
&& mi.material
&& ( mi.material->flags.is_set ( material_flags::IS_GEM )
|| mi.material->flags.is_set ( material_flags::IS_METAL )
|| mi.material->flags.is_set ( material_flags::IS_STONE ) ) ;
}
void StockpileSerializer::write_finished_goods()
{
StockpileSettings::FinishedGoodsSet *finished_goods = mBuffer.mutable_finished_goods();
// type
FuncItemAllowed filter = std::bind ( &StockpileSerializer::finished_goods_type_is_allowed, this, _1 );
serialize_list_item_type ( filter, [=] ( const std::string &token )
{
finished_goods->add_type ( token );
}, mPile->settings.finished_goods.type );
// materials
FuncMaterialAllowed mat_filter = std::bind ( &StockpileSerializer::finished_goods_mat_is_allowed, this, _1 );
serialize_list_material ( mat_filter, [=] ( const std::string &token )
{
finished_goods->add_mats ( token );
}, mPile->settings.finished_goods.mats );
// other mats
serialize_list_other_mats ( mOtherMatsFinishedGoods, [=] ( const std::string &token )
{
finished_goods->add_other_mats ( token );
}, mPile->settings.finished_goods.other_mats );
// quality core
serialize_list_quality ( [=] ( const std::string &token )
{
finished_goods->add_quality_core ( token );
}, mPile->settings.finished_goods.quality_core );
// quality total
serialize_list_quality ( [=] ( const std::string &token )
{
finished_goods->add_quality_total ( token );
}, mPile->settings.finished_goods.quality_total );
}
void StockpileSerializer::read_finished_goods()
{
if ( mBuffer.has_finished_goods() )
{
mPile->settings.flags.bits.finished_goods = 1;
const StockpileSettings::FinishedGoodsSet finished_goods = mBuffer.finished_goods();
debug() << "finished_goods: " <<endl;
// type
FuncItemAllowed filter = std::bind ( &StockpileSerializer::finished_goods_type_is_allowed, this, _1 );
unserialize_list_item_type ( filter, [=] ( const size_t & idx ) -> const std::string&
{
return finished_goods.type ( idx );
}, finished_goods.type_size(), &mPile->settings.finished_goods.type );
// materials
FuncMaterialAllowed mat_filter = std::bind ( &StockpileSerializer::finished_goods_mat_is_allowed, this, _1 );
unserialize_list_material ( mat_filter, [=] ( const size_t & idx ) -> const std::string&
{
return finished_goods.mats ( idx );
}, finished_goods.mats_size(), &mPile->settings.finished_goods.mats );
// other mats
unserialize_list_other_mats ( mOtherMatsFinishedGoods, [=] ( const size_t & idx ) -> const std::string&
{
return finished_goods.other_mats ( idx );
}, finished_goods.other_mats_size(), &mPile->settings.finished_goods.other_mats );
// core quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return finished_goods.quality_core ( idx );
}, finished_goods.quality_core_size(), mPile->settings.finished_goods.quality_core );
// total quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return finished_goods.quality_total ( idx );
}, finished_goods.quality_total_size(), mPile->settings.finished_goods.quality_total );
}
else
{
mPile->settings.flags.bits.finished_goods = 0;
mPile->settings.finished_goods.type.clear();
mPile->settings.finished_goods.other_mats.clear();
mPile->settings.finished_goods.mats.clear();
quality_clear ( mPile->settings.finished_goods.quality_core );
quality_clear ( mPile->settings.finished_goods.quality_total );
}
}
void StockpileSerializer::write_leather()
{
StockpileSettings::LeatherSet *leather = mBuffer.mutable_leather();
FuncWriteExport setter = [=] ( const std::string &id )
{
leather->add_mats ( id );
};
serialize_list_organic_mat ( setter, &mPile->settings.leather.mats, organic_mat_category::Leather );
}
void StockpileSerializer::read_leather()
{
if ( mBuffer.has_leather() )
{
mPile->settings.flags.bits.leather = 1;
const StockpileSettings::LeatherSet leather = mBuffer.leather();
