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# include "Core.h"
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# include "Console.h"
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# include "modules/Buildings.h"
# include "modules/Constructions.h"
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# include "modules/EventManager.h"
# include "modules/Job.h"
# include "modules/World.h"
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# include "df/building.h"
# include "df/construction.h"
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# include "df/global_objects.h"
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# include "df/item.h"
# include "df/job.h"
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# include "df/job_list_link.h"
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# include "df/ui.h"
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# include "df/unit.h"
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# include "df/unit_syndrome.h"
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# include "df/world.h"
# include <map>
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# include <unordered_map>
# include <unordered_set>
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using namespace std ;
using namespace DFHack ;
using namespace EventManager ;
/*
* TODO :
* error checking
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* consider a typedef instead of a struct for EventHandler
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* */
//map<uint32_t, vector<DFHack::EventManager::EventHandler> > tickQueue;
multimap < uint32_t , EventHandler > tickQueue ;
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//TODO: consider unordered_map of pairs, or unordered_map of unordered_set, or whatever
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multimap < Plugin * , EventHandler > handlers [ EventType : : EVENT_MAX ] ;
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uint32_t eventLastTick [ EventType : : EVENT_MAX ] ;
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const uint32_t ticksPerYear = 403200 ;
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void DFHack : : EventManager : : registerListener ( EventType : : EventType e , EventHandler handler , Plugin * plugin ) {
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handlers [ e ] . insert ( pair < Plugin * , EventHandler > ( plugin , handler ) ) ;
}
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void DFHack : : EventManager : : registerTick ( EventHandler handler , int32_t when , Plugin * plugin , bool absolute ) {
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uint32_t tick = DFHack : : World : : ReadCurrentYear ( ) * ticksPerYear
+ DFHack : : World : : ReadCurrentTick ( ) ;
if ( ! Core : : getInstance ( ) . isWorldLoaded ( ) ) {
tick = 0 ;
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if ( absolute ) {
Core : : getInstance ( ) . getConsole ( ) . print ( " Warning: absolute flag will not be honored. \n " ) ;
}
}
if ( absolute ) {
tick = 0 ;
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}
tickQueue . insert ( pair < uint32_t , EventHandler > ( tick + ( uint32_t ) when , handler ) ) ;
handlers [ EventType : : TICK ] . insert ( pair < Plugin * , EventHandler > ( plugin , handler ) ) ;
return ;
}
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void DFHack : : EventManager : : unregister ( EventType : : EventType e , EventHandler handler , Plugin * plugin ) {
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for ( multimap < Plugin * , EventHandler > : : iterator i = handlers [ e ] . find ( plugin ) ; i ! = handlers [ e ] . end ( ) ; i + + ) {
if ( ( * i ) . first ! = plugin )
break ;
EventHandler handle = ( * i ) . second ;
if ( handle = = handler ) {
handlers [ e ] . erase ( i ) ;
break ;
}
}
return ;
}
void DFHack : : EventManager : : unregisterAll ( Plugin * plugin ) {
for ( auto i = handlers [ EventType : : TICK ] . find ( plugin ) ; i ! = handlers [ EventType : : TICK ] . end ( ) ; i + + ) {
if ( ( * i ) . first ! = plugin )
break ;
//shenanigans to avoid concurrent modification
EventHandler getRidOf = ( * i ) . second ;
bool didSomething ;
do {
didSomething = false ;
for ( auto j = tickQueue . begin ( ) ; j ! = tickQueue . end ( ) ; j + + ) {
EventHandler candidate = ( * j ) . second ;
if ( getRidOf ! = candidate )
continue ;
tickQueue . erase ( j ) ;
didSomething = true ;
break ;
}
} while ( didSomething ) ;
}
for ( size_t a = 0 ; a < ( size_t ) EventType : : EVENT_MAX ; a + + ) {
handlers [ a ] . erase ( plugin ) ;
}
return ;
}
static void manageTickEvent ( color_ostream & out ) ;
static void manageJobInitiatedEvent ( color_ostream & out ) ;
static void manageJobCompletedEvent ( color_ostream & out ) ;
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static void manageUnitDeathEvent ( color_ostream & out ) ;
