dfhack/docs/plugins/jobutils.rst

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.. _job:
jobutils
========
**Tags:** `tag/fort`, `tag/inspection`, `tag/jobs`
:dfhack-keybind:`job`
:dfhack-keybind:`job-duplicate`
:dfhack-keybind:`job-material`
Inspect or modify details of workshop jobs.
Usage:
``job``
Print details of the current job. The job can be selected in a workshop or
the unit/jobs screen.
``job list``
Print details of all jobs in the selected workshop.
``job item-material <item-idx> <material[:subtoken]>``
Replace the exact material id in the job item.
``job item-type <item-idx> <type[:subtype]>``
Replace the exact item type id in the job item.
``job-duplicate``
Duplicates the highlighted job. Must be in :kbd:`q` mode and have a workshop
or furnace building selected.
``job-material <inorganic-token>``
Alters the material of the selected job (in :kbd:`q` mode) or jumps to the
selected material when choosing the building component of a planned building
(in :kbd:`b` mode). Note that this form of the command can only handle
inorganic materials.
Use the ``job`` and ``job list`` commands to discover the type and material ids
for existing jobs, or use the following commands to see the full lists::
lua @df.item_type
lua "for i,mat in ipairs(df.global.world.raws.inorganics) do if mat.material.flags.IS_STONE and not mat.material.flags.NO_STONE_STOCKPILE then print(i, mat.id) end end"
Examples
--------
``job-material GNEISS``
Change the selected "Construct rock Coffin" job at a Mason's workshop to
"Construct gneiss coffin".
``job item-material 2 MARBLE``
Change the selected "Construct Traction Bench" job (which has three source
items: a table, a mechanism, and a chain) to specifically use a marble
mechanism.
2022-07-27 17:14:24 -06:00
``job item-type 2 TABLE``
Change the selected "Encrust furniture with blue jade" job (which has two
source items: a cut gem and a piece of improvable furniture) to specifically
use a table instead of just any furniture.