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stockpiles
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==========
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.. dfhack-tool::
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:summary: Import, export, or modify stockpile settings and features.
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:tags: fort design productivity stockpiles
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If you are importing or exporting setting and don't want to specify a building
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ID, select a stockpile in the UI before running the command.
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Usage
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-----
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::
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stockpiles [status]
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stockpiles list [<search>]
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stockpiles export <name> [<options>]
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stockpiles import <name> [<options>]
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Exported stockpile settings are saved in the ``dfhack-config/stockpiles``
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folder, where you can view and delete them, if desired. Names can only
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contain numbers, letters, periods, underscores, dashes, and spaces. If
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the name has spaces, be sure to surround it with double quotes (:kbd:`"`).
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The names of library settings files are all prefixed by the string ``library/``.
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You can specify library files explicitly by including the prefix, or you can
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just write the short name to use a player-exported file by that name if it
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exists, and the library file if it doesn't.
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Examples
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--------
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``stockpiles``
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Shows the list of all your stockpiles and some relevant statistics.
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``stockpiles list``
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Shows the list of previously exported stockpile settings files, including
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the stockpile configuration library.
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``stockpiles list plants``
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Shows the list of exported stockpile settings files that include the
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substring ``plants``.
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``stockpiles import library/plants``
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Imports the library ``plants`` settings file into the currently selected
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stockpile.
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``stockpiles import plants``
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Imports a player-exported settings file named ``plants``, or the library
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``plants`` settings file if a player-exported file by that name doesn't
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exist.
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``stockpiles import -m enable plants``
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Enables plants in the selected stockpile.
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``stockpiles import -m disable category_food -f tallow``
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Disables all tallow in the selected food stockpile.
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``stockpiles export mysettings``
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Export the settings for the currently selected stockpile to a file named
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``dfhack-config/stockpiles/mysettings.dfstock``.
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``stockpiles export mysettings -i categories,types``
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Export the stockpile category and item settings, but ignore the container
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and general settings. This allows you to import the configuration later
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without touching the container and general settings of the target
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stockpile.
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Options
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-------
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``-s``, ``--stockpile <id>``
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Specify a specific stockpile ID instead of using the one currently selected
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in the UI.
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``-i``, ``--include <comma separated list of elements to include>``
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When exporting, you can include this option to select only specific elements
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of the stockpile to record. If not specified, everything is included. When
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the file is later imported, only the included settings will be modified. The
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options are explained below in the next section.
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``-m``, ``--mode (set|enable|disable)``
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When importing, choose the algorithm used to apply the settings. In ``set``
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mode (the default), the stockpile is cleared and the settings in the file
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are enabled. In ``enable`` mode, enabled settings in the file are *added*
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to the stockpile, but no other settings are changed. In ``disable`` mode,
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enabled settings in the file are *removed* from the current stockpile
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configuration, and nothing else is changed.
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``-f``, ``--filter <search>[,<search>...]``
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When importing, only modify the settings that contain at least one of the
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given substrings.
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Configuration elements
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----------------------
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The different configuration elements you can include in an exported settings
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file are:
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:containers: Max bins, max barrels, and num wheelbarrows.
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:general: Whether the stockpile takes from links only and whether organic
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and/or inorganic materials are allowed.
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:categories: The top-level categories of items that are enabled for the
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stockpile, like Ammo, Finished goods, or Stone.
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:types: The elements below the categories, which include the sub-categories, the
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specific item types, and any toggles the category might have (like Prepared
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meals for the Food category).