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static void manageItemCreationEvent ( color_ostream & out ) ;
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static void manageBuildingEvent ( color_ostream & out ) ;
static void manageConstructionEvent ( color_ostream & out ) ;
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static void manageSyndromeEvent ( color_ostream & out ) ;
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static void manageInvasionEvent ( color_ostream & out ) ;
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//tick event
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static uint32_t lastTick = 0 ;
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//job initiated
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static int32_t lastJobId = - 1 ;
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//job completed
static unordered_map < int32_t , df : : job * > prevJobs ;
//unit death
static unordered_set < int32_t > livingUnits ;
//item creation
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static int32_t nextItem ;
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//building
static int32_t nextBuilding ;
static unordered_set < int32_t > buildings ;
//construction
static unordered_set < df : : construction * > constructions ;
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static bool gameLoaded ;
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//invasion
static int32_t nextInvasion ;
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void DFHack : : EventManager : : onStateChange ( color_ostream & out , state_change_event event ) {
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static bool doOnce = false ;
if ( ! doOnce ) {
//TODO: put this somewhere else
doOnce = true ;
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EventHandler buildingHandler ( Buildings : : updateBuildings , 100 ) ;
DFHack : : EventManager : : registerListener ( EventType : : BUILDING , buildingHandler , NULL ) ;
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//out.print("Registered listeners.\n %d", __LINE__);
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}
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if ( event = = DFHack : : SC_WORLD_UNLOADED ) {
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lastTick = 0 ;
lastJobId = - 1 ;
for ( auto i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
Job : : deleteJobStruct ( ( * i ) . second ) ;
}
prevJobs . clear ( ) ;
tickQueue . clear ( ) ;
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livingUnits . clear ( ) ;
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nextItem = - 1 ;
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nextBuilding = - 1 ;
buildings . clear ( ) ;
constructions . clear ( ) ;
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Buildings : : clearBuildings ( out ) ;
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gameLoaded = false ;
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nextInvasion = - 1 ;
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} else if ( event = = DFHack : : SC_WORLD_LOADED ) {
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uint32_t tick = DFHack : : World : : ReadCurrentYear ( ) * ticksPerYear
+ DFHack : : World : : ReadCurrentTick ( ) ;
multimap < uint32_t , EventHandler > newTickQueue ;
for ( auto i = tickQueue . begin ( ) ; i ! = tickQueue . end ( ) ; i + + ) {
newTickQueue . insert ( pair < uint32_t , EventHandler > ( tick + ( * i ) . first , ( * i ) . second ) ) ;
}
tickQueue . clear ( ) ;
tickQueue . insert ( newTickQueue . begin ( ) , newTickQueue . end ( ) ) ;
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nextItem = 0 ;
nextBuilding = 0 ;
lastTick = 0 ;
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nextInvasion = df : : global : : ui - > invasions . next_id ;
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gameLoaded = true ;
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}
}
void DFHack : : EventManager : : manageEvents ( color_ostream & out ) {
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if ( ! gameLoaded ) {
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return ;
}
uint32_t tick = DFHack : : World : : ReadCurrentYear ( ) * ticksPerYear
+ DFHack : : World : : ReadCurrentTick ( ) ;
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if ( tick < = lastTick )
return ;
lastTick = tick ;
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int32_t eventFrequency [ EventType : : EVENT_MAX ] ;
for ( size_t a = 0 ; a < EventType : : EVENT_MAX ; a + + ) {
int32_t min = 1000000000 ;
for ( auto b = handlers [ a ] . begin ( ) ; b ! = handlers [ a ] . end ( ) ; b + + ) {
EventHandler bob = ( * b ) . second ;
if ( bob . freq < min )
min = bob . freq ;
}
eventFrequency [ a ] = min ;