debug() << "leather: " <<endl;
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return leather.mats ( idx );
}, leather.mats_size(), &mPile->settings.leather.mats, organic_mat_category::Leather );
}
else
{
mPile->settings.flags.bits.leather = 0;
mPile->settings.leather.mats.clear();
}
}
void StockpileSerializer::write_cloth()
{
StockpileSettings::ClothSet * cloth = mBuffer.mutable_cloth();
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_thread_silk ( token );
}, &mPile->settings.cloth.thread_silk, organic_mat_category::Silk );
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_thread_plant ( token );
}, &mPile->settings.cloth.thread_plant, organic_mat_category::PlantFiber );
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_thread_yarn ( token );
}, &mPile->settings.cloth.thread_yarn, organic_mat_category::Yarn );
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_thread_metal ( token );
}, &mPile->settings.cloth.thread_metal, organic_mat_category::MetalThread );
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_cloth_silk ( token );
}, &mPile->settings.cloth.cloth_silk, organic_mat_category::Silk );
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_cloth_plant ( token );
}, &mPile->settings.cloth.cloth_plant, organic_mat_category::PlantFiber );
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_cloth_yarn ( token );
}, &mPile->settings.cloth.cloth_yarn, organic_mat_category::Yarn );
serialize_list_organic_mat ( [=] ( const std::string &token )
{
cloth->add_cloth_metal ( token );
}, &mPile->settings.cloth.cloth_metal, organic_mat_category::MetalThread );
}
void StockpileSerializer::read_cloth()
{
if ( mBuffer.has_cloth() )
{
mPile->settings.flags.bits.cloth = 1;
const StockpileSettings::ClothSet cloth = mBuffer.cloth();
debug() << "cloth: " <<endl;
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.thread_silk ( idx );
}, cloth.thread_silk_size(), &mPile->settings.cloth.thread_silk, organic_mat_category::Silk );
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.thread_plant ( idx );
}, cloth.thread_plant_size(), &mPile->settings.cloth.thread_plant, organic_mat_category::PlantFiber );
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.thread_yarn ( idx );
}, cloth.thread_yarn_size(), &mPile->settings.cloth.thread_yarn, organic_mat_category::Yarn );
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.thread_metal ( idx );
}, cloth.thread_metal_size(), &mPile->settings.cloth.thread_metal, organic_mat_category::MetalThread );
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.cloth_silk ( idx );
}, cloth.cloth_silk_size(), &mPile->settings.cloth.cloth_silk, organic_mat_category::Silk );
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.cloth_plant ( idx );
}, cloth.cloth_plant_size(), &mPile->settings.cloth.cloth_plant, organic_mat_category::PlantFiber );
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.cloth_yarn ( idx );
}, cloth.cloth_yarn_size(), &mPile->settings.cloth.cloth_yarn, organic_mat_category::Yarn );
unserialize_list_organic_mat ( [=] ( size_t idx ) -> std::string
{
return cloth.cloth_metal ( idx );
}, cloth.cloth_metal_size(), &mPile->settings.cloth.cloth_metal, organic_mat_category::MetalThread );
}
else
{
mPile->settings.cloth.thread_metal.clear();
mPile->settings.cloth.thread_plant.clear();
mPile->settings.cloth.thread_silk.clear();
mPile->settings.cloth.thread_yarn.clear();
mPile->settings.cloth.cloth_metal.clear();
mPile->settings.cloth.cloth_plant.clear();
mPile->settings.cloth.cloth_silk.clear();
mPile->settings.cloth.cloth_yarn.clear();
mPile->settings.flags.bits.cloth = 0;
}
}
bool StockpileSerializer::wood_mat_is_allowed ( const df::plant_raw * plant )
