dfhack/scripts/slayrace.rb

94 lines
2.2 KiB
Ruby

# slay all creatures of a given race
# race = name of the race to eradicate, use 'him' to target only the selected creature
# use 'undead' to target all undeads
race = $script_args[0]
# if the 2nd parameter is 'magma', magma rain for the targets instead of instant death
magma = ($script_args[1] == 'magma')
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checkunit = lambda { |u|
(u.body.blood_count != 0 or u.body.blood_max == 0) and
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not u.flags1.dead and
not u.flags1.caged and not u.flags1.chained and
#not u.flags1.hidden_in_ambush and
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not df.map_designation_at(u).hidden
}
slayit = lambda { |u|
if not magma
# just make them drop dead
u.body.blood_count = 0
# some races dont mind having no blood, ensure they are still taken care of.
u.animal.vanish_countdown = 2
else
# it's getting hot around here
# !!WARNING!! do not call on a magma-safe creature
ouh = df.onupdate_register("slayrace ensure #{u.id}", 1) {
if u.flags1.dead
df.onupdate_unregister(ouh)
else
x, y, z = u.pos.x, u.pos.y, u.pos.z
z += 1 while tile = df.map_tile_at(x, y, z+1) and
tile.shape_passableflow and tile.shape_passablelow
df.map_tile_at(x, y, z).spawn_magma(7)
end
}
end
}
all_races = Hash.new(0)
df.world.units.active.map { |u|
if checkunit[u]
if (u.enemy.undead or
(u.curse.add_tags1.OPPOSED_TO_LIFE and not
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u.curse.rem_tags1.OPPOSED_TO_LIFE))
all_races['Undead'] += 1
else
all_races[u.race_tg.creature_id] += 1
end
end
}
case race
when nil
all_races.sort_by { |race, cnt| [cnt, race] }.each{ |race, cnt| puts " #{race} #{cnt}" }
when 'him'
if him = df.unit_find
slayit[him]
else
puts "Select a target ingame"
end
when /^undead/i
count = 0
df.world.units.active.each { |u|
if (u.enemy.undead or
(u.curse.add_tags1.OPPOSED_TO_LIFE and not
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u.curse.rem_tags1.OPPOSED_TO_LIFE)) and
checkunit[u]
slayit[u]
count += 1
end
}
puts "slain #{count} undeads"
else
raw_race = df.match_rawname(race, all_races.keys)
raise 'invalid race' if not raw_race
race_nr = df.world.raws.creatures.all.index { |cr| cr.creature_id == raw_race }
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count = 0
df.world.units.active.each { |u|
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if u.race == race_nr and checkunit[u]
slayit[u]
count += 1
end
}
puts "slain #{count} #{raw_race}"
end