}
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manageTickEvent ( out ) ;
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if ( tick - eventLastTick [ EventType : : JOB_INITIATED ] > = eventFrequency [ EventType : : JOB_INITIATED ] ) {
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manageJobInitiatedEvent ( out ) ;
eventLastTick [ EventType : : JOB_INITIATED ] = tick ;
}
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if ( tick - eventLastTick [ EventType : : JOB_COMPLETED ] > = eventFrequency [ EventType : : JOB_COMPLETED ] ) {
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manageJobCompletedEvent ( out ) ;
eventLastTick [ EventType : : JOB_COMPLETED ] = tick ;
}
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if ( tick - eventLastTick [ EventType : : UNIT_DEATH ] > = eventFrequency [ EventType : : UNIT_DEATH ] ) {
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manageUnitDeathEvent ( out ) ;
eventLastTick [ EventType : : UNIT_DEATH ] = tick ;
}
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if ( tick - eventLastTick [ EventType : : ITEM_CREATED ] > = eventFrequency [ EventType : : ITEM_CREATED ] ) {
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manageItemCreationEvent ( out ) ;
eventLastTick [ EventType : : ITEM_CREATED ] = tick ;
}
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if ( tick - eventLastTick [ EventType : : BUILDING ] > = eventFrequency [ EventType : : BUILDING ] ) {
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manageBuildingEvent ( out ) ;
eventLastTick [ EventType : : BUILDING ] = tick ;
}
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if ( tick - eventLastTick [ EventType : : CONSTRUCTION ] > = eventFrequency [ EventType : : CONSTRUCTION ] ) {
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manageConstructionEvent ( out ) ;
eventLastTick [ EventType : : CONSTRUCTION ] = tick ;
}
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if ( tick - eventLastTick [ EventType : : SYNDROME ] > = eventFrequency [ EventType : : SYNDROME ] ) {
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manageSyndromeEvent ( out ) ;
eventLastTick [ EventType : : SYNDROME ] = tick ;
}
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if ( tick - eventLastTick [ EventType : : INVASION ] > = eventFrequency [ EventType : : INVASION ] ) {
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manageInvasionEvent ( out ) ;
eventLastTick [ EventType : : INVASION ] = tick ;
}
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return ;
}
static void manageTickEvent ( color_ostream & out ) {
uint32_t tick = DFHack : : World : : ReadCurrentYear ( ) * ticksPerYear
+ DFHack : : World : : ReadCurrentTick ( ) ;
while ( ! tickQueue . empty ( ) ) {
if ( tick < ( * tickQueue . begin ( ) ) . first )
break ;
EventHandler handle = ( * tickQueue . begin ( ) ) . second ;
tickQueue . erase ( tickQueue . begin ( ) ) ;
handle . eventHandler ( out , ( void * ) tick ) ;
}
}
static void manageJobInitiatedEvent ( color_ostream & out ) {
if ( handlers [ EventType : : JOB_INITIATED ] . empty ( ) )
return ;
if ( lastJobId = = - 1 ) {
lastJobId = * df : : global : : job_next_id - 1 ;
return ;
}
if ( lastJobId + 1 = = * df : : global : : job_next_id ) {
return ; //no new jobs
}
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : JOB_INITIATED ] . begin ( ) , handlers [ EventType : : JOB_INITIATED ] . end ( ) ) ;
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for ( df : : job_list_link * link = & df : : global : : world - > job_list ; link ! = NULL ; link = link - > next ) {
if ( link - > item = = NULL )
continue ;
if ( link - > item - > id < = lastJobId )
continue ;
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for ( auto i = copy . begin ( ) ; i ! = copy . end ( ) ; i + + ) {
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( * i ) . second . eventHandler ( out , ( void * ) link - > item ) ;
}
}
lastJobId = * df : : global : : job_next_id - 1 ;
}
static void manageJobCompletedEvent ( color_ostream & out ) {
if ( handlers [ EventType : : JOB_COMPLETED ] . empty ( ) ) {
return ;
}
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : JOB_COMPLETED ] . begin ( ) , handlers [ EventType : : JOB_COMPLETED ] . end ( ) ) ;
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map < int32_t , df : : job * > nowJobs ;
for ( df : : job_list_link * link = & df : : global : : world - > job_list ; link ! = NULL ; link = link - > next ) {
if ( link - > item = = NULL )
continue ;
nowJobs [ link - > item - > id ] = link - > item ;
}
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for ( auto i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
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if ( nowJobs . find ( ( * i ) . first ) ! = nowJobs . end ( ) )
continue ;
//recently finished or cancelled job!
