dfhack/docs/plugins/stockpiles.rst

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stockpiles
==========
.. dfhack-tool::
:summary: Import, export, or modify stockpile settings and features.
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:tags: fort design productivity stockpiles
If you are importing or exporting setting and don't want to specify a building
ID, select a stockpile in the UI before running the command.
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Usage
-----
::
stockpiles [status]
stockpiles list [<search>]
stockpiles export <name> [<options>]
stockpiles import <name> [<options>]
Exported stockpile settings are saved in the ``dfhack-config/stockpiles``
folder, where you can view and delete them, if desired. Names can only
contain numbers, letters, periods, underscores, dashes, and spaces. If
the name has spaces, be sure to surround it with double quotes (:kbd:`"`).
The names of library settings files are all prefixed by the string ``library/``.
You can specify library files explicitly by including the prefix, or you can
just write the short name to use a player-exported file by that name if it
exists, and the library file if it doesn't.
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Examples
--------
``stockpiles``
Shows the list of all your stockpiles and some relevant statistics.
``stockpiles list``
Shows the list of previously exported stockpile settings files, including
the stockpile configuration library.
``stockpiles list plants``
Shows the list of exported stockpile settings files that include the
substring ``plants``.
``stockpiles import library/plants``
Imports the library ``plants`` settings file into the currently selected
stockpile.
``stockpiles import plants``
Imports a player-exported settings file named ``plants``, or the library
``plants`` settings file if a player-exported file by that name doesn't
exist.
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``stockpiles import -m enable plants``
Enables plants in the selected stockpile.
``stockpiles import -m disable category_food -f tallow``
Disables all tallow in the selected food stockpile.
``stockpiles export mysettings``
Export the settings for the currently selected stockpile to a file named
``dfhack-config/stockpiles/mysettings.dfstock``.
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``stockpiles export mysettings -i categories,types``
Export the stockpile category and item settings, but ignore the container
and general settings. This allows you to import the configuration later
without touching the container and general settings of the target
stockpile.
Options
-------
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``-s``, ``--stockpile <id>``
Specify a specific stockpile ID instead of using the one currently selected
in the UI.
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``-i``, ``--include <comma separated list of elements to include>``
When exporting, you can include this option to select only specific elements
of the stockpile to record. If not specified, everything is included. When
the file is later imported, only the included settings will be modified. The
options are explained below in the next section.
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``-m``, ``--mode (set|enable|disable)``
When importing, choose the algorithm used to apply the settings. In ``set``
mode (the default), the stockpile is cleared and the settings in the file
are enabled. In ``enable`` mode, enabled settings in the file are *added*
to the stockpile, but no other settings are changed. In ``disable`` mode,
enabled settings in the file are *removed* from the current stockpile
configuration, and nothing else is changed.
``-f``, ``--filter <filter>``
When importing, only modify the settings that contain the given substring.
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Configuration elements
----------------------
The different configuration elements you can include in an exported settings file
are:
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:containers: Max bins, max barrels, and num wheelbarrows.
:general: Whether the stockpile takes from links only and whether organic
and/or inorganic materials are allowed.
:categories: The top-level categories of items that are enabled for the
stockpile, like Ammo, Finished goods, or Stone.
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:types: The elements below the categories, which include the sub-categories, the
specific item types, and any toggles the category might have (like Prepared
meals for the Food category).
.. _stockpiles-library:
The stockpiles settings library
-------------------------------
DFHack comes with a library of useful stockpile settings files that are ready
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for import. If the stockpile configuration that you need isn't directly
represented, you can often use the ``enable`` and ``disable`` modes and/or
the ``filter`` option to transform an existing saved stockpile setting. Some
stockpile configurations can only be achieved with filters since the contents
of the stockpile lists are different for each world. For example, to disable
all tallow in your main food stockpile, you'd run this command::
stockpiles import category_food -m disable -f tallow
Top-level categories
~~~~~~~~~~~~~~~~~~~~
Each stockpile category has a file that allows you to enable or disable the
entire category, or with a filter, any matchable subset thereof::
category_ammo
category_animals
category_armor
category_bars_blocks
category_cloth
category_coins
category_corpses
category_finished_goods
category_food
category_furniture
category_gems
category_leather
category_refuse
category_sheets
category_stone
category_weapons
category_wood
For many of the categories, there are also settings files that manipulate interesting
subsets of that category.
Ammo stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~
bolts
metalammo
boneammo
woodammo
masterworkammo
artifactammo
Animal stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
traps
cages
Armor stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~
metalarmor
otherarmor
ironarmor
bronzearmor
copperarmor
steelarmor
masterworkarmor
artifactarmor
usablearmor
unusablearmor
Bar stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~
bars
metalbars
ironbars
pigironbars
steelbars
otherbars
coal
potash
ash
pearlash
soap
blocks
Cloth stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~
thread
adamantinethread
cloth
adamantinecloth
Notes:
* ``thread`` and ``cloth`` refers to all materials that are not adamantine.
Finished goods stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
stonetools
woodtools
crafts
goblets
toys
masterworkfinishedgoods
artifactfinishedgoods
Food stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~
preparedmeals
unpreparedfish
plants
booze
seeds
dye
miscliquid
wax
Furniture stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
pots
bags
buckets
sand
masterworkfurniture
artifactfurniture
* Because of the limitations of Dwarf Fortress, ``bags`` cannot distinguish
between empty bags and bags filled with gypsum powder.
Gem stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~
roughgems
roughglass
cutgems
cutglass
cutstone
Refuse stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
=========== ================== ==================
Exclusive Forbid Permit
=========== ================== ==================
corpses forbidcorpses permitcorpses
skulls forbidskulls permitskulls
bones forbidbones permitbones
shells forbidshells permitshells
teeth forbidteeth permitteeth
horns forbidhorns permithorns
hair forbidhair permithair
craftrefuse forbidcraftrefuse permitcraftrefuse
=========== ================== ==================
Notes:
* ``usablehair`` Only hair and wool that can make usable clothing is included,
i.e. from sheep, llamas, alpacas, and trolls.
* ``craftrefuse`` includes everything a craftsdwarf or tailor can use: skulls,
bones, shells, teeth, horns, and "usable" hair/wool (defined above).
rawhides
tannedhides
usablehair
You can get a stockpile of usable refuse with the following set of commands::
stockpiles import category_refuse -m enable -f skulls
stockpiles import category_refuse -m enable -f bones
stockpiles import category_refuse -m enable -f shells
stockpiles import category_refuse -m enable -f teeth
stockpiles import category_refuse -m enable -f horns
stockpiles import usablehair -m enable
Stone stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~
metalore
ironore
economic
flux
plasterproducing
coalproducing
otherstone
bauxite
clay
Weapon stockpile adjustments
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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weapons
metalweapons
stoneweapons
otherweapons
trapcomponents
ironweapons
silverweapons
bronzeweapons
copperweapons
steelweapons
platinumweapons
adamantineweapons
masterworkweapons
artifactweapons
usableweapons
unusableweapons