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.. _stockpiles-library:
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The stockpiles settings library
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-------------------------------
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DFHack comes with a library of useful stockpile settings files that are ready
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for import. If the stockpile configuration that you need isn't directly
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represented, you can often use the ``enable`` and ``disable`` modes and/or
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the ``filter`` option to transform an existing saved stockpile setting. Some
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stockpile configurations can only be achieved with filters since the stockpile
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lists are different for each world. For example, to disable all tallow in your
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main food stockpile, you'd run this command::
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stockpiles import category_food -m disable -f tallow
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Top-level categories
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~~~~~~~~~~~~~~~~~~~~
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Each stockpile category has a file that allows you to enable or disable the
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entire category, or with a filter, any matchable subset thereof::
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category_ammo
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category_animals
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category_armor
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category_bars_blocks
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category_cloth
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category_coins
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category_corpses
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category_finished_goods
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category_food
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category_furniture
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category_gems
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category_leather
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category_refuse
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category_sheets
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category_stone
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category_weapons
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category_wood
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For many of the categories, there are also subcategory prefixes that you can
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match with filters and convenient pre-made settings files that manipulate
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interesting category subsets.
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Ammo stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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Subcategory prefixes::
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type/
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mats/
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other/
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core/
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total/
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Convenience settings files::
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bolts
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metalammo
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boneammo
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woodammo
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Example commands for a stockpile of metal bolts::
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stockpiles import category_ammo
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stockpiles import -m disable -f other/ category_ammo
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stockpiles import -m disable -f type/ category_ammo
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stockpiles import -m enable bolts
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Animal stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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traps
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cages
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Armor stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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metalarmor
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otherarmor
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ironarmor
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bronzearmor
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copperarmor
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steelarmor
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masterworkarmor
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artifactarmor
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usablearmor
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unusablearmor
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Bar stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~
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bars
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metalbars
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ironbars
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pigironbars
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steelbars
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otherbars
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coal
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potash
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ash
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pearlash
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soap
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blocks
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Cloth stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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thread
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adamantinethread
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cloth
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adamantinecloth
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Notes:
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* ``thread`` and ``cloth`` refers to all materials that are not adamantine.
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Finished goods stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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stonetools
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woodtools
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crafts
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goblets
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toys
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masterworkfinishedgoods
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artifactfinishedgoods
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Food stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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preparedmeals
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unpreparedfish
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plants
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booze
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seeds
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dye
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miscliquid
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wax
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Furniture stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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pots
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bags
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buckets
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sand
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masterworkfurniture
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artifactfurniture
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* Because of the limitations of Dwarf Fortress, ``bags`` cannot distinguish
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between empty bags and bags filled with gypsum powder.
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Gem stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~
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roughgems
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roughglass
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cutgems
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cutglass
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cutstone
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Refuse stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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=========== ================== ==================
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Exclusive Forbid Permit
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=========== ================== ==================
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corpses forbidcorpses permitcorpses
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skulls forbidskulls permitskulls
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bones forbidbones permitbones
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shells forbidshells permitshells
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teeth forbidteeth permitteeth
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horns forbidhorns permithorns
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hair forbidhair permithair
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craftrefuse forbidcraftrefuse permitcraftrefuse
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=========== ================== ==================
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Notes:
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* ``usablehair`` Only hair and wool that can make usable clothing is included,
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i.e. from sheep, llamas, alpacas, and trolls.
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* ``craftrefuse`` includes everything a craftsdwarf or tailor can use: skulls,
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bones, shells, teeth, horns, and "usable" hair/wool (defined above).
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rawhides
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tannedhides
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usablehair
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You can get a stockpile of usable refuse with the following set of commands::
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stockpiles import category_refuse -m enable -f skulls
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stockpiles import category_refuse -m enable -f bones
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stockpiles import category_refuse -m enable -f shells
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stockpiles import category_refuse -m enable -f teeth
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stockpiles import category_refuse -m enable -f horns
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stockpiles import usablehair -m enable
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Stone stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~
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metalore
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ironore
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economic
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flux
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plasterproducing
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coalproducing
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otherstone
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bauxite
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clay
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Weapon stockpile adjustments
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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weapons
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metalweapons
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stoneweapons
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otherweapons
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trapcomponents
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ironweapons
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silverweapons
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bronzeweapons
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copperweapons
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steelweapons
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platinumweapons
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adamantineweapons
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masterworkweapons
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artifactweapons
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usableweapons
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unusableweapons
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