dfhack/plugins/buildingplan-planner.cpp

638 lines
16 KiB
C++

prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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#include "df/building_design.h"
#include "df/building_doorst.h"
#include "df/general_ref_building_holderst.h"
#include "df/job_item.h"
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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#include "df/ui_build_selector.h"
#include "modules/Buildings.h"
#include "modules/Gui.h"
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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#include "modules/Job.h"
#include "uicommon.h"
#include "buildingplan-planner.h"
#include "buildingplan-lib.h"
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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static const std::string planned_building_persistence_key_v1 = "buildingplan/constraints";
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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/*
* ItemFilter
*/
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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ItemFilter::ItemFilter()
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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clear();
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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void ItemFilter::clear()
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
min_quality = df::item_quality::Ordinary;
max_quality = df::item_quality::Masterful;
decorated_only = false;
clearMaterialMask();
materials.clear();
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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bool ItemFilter::deserialize(PersistentDataItem &config)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
clear();
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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std::vector<std::string> tokens;
split_string(&tokens, config.val(), "/");
if (tokens.size() != 2)
{
debug("invalid ItemFilter serialization: '%s'", config.val().c_str());
return false;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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if (!deserializeMaterialMask(tokens[0]) || !deserializeMaterials(tokens[1]))
return false;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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setMinQuality(config.ival(2) - 1);
setMaxQuality(config.ival(4) - 1);
decorated_only = config.ival(3) - 1;
return true;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
bool ItemFilter::deserializeMaterialMask(std::string ser)
{
if (ser.empty())
return true;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
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if (!parseJobMaterialCategory(&mat_mask, ser))
{
debug("invalid job material category serialization: '%s'", ser.c_str());
return false;
}
return true;
}
bool ItemFilter::deserializeMaterials(std::string ser)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
if (ser.empty())
return true;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
std::vector<std::string> mat_names;
split_string(&mat_names, ser, ",");
for (auto m = mat_names.begin(); m != mat_names.end(); m++)
{
DFHack::MaterialInfo material;
if (!material.find(*m) || !material.isValid())
{
debug("invalid material name serialization: '%s'", ser.c_str());
return false;
}
materials.push_back(material);
}
return true;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::serialize(PersistentDataItem &config) const
{
std::ostringstream ser;
ser << bitfield_to_string(mat_mask, ",") << "/";
if (!materials.empty())
{
ser << materials[0].getToken();
for (size_t i = 1; i < materials.size(); ++i)
ser << "," << materials[i].getToken();
}
config.val() = ser.str();
config.ival(2) = min_quality + 1;
config.ival(4) = max_quality + 1;
config.ival(3) = static_cast<int>(decorated_only) + 1;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::clearMaterialMask()
{
mat_mask.whole = 0;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::addMaterialMask(uint32_t mask)
{
mat_mask.whole |= mask;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::setMaterials(std::vector<DFHack::MaterialInfo> materials)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
this->materials = materials;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
static void clampItemQuality(df::item_quality *quality)
{
if (*quality > item_quality::Artifact)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
debug("clamping quality to Artifact");
*quality = item_quality::Artifact;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
if (*quality < item_quality::Ordinary)
{
debug("clamping quality to Ordinary");
*quality = item_quality::Ordinary;
}
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::setMinQuality(int quality)
{
min_quality = static_cast<df::item_quality>(quality);
clampItemQuality(&min_quality);
if (max_quality < min_quality)
max_quality = min_quality;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::setMaxQuality(int quality)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
max_quality = static_cast<df::item_quality>(quality);
clampItemQuality(&max_quality);
if (max_quality < min_quality)
min_quality = max_quality;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::incMinQuality() { setMinQuality(min_quality + 1); }
void ItemFilter::decMinQuality() { setMinQuality(min_quality - 1); }
void ItemFilter::incMaxQuality() { setMaxQuality(max_quality + 1); }
void ItemFilter::decMaxQuality() { setMaxQuality(max_quality - 1); }
