dfhack/tools/vdig.cpp

393 lines
9.9 KiB
C++

#include <iostream>
#include <integers.h>
#include <string.h> // for memset
#include <string>
#include <vector>
#include <stack>
#include <map>
#include <stdio.h>
using namespace std;
#include <DFTypes.h>
#include <DFTileTypes.h>
#include <DFHackAPI.h>
#include <modules/Maps.h>
#include <modules/Position.h>
#include <modules/Materials.h>
#include <DFTileTypes.h>
#define MAX_DIM 0x300
class Point
{
public:
Point(uint32_t x, uint32_t y)
{
this->x = x;
this->y = y;
}
bool operator==(const Point &other) const
{
return (other.x == x && other.y == y);
}
bool operator<(const Point &other) const
{
return ( (y*MAX_DIM + x) < (other.y*MAX_DIM + other.x));
}
Point operator/(int number) const
{
return Point(x/number, y/number);
}
Point operator%(int number) const
{
return Point(x%number, y%number);
}
uint32_t x;
uint32_t y;
};
class Block
{
public:
Block(DFHack::Maps *_m, uint32_t x_, uint32_t y_, uint32_t z_)
{
vector <DFHack::t_vein> veins;
m = _m;
dirty = false;
valid = false;
x = x_;
y = y_;
z = z_;
if(m->ReadBlock40d(x_,y_,z_,&raw))
{
memset(materials,-1,sizeof(materials));
memset(bitmap,0,sizeof(bitmap));
m->ReadVeins(x,y,z,&veins);
// for each vein
for(int i = 0; i < (int)veins.size();i++)
{
//iterate through vein rows
for(uint32_t j = 0;j<16;j++)
{
//iterate through the bits
for (uint32_t k = 0; k< 16;k++)
{
// check if it's really a vein (FIXME: doing this too many times)
int16_t tt = raw.tiletypes[k][j];
if(DFHack::isWallTerrain(tt) && DFHack::tileTypeTable[tt].m == DFHack::VEIN)
{
// and the bit array with a one-bit mask, check if the bit is set
bool set = !!(((1 << k) & veins[i].assignment[j]) >> k);
if(set)
{
// store matgloss
materials[k][j] = veins[i].type;
}
}
}
}
}
valid = true;
}
}
int16_t MaterialAt(Point p)
{
return materials[p.x][p.y];
}
void ClearMaterialAt(Point p)
{
materials[p.x][p.y] = -1;
}
int16_t TileTypeAt(Point p)
{
return raw.tiletypes[p.x][p.y];
}
DFHack::t_designation DesignationAt(Point p)
{
return raw.designation[p.x][p.y];
}
bool setDesignationAt(Point p, DFHack::t_designation des)
{
if(!valid) return false;
dirty = true;
//printf("setting block %d/%d/%d , %d %d\n",x,y,z, p.x, p.y);
raw.designation[p.x][p.y] = des;
return true;
}
bool WriteDesignations ()
{
if(!valid) return false;
if(dirty)
{
//printf("writing %d/%d/%d\n",x,y,z);
m->WriteDesignations(x,y,z, &raw.designation);
m->WriteDirtyBit(x,y,z,true);
}
return true;
}
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volatile bool valid;
volatile bool dirty;
DFHack::Maps * m;
DFHack::mapblock40d raw;
uint32_t x;
uint32_t y;
uint32_t z;
int16_t materials[16][16];
int8_t bitmap[16][16];
};
class Layer
{
public:
Layer(DFHack::Maps * Maps, uint32_t _z)
{
valid = 0;
this->Maps = Maps;
z = _z;
uint32_t z_max;
Maps->getSize(x_bmax, y_bmax, z_max);
if(z < z_max)
valid = true;
};
~Layer()
{
map<Point, Block *>::iterator p;
for(p = blocks.begin(); p != blocks.end(); p++)
{
delete p->second;
//cout << stonetypes[p->first].id << " : " << p->second << endl;
}
}
bool isValid ()
{
return valid;
}
Block * BlockAt (Point blockcoord)
{
if(!valid) return 0;
map <Point, Block*>::iterator iter = blocks.find(blockcoord);
if(iter != blocks.end())
{
return (*iter).second;
}
else
{
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if(blockcoord.x < x_bmax && blockcoord.y < y_bmax)
{
Block * nblo = new Block(Maps,blockcoord.x,blockcoord.y,z);
blocks[blockcoord] = nblo;
return nblo;
}
return 0;
}
}
uint16_t tiletypeAt (Point tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
return b->TileTypeAt(tilecoord % 16);
}
return 0;
}
int16_t materialAt (Point tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
return b->MaterialAt(tilecoord % 16);
}
return 0;
}
bool clearMaterialAt (Point tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
b->ClearMaterialAt(tilecoord % 16);
}
return 0;
}