{
return plant && plant->flags.is_set ( plant_raw_flags::TREE );
}
void StockpileSerializer::write_wood()
{
StockpileSettings::WoodSet * wood = mBuffer.mutable_wood();
for ( size_t i = 0; i < mPile->settings.wood.mats.size(); ++i )
{
if ( mPile->settings.wood.mats.at ( i ) )
{
const df::plant_raw * plant = find_plant ( i );
if ( !wood_mat_is_allowed ( plant ) ) continue;
wood->add_mats ( plant->id );
debug() << " plant " << i << " is " << plant->id << endl;
}
}
}
void StockpileSerializer::read_wood()
{
if ( mBuffer.has_wood() )
{
mPile->settings.flags.bits.wood = 1;
const StockpileSettings::WoodSet wood = mBuffer.wood();
debug() << "wood: " <<endl;
mPile->settings.wood.mats.clear();
mPile->settings.wood.mats.resize ( world->raws.plants.all.size(), '\0' );
for ( int i = 0; i < wood.mats_size(); ++i )
{
const std::string token = wood.mats ( i );
const size_t idx = find_plant ( token );
if ( idx < 0 || idx >= mPile->settings.wood.mats.size() )
{
debug() << "WARNING wood mat index invalid " << token << ", idx=" << idx << endl;
continue;
}
debug() << " plant " << idx << " is " << token << endl;
mPile->settings.wood.mats.at ( idx ) = 1;
}
}
else
{
mPile->settings.flags.bits.wood = 0;
mPile->settings.wood.mats.clear();
}
}
bool StockpileSerializer::weapons_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material && (
mi.material->flags.is_set ( material_flags::IS_METAL ) ||
mi.material->flags.is_set ( material_flags::IS_STONE ) );
}
void StockpileSerializer::write_weapons()
{
StockpileSettings::WeaponsSet * weapons = mBuffer.mutable_weapons();
weapons->set_unusable ( mPile->settings.weapons.unusable );
weapons->set_usable ( mPile->settings.weapons.usable );
// weapon type
serialize_list_itemdef ( [=] ( const std::string &token )
{
weapons->add_weapon_type ( token );
}, mPile->settings.weapons.weapon_type,
std::vector<df::itemdef*> ( world->raws.itemdefs.weapons.begin(),world->raws.itemdefs.weapons.end() ),
item_type::WEAPON );
// trapcomp type
serialize_list_itemdef ( [=] ( const std::string &token )
{
weapons->add_trapcomp_type ( token );
}, mPile->settings.weapons.trapcomp_type,
std::vector<df::itemdef*> ( world->raws.itemdefs.trapcomps.begin(),world->raws.itemdefs.trapcomps.end() ),
item_type::TRAPCOMP );
// materials
FuncMaterialAllowed mat_filter = std::bind ( &StockpileSerializer::weapons_mat_is_allowed, this, _1 );
serialize_list_material ( mat_filter, [=] ( const std::string &token )
{
weapons->add_mats ( token );
}, mPile->settings.weapons.mats );
// other mats
serialize_list_other_mats ( mOtherMatsWeaponsArmor, [=] ( const std::string &token )
{
weapons->add_other_mats ( token );
}, mPile->settings.weapons.other_mats );
// quality core
serialize_list_quality ( [=] ( const std::string &token )
{
weapons->add_quality_core ( token );
}, mPile->settings.weapons.quality_core );
// quality total
serialize_list_quality ( [=] ( const std::string &token )
{
weapons->add_quality_total ( token );
}, mPile->settings.weapons.quality_total );
}
void StockpileSerializer::read_weapons()
{
if ( mBuffer.has_weapons() )
{
mPile->settings.flags.bits.weapons = 1;
const StockpileSettings::WeaponsSet weapons = mBuffer.weapons();
debug() << "weapons: " <<endl;
bool unusable = weapons.unusable();
bool usable = weapons.usable();
debug() << "unusable " << unusable << endl;
debug() << "usable " << usable << endl;
mPile->settings.weapons.unusable = unusable;
mPile->settings.weapons.usable = usable;
// weapon type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return weapons.weapon_type ( idx );
}, weapons.weapon_type_size(), &mPile->settings.weapons.weapon_type, item_type::WEAPON );