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for ( auto j = copy . begin ( ) ; j ! = copy . end ( ) ; j + + ) {
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( * j ) . second . eventHandler ( out , ( void * ) ( * i ) . second ) ;
}
}
//erase old jobs, copy over possibly altered jobs
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for ( auto i = prevJobs . begin ( ) ; i ! = prevJobs . end ( ) ; i + + ) {
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Job : : deleteJobStruct ( ( * i ) . second ) ;
}
prevJobs . clear ( ) ;
//create new jobs
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for ( auto j = nowJobs . begin ( ) ; j ! = nowJobs . end ( ) ; j + + ) {
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/*map<int32_t, df::job*>::iterator i = prevJobs.find((*j).first);
if ( i ! = prevJobs . end ( ) ) {
continue ;
} */
df : : job * newJob = Job : : cloneJobStruct ( ( * j ) . second , true ) ;
prevJobs [ newJob - > id ] = newJob ;
}
/*//get rid of old pointers to deallocated jobs
for ( size_t a = 0 ; a < toDelete . size ( ) ; a + + ) {
prevJobs . erase ( a ) ;
} */
}
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static void manageUnitDeathEvent ( color_ostream & out ) {
if ( handlers [ EventType : : UNIT_DEATH ] . empty ( ) ) {
return ;
}
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : UNIT_DEATH ] . begin ( ) , handlers [ EventType : : UNIT_DEATH ] . end ( ) ) ;
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for ( size_t a = 0 ; a < df : : global : : world - > units . active . size ( ) ; a + + ) {
df : : unit * unit = df : : global : : world - > units . active [ a ] ;
if ( unit - > counters . death_id = = - 1 ) {
livingUnits . insert ( unit - > id ) ;
continue ;
}
//dead: if dead since last check, trigger events
if ( livingUnits . find ( unit - > id ) = = livingUnits . end ( ) )
continue ;
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for ( auto i = copy . begin ( ) ; i ! = copy . end ( ) ; i + + ) {
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( * i ) . second . eventHandler ( out , ( void * ) unit - > id ) ;
}
livingUnits . erase ( unit - > id ) ;
}
}
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static void manageItemCreationEvent ( color_ostream & out ) {
if ( handlers [ EventType : : ITEM_CREATED ] . empty ( ) ) {
return ;
}
if ( nextItem > = * df : : global : : item_next_id ) {
return ;
}
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multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : ITEM_CREATED ] . begin ( ) , handlers [ EventType : : ITEM_CREATED ] . end ( ) ) ;
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size_t index = df : : item : : binsearch_index ( df : : global : : world - > items . all , nextItem , false ) ;
for ( size_t a = index ; a < df : : global : : world - > items . all . size ( ) ; a + + ) {
df : : item * item = df : : global : : world - > items . all [ a ] ;
//invaders
if ( item - > flags . bits . foreign )
continue ;
//traders who bring back your items?
if ( item - > flags . bits . trader )
continue ;
//migrants
if ( item - > flags . bits . owned )
continue ;
//spider webs don't count
if ( item - > flags . bits . spider_web )
continue ;
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for ( auto i = copy . begin ( ) ; i ! = copy . end ( ) ; i + + ) {
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( * i ) . second . eventHandler ( out , ( void * ) item - > id ) ;
}
}
nextItem = * df : : global : : item_next_id ;
}
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static void manageBuildingEvent ( color_ostream & out ) {
/*
* TODO : could be faster
* consider looking at jobs : building creation / destruction
* */
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if ( handlers [ EventType : : BUILDING ] . empty ( ) )
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return ;
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : BUILDING ] . begin ( ) , handlers [ EventType : : BUILDING ] . end ( ) ) ;
//first alert people about new buildings
for ( int32_t a = nextBuilding ; a < * df : : global : : building_next_id ; a + + ) {
int32_t index = df : : building : : binsearch_index ( df : : global : : world - > buildings . all , a ) ;
if ( index = = - 1 ) {