DFHack::t_designation designationAt (Point tilecoord)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
return b->DesignationAt(tilecoord % 16);
}
DFHack:: t_designation temp;
temp.whole = 0;
return temp;
}
bool setDesignationAt (Point tilecoord, DFHack::t_designation des)
{
Block * b= BlockAt(tilecoord / 16);
if(b && b->valid)
{
b->setDesignationAt(tilecoord % 16, des);
return true;
}
return false;
}
bool WriteAll()
{
map<Point, Block *>::iterator p;
for(p = blocks.begin(); p != blocks.end(); p++)
{
p->second->WriteDesignations();
//cout << stonetypes[p->first].id << " : " << p->second << endl;
}
return true;
}
private:
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volatile bool valid;
uint32_t z;
uint32_t x_bmax;
uint32_t y_bmax;
uint32_t x_tmax;
uint32_t y_tmax;
DFHack::Maps * Maps;
map<Point, Block *> blocks;
};
int main (int argc, const char* argv[])
{
DFHack::API DF("Memory.xml");
try
{
DF.Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
uint32_t x_max,y_max,z_max;
DFHack::Maps * Maps = DF.getMaps();
DFHack::Materials * Mats = DF.getMaterials();
DFHack::Position * Pos = DF.getPosition();
// init the map
if(!Maps->Start())
{
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cerr << "Can't init map. Make sure you have a map loaded in DF." << endl;
DF.Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
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uint32_t tx_max = x_max * 16;
uint32_t ty_max = y_max * 16;
Pos->getCursorCoords(cx,cy,cz);
while(cx == -30000)
{
cerr << "Cursor is not active. Point the cursor at a vein." << endl;
DF.Resume();
cin.ignore();
DF.Suspend();
Pos->getCursorCoords(cx,cy,cz);
}
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Point xy ((uint32_t)cx,(uint32_t)cy);
if(xy.x == 0 || xy.x == tx_max - 1 || xy.y == 0 || xy.y == ty_max - 1)
{
cerr << "I won't dig the borders. That would be cheating!" << endl;
DF.Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
Layer * L = new Layer(Maps,cz);
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DFHack::t_designation des = L->designationAt(xy);
int16_t tt = L->tiletypeAt(xy);
int16_t veinmat = L->materialAt(xy);
if( veinmat == -1 )
{
cerr << "This tile is non-vein. Bye :)" << endl;
delete L;
DF.Detach();
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
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printf("%d/%d/%d tiletype: %d, veinmat: %d, designation: 0x%x ... DIGGING!\n", cx,cy,cz, tt, veinmat, des.whole);
stack <Point> flood;
flood.push(xy);
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while( !flood.empty() )
{
Point current = flood.top();
flood.pop();
int16_t vmat2 = L->materialAt(current);
if(vmat2!=veinmat)
continue;
// found a good tile, dig+unset material
DFHack::t_designation des = L->designationAt(current);
des.bits.dig = DFHack::designation_default;
if(L->setDesignationAt(current,des))
{
L->clearMaterialAt(current);
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if(current.x < tx_max - 2)
{
flood.push(Point(current.x + 1, current.y));
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if(current.y < ty_max - 2)
{
flood.push(Point(current.x + 1, current.y + 1));
flood.push(Point(current.x, current.y + 1));
}
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if(current.y > 1)
{
flood.push(Point(current.x + 1, current.y - 1));
flood.push(Point(current.x, current.y - 1));
}
}
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if(current.x > 1)
{
flood.push(Point(current.x - 1, current.y));
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if(current.y < ty_max - 2)
{
flood.push(Point(current.x - 1, current.y + 1));
flood.push(Point(current.x, current.y + 1));
}
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if(current.y > 1)
{
flood.push(Point(current.x - 1, current.y - 1));
flood.push(Point(current.x, current.y - 1));
}
}
}
}
L->WriteAll();
delete L;
DF.Detach();
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}