// trapcomp type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return weapons.trapcomp_type ( idx );
}, weapons.trapcomp_type_size(), &mPile->settings.weapons.trapcomp_type, item_type::TRAPCOMP );
// materials
FuncMaterialAllowed mat_filter = std::bind ( &StockpileSerializer::weapons_mat_is_allowed, this, _1 );
unserialize_list_material ( mat_filter, [=] ( const size_t & idx ) -> const std::string&
{
return weapons.mats ( idx );
}, weapons.mats_size(), &mPile->settings.weapons.mats );
// other mats
unserialize_list_other_mats ( mOtherMatsWeaponsArmor, [=] ( const size_t & idx ) -> const std::string&
{
return weapons.other_mats ( idx );
}, weapons.other_mats_size(), &mPile->settings.weapons.other_mats );
// core quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return weapons.quality_core ( idx );
}, weapons.quality_core_size(), mPile->settings.weapons.quality_core );
// total quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return weapons.quality_total ( idx );
}, weapons.quality_total_size(), mPile->settings.weapons.quality_total );
}
else
{
mPile->settings.flags.bits.weapons = 0;
mPile->settings.weapons.weapon_type.clear();
mPile->settings.weapons.trapcomp_type.clear();
mPile->settings.weapons.other_mats.clear();
mPile->settings.weapons.mats.clear();
quality_clear ( mPile->settings.weapons.quality_core );
quality_clear ( mPile->settings.weapons.quality_total );
}
}
void StockpileSerializer::weapons_armor_setup_other_mats()
{
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 0,"WOOD" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 1,"PLANT_CLOTH" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 2,"BONE" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 3,"SHELL" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 4,"LEATHER" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 5,"SILK" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 6,"GREEN_GLASS" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 7,"CLEAR_GLASS" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 8,"CRYSTAL_GLASS" ) );
mOtherMatsWeaponsArmor.insert ( std::make_pair ( 9,"YARN" ) );
}
bool StockpileSerializer::armor_mat_is_allowed ( const MaterialInfo &mi )
{
return mi.isValid() && mi.material && mi.material->flags.is_set ( material_flags::IS_METAL );
}
void StockpileSerializer::write_armor()
{
StockpileSettings::ArmorSet * armor = mBuffer.mutable_armor();
armor->set_unusable ( mPile->settings.armor.unusable );
armor->set_usable ( mPile->settings.armor.usable );
// armor type
serialize_list_itemdef ( [=] ( const std::string &token )
{
armor->add_body ( token );
}, mPile->settings.armor.body,
std::vector<df::itemdef*> ( world->raws.itemdefs.armor.begin(),world->raws.itemdefs.armor.end() ),
item_type::ARMOR );
// helm type
serialize_list_itemdef ( [=] ( const std::string &token )
{
armor->add_head ( token );
}, mPile->settings.armor.head,
std::vector<df::itemdef*> ( world->raws.itemdefs.helms.begin(),world->raws.itemdefs.helms.end() ),
item_type::HELM );
// shoes type
serialize_list_itemdef ( [=] ( const std::string &token )
{
armor->add_feet ( token );
}, mPile->settings.armor.feet,
std::vector<df::itemdef*> ( world->raws.itemdefs.shoes.begin(),world->raws.itemdefs.shoes.end() ),
item_type::SHOES );
// gloves type
serialize_list_itemdef ( [=] ( const std::string &token )
{
armor->add_hands ( token );
}, mPile->settings.armor.hands,
std::vector<df::itemdef*> ( world->raws.itemdefs.gloves.begin(),world->raws.itemdefs.gloves.end() ),
item_type::GLOVES );
// pant type
serialize_list_itemdef ( [=] ( const std::string &token )
{
armor->add_legs ( token );
}, mPile->settings.armor.legs,
std::vector<df::itemdef*> ( world->raws.itemdefs.pants.begin(),world->raws.itemdefs.pants.end() ),
