dfhack/scripts/add-thought.lua

85 lines
2.4 KiB
Lua

-- Adds emotions to creatures.
--@ module = true
local utils=require('utils')
function addEmotionToUnit(unit,thought,emotion,severity,strength,subthought)
local emotions=unit.status.current_soul.personality.emotions
if not (type(emotion)=='number') then emotion=df.emotion_type[emotion] end
if not (type(thought)=='number') then thought=df.unit_thought_type[thought] end
emotions:insert('#',{new=df.unit_personality.T_emotions,
type=emotion,
unk2=1,
strength=strength,
thought=thought,
subthought=subthought,
severity=severity,
flags=0,
unk7=0,
year=df.global.cur_year,
year_tick=df.global.cur_year_tick
})
local divider=df.emotion_type.attrs[emotion].divider
if divider~=0 then
unit.status.current_soul.personality.stress_level=unit.status.current_soul.personality.stress_level+math.ceil(severity/df.emotion_type.attrs[emotion].divider)
end
end
validArgs = validArgs or utils.invert({
'unit',
'thought',
'emotion',
'severity',
'strength',
'subthought',
'gui'
})
function tablify(iterableObject)
t={}
for k,v in ipairs(iterableObject) do
t[k] = v~=nil and v or 'nil'
end
return t
end
if moduleMode then
return
end
local args = utils.processArgs({...}, validArgs)
local unit = args.unit and df.unit.find(args.unit) or dfhack.gui.getSelectedUnit(true)
if not unit then qerror('A unit must be specified or selected.') end
if args.gui then
local script=require('gui.script')
script.start(function()
local tok,thought=script.showListPrompt('emotions','Which thought?',COLOR_WHITE,tablify(df.unit_thought_type),10,true)
if tok then
local eok,emotion=script.showListPrompt('emotions','Which emotion?',COLOR_WHITE,tablify(df.emotion_type),10,true)
if eok then
local sok,severity=script.showInputPrompt('emotions','At what severity?',COLOR_WHITE,'0')
if sok then
local stok,strength=script.showInputPrompt('emotions','At what strength?',COLOR_WHITE,'0')
if stok then
addEmotionToUnit(unit,thought,emotion,severity,strength,0)
end
end
end
end
end)
else
local thought = args.thought or 180
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local emotion = args.emotion or -1
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local severity = args.severity or 0
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local subthought = args.subthought or 0
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local strength = args.strength or 0
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addEmotionToUnit(unit,thought,emotion,severity,strength,subthought)
end