85 lines
3.1 KiB
C++
85 lines
3.1 KiB
C++
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#include <iostream>
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#include <iomanip>
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#include <sstream>
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#include <climits>
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#include <integers.h>
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#include <vector>
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using namespace std;
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#include <DFTypes.h>
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#include <DFHackAPI.h>
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#include <stdio.h>
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void printSettlement(DFHack::ContextManager & DF, const DFHack::t_settlement & settlement, const vector< vector<string> > &englishWords, const vector< vector<string> > &foreignWords)
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{
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cout << "First name: " << settlement.name.first_name << endl << "Nickname: " << settlement.name.nickname << endl;
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cout << settlement.name.words[0] << " " << settlement.name.words[1] << " " << settlement.name.words[2] << " "
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<< settlement.name.words[3] << " " << settlement.name.words[4] << " " << settlement.name.words[5] << " "
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<< settlement.name.words[6] << " " << settlement.name.words[7] << endl;
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cout << settlement.name.parts_of_speech[0] << " " << settlement.name.parts_of_speech[1] << " " << settlement.name.parts_of_speech[2] << " "
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<< settlement.name.parts_of_speech[3] << " " << settlement.name.parts_of_speech[4] << " " << settlement.name.parts_of_speech[5] << " "
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<< settlement.name.parts_of_speech[6] << " " << settlement.name.parts_of_speech[7] << endl;
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printf("Origin: 0x%x\n",settlement.origin);
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string genericName = DF.TranslateName(settlement.name,englishWords,foreignWords,true);
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string dwarfName = DF.TranslateName(settlement.name,englishWords,foreignWords,false);
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cout << dwarfName << " " << genericName << " " << "world x: " << settlement.world_x << " world y: " << settlement.world_y
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<< " local_x: " << settlement.local_x1 << " local_y: " << settlement.local_y1 << " size: " << settlement.local_x2 - settlement.local_x1 << " by " << settlement.local_y2 - settlement.local_y1 << "\n";
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}
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int main (int argc,const char* argv[])
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{
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DFHack::ContextManager DF("Memory.xml");
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try
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{
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DF.Attach();
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}
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catch (exception& e)
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{
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cerr << e.what() << endl;
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#ifndef LINUX_BUILD
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cin.ignore();
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#endif
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return 1;
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}
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DFHack::t_settlement current;
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uint32_t numSettlements;
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if(!DF.InitReadSettlements(numSettlements))
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{
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cerr << "Could not read Settlements" << endl;
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return 1;
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}
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vector< vector<string> > englishWords;
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vector< vector<string> > foreignWords;
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if(!DF.InitReadNameTables(englishWords,foreignWords))
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{
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cerr << "Can't get name tables" << endl;
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return 1;
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}
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cout << "Settlements\n";
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/*for(uint32_t i =0;i<numSettlements;i++){
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DFHack::t_settlement temp;
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DF.ReadSettlement(i,temp);
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printSettlement(DF,temp,englishWords,foreignWords);
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}*/
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// MSVC claims this is causing the heap to be corrupted, I think it is because the currentSettlement vector only has 1 item in it
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cout << "Current Settlement\n";
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if(DF.ReadCurrentSettlement(current))
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printSettlement(DF,current,englishWords,foreignWords);
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DF.FinishReadNameTables();
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DF.FinishReadSettlements();
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DF.Detach();
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#ifndef LINUX_BUILD
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cout << "Done. Press any key to continue" << endl;
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cin.ignore();
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#endif
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return 0;
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}
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