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void ItemFilter::toggleDecoratedOnly() { decorated_only = !decorated_only; }
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
static std::string material_to_string_fn(const MaterialInfo &m) { return m.toString(); }
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
uint32_t ItemFilter::getMaterialMask() const { return mat_mask.whole; }
std::vector<std::string> ItemFilter::getMaterials() const
{
std::vector<std::string> descriptions;
transform_(materials, descriptions, material_to_string_fn);
if (descriptions.size() == 0)
bitfield_to_string(&descriptions, mat_mask);
if (descriptions.size() == 0)
descriptions.push_back("any");
return descriptions;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
std::string ItemFilter::getMinQuality() const
{
return ENUM_KEY_STR(item_quality, min_quality);
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
std::string ItemFilter::getMaxQuality() const
{
return ENUM_KEY_STR(item_quality, max_quality);
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
bool ItemFilter::getDecoratedOnly() const
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return decorated_only;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
bool ItemFilter::matchesMask(DFHack::MaterialInfo &mat) const
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return mat_mask.whole ? mat.matches(mat_mask) : true;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
bool ItemFilter::matches(df::dfhack_material_category mask) const
{
return mask.whole & mat_mask.whole;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
bool ItemFilter::matches(DFHack::MaterialInfo &material) const
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
for (auto it = materials.begin(); it != materials.end(); ++it)
if (material.matches(*it))
return true;
return false;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
bool ItemFilter::matches(df::item *item) const
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
if (item->getQuality() < min_quality || item->getQuality() > max_quality)
return false;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
if (decorated_only && !item->hasImprovements())
return false;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
auto imattype = item->getActualMaterial();
auto imatindex = item->getActualMaterialIndex();
auto item_mat = DFHack::MaterialInfo(imattype, imatindex);
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return (materials.size() == 0) ? matchesMask(item_mat) : matches(item_mat);
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
/*
* PlannedBuilding
*/
static std::vector<ItemFilter> deserializeFilters(PersistentDataItem &config)
{
// simplified implementation while we can assume there is only one filter
std::vector<ItemFilter> ret;
ItemFilter itemFilter;
itemFilter.deserialize(config);
ret.push_back(itemFilter);
return ret;
}
static int getNumFilters(BuildingTypeKey key)
{
// TODO: get num filters in Lua when we handle all building types
return 1;
}
PlannedBuilding::PlannedBuilding(df::building *building, const std::vector<ItemFilter> &filters)
: building(building),
building_id(building->id),
filters(filters)
{
config = DFHack::World::AddPersistentData(planned_building_persistence_key_v1);
config.ival(1) = building_id;
// assume all filter vectors are length 1 for now
filters[0].serialize(config);
}
PlannedBuilding::PlannedBuilding(PersistentDataItem &config)
: config(config),
building_id(config.ival(1)),
building(df::building::find(config.ival(1))),
filters(deserializeFilters(config))
{ }
bool PlannedBuilding::assignClosestItem(std::vector<df::item *> *items_vector)
{
decltype(items_vector->begin()) closest_item;
int32_t closest_distance = -1;
for (auto item_iter = items_vector->begin(); item_iter != items_vector->end(); item_iter++)
{
auto item = *item_iter;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
if (!filters[0].matches(item))
continue;
auto pos = item->pos;
auto distance = abs(pos.x - building->centerx) +
abs(pos.y - building->centery) +
abs(pos.z - building->z) * 50;
if (closest_distance > -1 && distance >= closest_distance)
continue;
closest_distance = distance;
closest_item = item_iter;
}
if (closest_distance > -1 && assignItem(*closest_item))
{
debug("Item assigned");
items_vector->erase(closest_item);
remove();
return true;
}
return false;
}
void delete_item_fn(df::job_item *x) { delete x; }
bool PlannedBuilding::assignItem(df::item *item)
{
auto ref = df::allocate<df::general_ref_building_holderst>();
if (!ref)
{
Core::printerr("Could not allocate general_ref_building_holderst\n");
return false;
}
ref->building_id = building->id;
if (building->jobs.size() != 1)
return false;
auto job = building->jobs[0];
for_each_(job->job_items, delete_item_fn);
job->job_items.clear();
job->flags.bits.suspend = false;
bool rough = false;
Job::attachJobItem(job, item, df::job_item_ref::Hauled);
if (item->getType() == item_type::BOULDER)
rough = true;
building->mat_type = item->getMaterial();
building->mat_index = item->getMaterialIndex();
job->mat_type = building->mat_type;
job->mat_index = building->mat_index;
if (building->needsDesign())
{
auto act = (df::building_actual *) building;
act->design = new df::building_design();
act->design->flags.bits.rough = rough;
}
return true;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
// Ensure the building still exists and is in a valid state. It can disappear
// for lots of reasons, such as running the game with the buildingplan plugin
// disabled, manually removing the building, modifying it via the API, etc.
