dfhack/docs/plugins/autobutcher.rst

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autobutcher
===========
**Tags:** `tag/fort`, `tag/auto`, `tag/fps`, `tag/animals`
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:dfhack-keybind:`autobutcher`
Automatically butcher excess livestock. This plugin monitors how many pets you
have of each gender and age and assigns excess lifestock for slaughter. Requires
that you add the target race(s) to a watch list. Units will be ignored if they
are:
* Untamed
* Nicknamed (for custom protection; you can use the `rename` ``unit`` tool
individually, or `zone` ``nick`` for groups)
* Caged, if and only if the cage is defined as a room (to protect zoos)
* Trained for war or hunting
Creatures who will not reproduce (because they're not interested in the
opposite sex or have been gelded) will be butchered before those who will.
Older adults and younger children will be butchered first if the population
is above the target (defaults are: 1 male kid, 5 female kids, 1 male adult,
5 female adults). Note that you may need to set a target above 1 to have a
reliable breeding population due to asexuality etc. See `fix-ster` if this is a
problem.
Usage:
``enable autobutcher``
Start processing livestock according to the configuration. Note that
no races are watched by default. You have to add the ones you want to
monitor with ``autobutcher watch``, ``autobutcher target`` or
``autobutcher autowatch``.
``autobutcher autowatch``
Automatically add all new races (animals you buy from merchants, tame
yourself, or get from migrants) to the watch list using the default target
counts.
``autobutcher noautowatch``
Stop auto-adding new races to the watch list.
``autobutcher target <fk> <mk> <fa> <ma> all|new|<race> [<race> ...]``
Set target counts for the specified races:
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- fk = number of female kids
- mk = number of male kids
- fa = number of female adults
- ma = number of female adults
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If you specify ``all``, then this command will set the counts for all races
on your current watchlist (including the races which are currenly set to
'unwatched') and sets the new default for future watch commands. If you
specify ``new``, then this command just sets the new default counts for
future watch commands without changing your current watchlist. Otherwise,
all space separated races listed will be modified (or added to the watchlist
if they aren't there already).
``autobutcher ticks <ticks>``
Change the number of ticks between scanning cycles when the plugin is
enabled. By default, a cycle happens every 6000 ticks (about 8 game days).
``autobutcher watch all|<race> [<race> ...]``
Start watching the listed races. If they aren't already in your watchlist,
then they will be added with the default target counts. If you specify the
keyword ``all``, then all races in your watchlist that are currently marked
as unwatched will become watched.
``autobutcher unwatch all|<race> [<race> ...]``
Stop watching the specified race(s) (or all races on your watchlist if
``all`` is given). The current target settings will be remembered.
``autobutcher forget all|<race> [<race> ...]``
Unwatch the specified race(s) (or all races on your watchlist if ``all`` is
given) and forget target settings for it/them.
``autobutcher [list]``
Print status and current settings, including the watchlist. This is the
default command if autobutcher is run without parameters.
``autobutcher list_export``
Print commands required to set the current settings in another fort.
To see a list of all races, run this command:
devel/query --table df.global.world.raws.creatures.all --search ^creature_id --maxdepth 1
Though not all the races listed there are tameable/butcherable.
.. note::
Settings and watchlist are stored in the savegame, so you can have different
settings for each save. If you want to copy your watchlist to another,
savegame, you can export the commands required to recreate your settings.
To export, open an external terminal in the DF directory, and run
``dfhack-run autobutcher list_export > filename.txt``. To import, load your
new save and run ``script filename.txt`` in the DFHack terminal.
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Examples
--------
Keep at most 7 kids (4 female, 3 male) and at most 3 adults (2 female, 1 male)
for turkeys. Once the kids grow up, the oldest adults will get slaughtered.
Excess kids will get slaughtered starting the the youngest to allow that the
older ones grow into adults::
autobutcher target 4 3 2 1 BIRD_TURKEY
Configure useful limits for dogs, cats, geese (for eggs, leather, and bones),
alpacas, sheep, and llamas (for wool), and pigs (for milk and meat). All other
unnamed tame units will be marked for slaughter as soon as they arrive in your
fortress::
enable autobutcher
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autobutcher target 2 2 2 2 DOG
autobutcher target 1 1 2 2 CAT
autobutcher target 50 50 14 2 BIRD_GOOSE
autobutcher target 2 2 4 2 ALPACA SHEEP LLAMA
autobutcher target 5 5 6 2 PIG
autobutcher target 0 0 0 0 new
autobutcher autowatch