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//out.print("%s, line %d: Couldn't find new building with id %d.\n", __FILE__, __LINE__, a);
//the tricky thing is that when the game first starts, it's ok to skip buildings, but otherwise, if you skip buildings, something is probably wrong. TODO: make this smarter
continue ;
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}
buildings . insert ( a ) ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler bob = ( * b ) . second ;
bob . eventHandler ( out , ( void * ) a ) ;
}
}
nextBuilding = * df : : global : : building_next_id ;
//now alert people about destroyed buildings
unordered_set < int32_t > toDelete ;
for ( auto a = buildings . begin ( ) ; a ! = buildings . end ( ) ; a + + ) {
int32_t id = * a ;
int32_t index = df : : building : : binsearch_index ( df : : global : : world - > buildings . all , id ) ;
if ( index ! = - 1 )
continue ;
toDelete . insert ( id ) ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler bob = ( * b ) . second ;
bob . eventHandler ( out , ( void * ) id ) ;
}
}
for ( auto a = toDelete . begin ( ) ; a ! = toDelete . end ( ) ; a + + ) {
int32_t id = * a ;
buildings . erase ( id ) ;
}
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//out.print("Sent building event.\n %d", __LINE__);
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}
static void manageConstructionEvent ( color_ostream & out ) {
if ( handlers [ EventType : : CONSTRUCTION ] . empty ( ) )
return ;
unordered_set < df : : construction * > constructionsNow ( df : : global : : world - > constructions . begin ( ) , df : : global : : world - > constructions . end ( ) ) ;
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : CONSTRUCTION ] . begin ( ) , handlers [ EventType : : CONSTRUCTION ] . end ( ) ) ;
for ( auto a = constructions . begin ( ) ; a ! = constructions . end ( ) ; a + + ) {
df : : construction * construction = * a ;
if ( constructionsNow . find ( construction ) ! = constructionsNow . end ( ) )
continue ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) construction ) ;
}
}
for ( auto a = constructionsNow . begin ( ) ; a ! = constructionsNow . end ( ) ; a + + ) {
df : : construction * construction = * a ;
if ( constructions . find ( construction ) ! = constructions . end ( ) )
continue ;
for ( auto b = copy . begin ( ) ; b ! = copy . end ( ) ; b + + ) {
EventHandler handle = ( * b ) . second ;
handle . eventHandler ( out , ( void * ) construction ) ;
}
}
constructions . clear ( ) ;
constructions . insert ( constructionsNow . begin ( ) , constructionsNow . end ( ) ) ;
}
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static void manageSyndromeEvent ( color_ostream & out ) {
if ( handlers [ EventType : : SYNDROME ] . empty ( ) )
return ;
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : SYNDROME ] . begin ( ) , handlers [ EventType : : SYNDROME ] . end ( ) ) ;
for ( auto a = df : : global : : world - > units . active . begin ( ) ; a ! = df : : global : : world - > units . active . end ( ) ; a + + ) {
df : : unit * unit = * a ;
if ( unit - > flags1 . bits . dead )
continue ;
for ( size_t b = 0 ; b < unit - > syndromes . active . size ( ) ; b + + ) {
df : : unit_syndrome * syndrome = unit - > syndromes . active [ b ] ;
uint32_t startTime = syndrome - > year * ticksPerYear + syndrome - > year_time ;
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if ( startTime < = eventLastTick [ EventType : : SYNDROME ] )
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continue ;
SyndromeData data ( unit - > id , b ) ;
for ( auto c = copy . begin ( ) ; c ! = copy . end ( ) ; c + + ) {
EventHandler handle = ( * c ) . second ;
handle . eventHandler ( out , ( void * ) & data ) ;
}
}
}
}
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static void manageInvasionEvent ( color_ostream & out ) {
if ( handlers [ EventType : : INVASION ] . empty ( ) )
return ;
multimap < Plugin * , EventHandler > copy ( handlers [ EventType : : INVASION ] . begin ( ) , handlers [ EventType : : INVASION ] . end ( ) ) ;
if ( df : : global : : ui - > invasions . next_id < = nextInvasion )
return ;
nextInvasion = df : : global : : ui - > invasions . next_id ;
for ( auto a = copy . begin ( ) ; a ! = copy . end ( ) ; a + + ) {
EventHandler handle = ( * a ) . second ;
handle . eventHandler ( out , ( void * ) nextInvasion ) ;
}
}