bool PlannedBuilding::isValid() const
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return building && df::building::find(building_id)
&& building->getBuildStage() == 0;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void PlannedBuilding::remove()
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
DFHack::World::DeletePersistentData(config);
building = NULL;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
df::building * PlannedBuilding::getBuilding()
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return building;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
const std::vector<ItemFilter> & PlannedBuilding::getFilters() const
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return filters;
}
/*
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
* BuildingTypeKey
*/
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
BuildingTypeKey toBuildingTypeKey(
df::building_type btype, int16_t subtype, int32_t custom)
{
return std::make_tuple(btype, subtype, custom);
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
BuildingTypeKey toBuildingTypeKey(df::building *bld)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return std::make_tuple(
bld->getType(), bld->getSubtype(), bld->getCustomType());
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
BuildingTypeKey toBuildingTypeKey(df::ui_build_selector *uibs)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return std::make_tuple(
uibs->building_type, uibs->building_subtype, uibs->custom_type);
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
std::size_t BuildingTypeKeyHash::operator() (const BuildingTypeKey & key) const
{
return std::hash<df::building_type>()(std::get<0>(key))
^ std::hash<int16_t>()(std::get<1>(key))
^ std::hash<int32_t>()(std::get<2>(key));
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
/*
* Planner
*/
void Planner::initialize()
{
#define add_building_type(btype, itype) \
item_for_building_type[df::building_type::btype] = df::item_type::itype; \
available_item_vectors[df::item_type::itype] = std::vector<df::item *>(); \
is_relevant_item_type[df::item_type::itype] = true; \
FOR_ENUM_ITEMS(item_type, it)
is_relevant_item_type[it] = false;
add_building_type(Armorstand, ARMORSTAND);
add_building_type(Bed, BED);
add_building_type(Chair, CHAIR);
add_building_type(Coffin, COFFIN);
add_building_type(Door, DOOR);
add_building_type(Floodgate, FLOODGATE);
add_building_type(Hatch, HATCH_COVER);
add_building_type(GrateWall, GRATE);
add_building_type(GrateFloor, GRATE);
add_building_type(BarsVertical, BAR);
add_building_type(BarsFloor, BAR);
add_building_type(Cabinet, CABINET);
add_building_type(Box, BOX);
// skip kennels, farm plot
add_building_type(Weaponrack, WEAPONRACK);
add_building_type(Statue, STATUE);
add_building_type(Slab, SLAB);
add_building_type(Table, TABLE);
// skip roads ... furnaces
add_building_type(WindowGlass, WINDOW);
// skip gem window ... support
add_building_type(AnimalTrap, ANIMALTRAP);
add_building_type(Chain, CHAIN);
add_building_type(Cage, CAGE);
// skip archery target
add_building_type(TractionBench, TRACTION_BENCH);
// skip nest box, hive (tools)
#undef add_building_type
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void Planner::reset()
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
debug("resetting Planner state");
item_filters.clear();
planned_buildings.clear();
std::vector<PersistentDataItem> items;
DFHack::World::GetPersistentData(&items, planned_building_persistence_key_v1);
debug("found data for %zu planned buildings", items.size());
for (auto i = items.begin(); i != items.end(); i++)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
PlannedBuilding pb(*i);
if (!pb.isValid())
{
pb.remove();
continue;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
planned_buildings.push_back(pb);
}
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void Planner::addPlannedBuilding(df::building *bld)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
auto item_filters = getItemFilters(toBuildingTypeKey(bld)).get();
// not a supported type
if (item_filters.empty())
{
debug("failed to add building: unsupported type");
return;
}
// protect against multiple registrations
if (getPlannedBuilding(bld))
{
debug("building already registered");
return;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
PlannedBuilding pb(bld, item_filters);
if (pb.isValid())
{
for (auto job : bld->jobs)
job->flags.bits.suspend = true;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
planned_buildings.push_back(pb);
}
else
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
pb.remove();
}
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
PlannedBuilding * Planner::getPlannedBuilding(df::building *bld)
{
for (auto & pb : planned_buildings)
{
if (pb.getBuilding() == bld)
return &pb;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
return NULL;
}
bool Planner::isPlannableBuilding(BuildingTypeKey key)
{
return item_for_building_type.count(std::get<0>(key)) > 0;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