item_type::PANTS );
// shield type
serialize_list_itemdef ( [=] ( const std::string &token )
{
armor->add_shield ( token );
}, mPile->settings.armor.shield,
std::vector<df::itemdef*> ( world->raws.itemdefs.shields.begin(),world->raws.itemdefs.shields.end() ),
item_type::SHIELD );
// materials
FuncMaterialAllowed mat_filter = std::bind ( &StockpileSerializer::armor_mat_is_allowed, this, _1 );
serialize_list_material ( mat_filter, [=] ( const std::string &token )
{
armor->add_mats ( token );
}, mPile->settings.armor.mats );
// other mats
serialize_list_other_mats ( mOtherMatsWeaponsArmor, [=] ( const std::string &token )
{
armor->add_other_mats ( token );
}, mPile->settings.armor.other_mats );
// quality core
serialize_list_quality ( [=] ( const std::string &token )
{
armor->add_quality_core ( token );
}, mPile->settings.armor.quality_core );
// quality total
serialize_list_quality ( [=] ( const std::string &token )
{
armor->add_quality_total ( token );
}, mPile->settings.armor.quality_total );
}
void StockpileSerializer::read_armor()
{
if ( mBuffer.has_armor() )
{
mPile->settings.flags.bits.armor = 1;
const StockpileSettings::ArmorSet armor = mBuffer.armor();
debug() << "armor: " <<endl;
bool unusable = armor.unusable();
bool usable = armor.usable();
debug() << "unusable " << unusable << endl;
debug() << "usable " << usable << endl;
mPile->settings.armor.unusable = unusable;
mPile->settings.armor.usable = usable;
// body type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.body ( idx );
}, armor.body_size(), &mPile->settings.armor.body, item_type::ARMOR );
// head type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.head ( idx );
}, armor.head_size(), &mPile->settings.armor.head, item_type::HELM );
// feet type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.feet ( idx );
}, armor.feet_size(), &mPile->settings.armor.feet, item_type::SHOES );
// hands type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.hands ( idx );
}, armor.hands_size(), &mPile->settings.armor.hands, item_type::GLOVES );
// legs type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.legs ( idx );
}, armor.legs_size(), &mPile->settings.armor.legs, item_type::PANTS );
// shield type
unserialize_list_itemdef ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.shield ( idx );
}, armor.shield_size(), &mPile->settings.armor.shield, item_type::SHIELD );
// materials
FuncMaterialAllowed mat_filter = std::bind ( &StockpileSerializer::armor_mat_is_allowed, this, _1 );
unserialize_list_material ( mat_filter, [=] ( const size_t & idx ) -> const std::string&
{
return armor.mats ( idx );
}, armor.mats_size(), &mPile->settings.armor.mats );
// other mats
unserialize_list_other_mats ( mOtherMatsWeaponsArmor, [=] ( const size_t & idx ) -> const std::string&
{
return armor.other_mats ( idx );
}, armor.other_mats_size(), &mPile->settings.armor.other_mats );
// core quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.quality_core ( idx );
}, armor.quality_core_size(), mPile->settings.armor.quality_core );
// total quality
unserialize_list_quality ( [=] ( const size_t & idx ) -> const std::string&
{
return armor.quality_total ( idx );
}, armor.quality_total_size(), mPile->settings.armor.quality_total );
}
else
{
mPile->settings.flags.bits.armor = 0;
mPile->settings.armor.body.clear();
mPile->settings.armor.head.clear();
mPile->settings.armor.feet.clear();
mPile->settings.armor.hands.clear();
mPile->settings.armor.legs.clear();
mPile->settings.armor.shield.clear();
mPile->settings.armor.other_mats.clear();
mPile->settings.armor.mats.clear();
quality_clear ( mPile->settings.armor.quality_core );
quality_clear ( mPile->settings.armor.quality_total );
}
}