2022-07-10 00:01:46 -06:00
|
|
|
3dveins
|
|
|
|
=======
|
2022-07-18 12:34:58 -06:00
|
|
|
|
|
|
|
Rewrites layer veins to expand in 3D space. Existing, flat veins are removed
|
|
|
|
and new 3D veins that naturally span z-levels are generated in their place.
|
|
|
|
The transformation preserves the mineral counts reported by `prospect`.
|
|
|
|
|
|
|
|
Usage::
|
|
|
|
|
|
|
|
3dveins [verbose]
|
|
|
|
|
|
|
|
The ``verbose`` option prints out extra information to the console.
|
|
|
|
|
|
|
|
Example::
|
|
|
|
|
|
|
|
3dveins
|
|
|
|
|
|
|
|
New veins are generated using 3D Perlin noise in order to produce a layout that
|
|
|
|
flows smoothly between z-levels. The vein distribution is based on the world
|
|
|
|
seed, so running the command for the second time should produce no change. It is
|
|
|
|
best to run it just once immediately after embark.
|
|
|
|
|
|
|
|
This command is intended as only a cosmetic change, so it takes care to exactly
|
|
|
|
preserve the mineral counts reported by ``prospect all``. The amounts of layer
|
|
|
|
stones may slightly change in some cases if vein mass shifts between z layers.
|
2022-07-10 00:01:46 -06:00
|
|
|
|
|
|
|
The only undo option is to restore your save from backup.
|