bool Planner::allocatePlannedBuilding(BuildingTypeKey key)
{
coord32_t cursor;
if (!DFHack::Gui::getCursorCoords(cursor.x, cursor.y, cursor.z))
return false;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
auto type = std::get<0>(key);
auto newinst = Buildings::allocInstance(cursor.get_coord16(), type);
if (!newinst)
return false;
df::job_item *filter = new df::job_item();
filter->item_type = item_type::NONE;
filter->mat_index = 0;
filter->flags2.bits.building_material = true;
std::vector<df::job_item*> filters;
filters.push_back(filter);
if (!Buildings::constructWithFilters(newinst, filters))
{
delete newinst;
return false;
}
if (type == building_type::Door)
{
auto door = virtual_cast<df::building_doorst>(newinst);
if (door)
door->door_flags.bits.pet_passable = true;
}
addPlannedBuilding(newinst);
return true;
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
Planner::ItemFiltersWrapper Planner::getItemFilters(BuildingTypeKey key)
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
static std::vector<ItemFilter> empty_vector;
static const ItemFiltersWrapper empty_ret(empty_vector);
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
int nfilters = getNumFilters(key);
if (nfilters < 1)
return empty_ret;
std::vector<ItemFilter> ret;
ret.push_back(item_filters[std::get<0>(key)]);
return ItemFiltersWrapper(ret);
}
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
void Planner::doCycle()
{
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
debug("Running Cycle");
if (planned_buildings.size() == 0)
return;
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
debug("Planned count: %zu", planned_buildings.size());
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
gather_available_items();
for (auto building_iter = planned_buildings.begin(); building_iter != planned_buildings.end();)
{
if (building_iter->isValid())
{
auto type = building_iter->getBuilding()->getType();
debug("Trying to allocate %s", enum_item_key_str(type));
prep buildingplan for core algorithm changes player-visible changes - removed text that showed up if you used the wrong hotkeys. no other dfhack screen does this, and it seems unneeded. can add back if others think otherwise, though internal changes - changed signature of lua-exported isPlannableBuilding to take subtype and custom type in addition to building type. this is only used by quickfort, and it already sends all three params in preparation for this change - added lua-exported scheduleCycle(), which is like doCycle(), but only takes effect on the next non-paused frame. this lets quickfort run only one buildingplan cycle regardless of how many #build blueprints were run - declared a few dfhack library methods and params const so buildingplan could call them from const methods - converted buildingplan internal debug logging fn to have a printf api - reshaped buildingplan-planner API and refactored implementation in preparation for upcoming core algorithm changes for supporing all building types (no externally-visible functionality changes) - changed df::building_type params to type, subtype, custom tuple keys - introduced capability to return multiple filters per building type (though the current buildings all only have one filter per) - split monolith hook functions in buildingplan.cpp into one per scope. this significantly cleans up the code and preps the hooks to handle iterating through multiple item filters. - got rid of send_key function and replaced with better reporting of whether keys have been handled
2020-10-04 21:05:08 -06:00
auto required_item_type = item_for_building_type[type];
auto items_vector = &available_item_vectors[required_item_type];
if (items_vector->size() == 0 || !building_iter->assignClosestItem(items_vector))
{
debug("Unable to allocate an item");
++building_iter;
continue;
}
}
debug("Removing building plan");
building_iter->remove();
building_iter = planned_buildings.erase(building_iter);
}
}
void Planner::gather_available_items()
{
debug("Gather available items");
for (auto iter = available_item_vectors.begin(); iter != available_item_vectors.end(); iter++)
{
iter->second.clear();
}
// Precompute a bitmask with the bad flags
df::item_flags bad_flags;
bad_flags.whole = 0;
#define F(x) bad_flags.bits.x = true;
F(dump); F(forbid); F(garbage_collect);
F(hostile); F(on_fire); F(rotten); F(trader);
F(in_building); F(construction); F(artifact);
#undef F
std::vector<df::item*> &items = df::global::world->items.other[df::items_other_id::IN_PLAY];
for (size_t i = 0; i < items.size(); i++)
{
df::item *item = items[i];
if (item->flags.whole & bad_flags.whole)
continue;
df::item_type itype = item->getType();
if (!is_relevant_item_type[itype])
continue;
if (itype == df::item_type::BOX && item->isBag())
continue; //Skip bags
if (item->flags.bits.artifact)
continue;
if (item->flags.bits.in_job ||
item->isAssignedToStockpile() ||
item->flags.bits.owned ||
item->flags.bits.in_chest)
{
continue;
}
available_item_vectors[itype].push_back(item);
}
}
Planner planner;