dfhack/tools/examples/settlementdump.cpp

85 lines
3.1 KiB
C++

#include <iostream>
#include <iomanip>
#include <sstream>
#include <climits>
#include <integers.h>
#include <vector>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
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#include <stdio.h>
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void printSettlement(DFHack::ContextManager & DF, const DFHack::t_settlement & settlement, const vector< vector<string> > &englishWords, const vector< vector<string> > &foreignWords)
{
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cout << "First name: " << settlement.name.first_name << endl << "Nickname: " << settlement.name.nickname << endl;
cout << settlement.name.words[0] << " " << settlement.name.words[1] << " " << settlement.name.words[2] << " "
<< settlement.name.words[3] << " " << settlement.name.words[4] << " " << settlement.name.words[5] << " "
<< settlement.name.words[6] << " " << settlement.name.words[7] << endl;
cout << settlement.name.parts_of_speech[0] << " " << settlement.name.parts_of_speech[1] << " " << settlement.name.parts_of_speech[2] << " "
<< settlement.name.parts_of_speech[3] << " " << settlement.name.parts_of_speech[4] << " " << settlement.name.parts_of_speech[5] << " "
<< settlement.name.parts_of_speech[6] << " " << settlement.name.parts_of_speech[7] << endl;
printf("Origin: 0x%x\n",settlement.origin);
string genericName = DF.TranslateName(settlement.name,englishWords,foreignWords,true);
string dwarfName = DF.TranslateName(settlement.name,englishWords,foreignWords,false);
cout << dwarfName << " " << genericName << " " << "world x: " << settlement.world_x << " world y: " << settlement.world_y
<< " local_x: " << settlement.local_x1 << " local_y: " << settlement.local_y1 << " size: " << settlement.local_x2 - settlement.local_x1 << " by " << settlement.local_y2 - settlement.local_y1 << "\n";
}
int main (int argc,const char* argv[])
{
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DFHack::ContextManager DF("Memory.xml");
try
{
DF.Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::t_settlement current;
uint32_t numSettlements;
if(!DF.InitReadSettlements(numSettlements))
{
cerr << "Could not read Settlements" << endl;
return 1;
}
vector< vector<string> > englishWords;
vector< vector<string> > foreignWords;
if(!DF.InitReadNameTables(englishWords,foreignWords))
{
cerr << "Can't get name tables" << endl;
return 1;
}
cout << "Settlements\n";
/*for(uint32_t i =0;i<numSettlements;i++){
DFHack::t_settlement temp;
DF.ReadSettlement(i,temp);
printSettlement(DF,temp,englishWords,foreignWords);
}*/
// MSVC claims this is causing the heap to be corrupted, I think it is because the currentSettlement vector only has 1 item in it
cout << "Current Settlement\n";
if(DF.ReadCurrentSettlement(current))
printSettlement(DF,current,englishWords,foreignWords);
DF.FinishReadNameTables();
DF.FinishReadSettlements();
DF.Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}