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tweak
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=====
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2022-07-31 14:31:54 -06:00
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2022-08-09 23:37:24 -06:00
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.. dfhack-tool::
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:summary: A collection of tweaks and bugfixes.
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2022-08-12 00:34:37 -06:00
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:tags: adventure fort fps bugfix armok interface
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2022-07-10 00:01:46 -06:00
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2022-07-31 14:31:54 -06:00
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Usage::
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tweak <command> [disable]
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Run the ``tweak`` command to run the tweak or enable its effects. For tweaks
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that have persistent effects, append the ``disable`` keyword to disable them.
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One-shot commands:
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``clear-missing``
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Remove the missing status from the selected unit. This allows engraving
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slabs for ghostly, but not yet found, creatures.
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``clear-ghostly``
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Remove the ghostly status from the selected unit and mark it as dead. This
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allows getting rid of bugged ghosts which do not show up in the engraving
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slab menu at all, even after using ``clear-missing``. It works, but is
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potentially very dangerous - so use with care. Probably (almost certainly)
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it does not have the same effects like a proper burial. You've been warned.
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``fixmigrant``
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Remove the resident/merchant flag from the selected unit. Intended to fix
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bugged migrants/traders who stay at the map edge and don't enter your fort.
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Only works for dwarves (or generally the player's race in modded games).
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Do NOT abuse this for 'real' caravan merchants (if you really want to kidnap
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them, use ``tweak makeown`` instead, otherwise they will have their clothes
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set to forbidden).
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``makeown``
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Force selected unit to become a member of your fort. Can be abused to grab
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caravan merchants and escorts, even if they don't belong to the player's
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race. Foreign sentients (humans, elves) can be put to work, but you can't
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assign rooms to them and they don't show up in labor management programs
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(like `manipulator` or Dwarf Therapist) because the game treats them like
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pets. Grabbing draft animals from a caravan can result in weirdness
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(animals go insane or berserk and are not flagged as tame), but you are
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allowed to mark them for slaughter. Grabbing wagons results in some funny
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spam, then they are scuttled.
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Commands that persist until disabled or DF quits:
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.. comment: please sort these alphabetically
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``adamantine-cloth-wear``
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Prevents adamantine clothing from wearing out while being worn
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(:bug:`6481`).
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``advmode-contained``
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Fixes custom reactions with container inputs in advmode
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(:bug:`6202`) in advmode. The issue is that the screen tries to force you to
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select the contents separately from the container. This forcefully skips
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child reagents.
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``block-labors``
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Prevents labors that can't be used from being toggled.
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``burrow-name-cancel``
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Implements the "back" option when renaming a burrow, which currently does
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nothing in vanilla DF (:bug:`1518`).
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``cage-butcher``
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Adds an option to butcher units when viewing cages with :kbd:`q`.
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``civ-view-agreement``
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Fixes overlapping text on the "view agreement" screen.
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2022-08-04 01:24:36 -06:00
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``condition-material``
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Fixes a crash in the work order contition material list (:bug:`9905`).
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``craft-age-wear``
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Fixes crafted items not wearing out over time (:bug:`6003`). With this
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tweak, items made from cloth and leather will gain a level of wear every 20
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years.
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``do-job-now``
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Adds a job priority toggle to the jobs list.
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``embark-profile-name``
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Allows the use of lowercase letters when saving embark profiles.
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``eggs-fertile``
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Displays a fertility indicator on nestboxes.
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``farm-plot-select``
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Adds "Select all" and "Deselect all" options to farm plot menus.
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``fast-heat``
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Improves temperature update performance by ensuring that 1 degree of item
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temperature is crossed in no more than specified number of frames when
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updating from the environment temperature. This reduces the time it takes
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for ``tweak stable-temp`` to stop updates again when equilibrium is
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disturbed.
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``fast-trade``
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Makes Shift-Down in the Move Goods to Depot and Trade screens toggle the
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current item (fully, in case of a stack), and scroll down one line. Shift-Up
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undoes the last Shift-Down by scrolling up one line and then toggle the item.
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``fps-min``
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Fixes the in-game minimum FPS setting (:bug:`6277`).
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``hide-priority``
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Adds an option to hide designation priority indicators.
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``hotkey-clear``
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Adds an option to clear currently-bound hotkeys (in the :kbd:`H` menu).
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``import-priority-category``
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When meeting with a liaison, makes Shift+Left/Right arrow adjust all items
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in category when discussing an import agreement with the liaison.
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``kitchen-prefs-all``
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Adds an option to toggle cook/brew for all visible items in kitchen
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preferences.
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``kitchen-prefs-color``
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Changes color of enabled items to green in kitchen preferences.
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``kitchen-prefs-empty``
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Fixes a layout issue with empty kitchen tabs (:bug:`9000`).
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``max-wheelbarrow``
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Allows assigning more than 3 wheelbarrows to a stockpile.
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``military-color-assigned``
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Color squad candidates already assigned to other squads in yellow/green to
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make them stand out more in the list.
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.. image:``../images/tweak-mil-color.png
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``military-stable-assign``
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Preserve list order and cursor position when assigning to squad, i.e. stop
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the rightmost list of the Positions page of the military screen from
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constantly resetting to the top.
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``nestbox-color``
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Makes built nestboxes use the color of their material.
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``partial-items``
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Displays percentages on partially-consumed items such as hospital cloth.
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``pausing-fps-counter``
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Replace fortress mode FPS counter with one that stops counting when paused.
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``reaction-gloves``
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Fixes reactions to produce gloves in sets with correct handedness
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(:bug:`6273`).
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``shift-8-scroll``
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Gives Shift-8 (or :kbd:`*`) priority when scrolling menus, instead of
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scrolling the map.
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``stable-cursor``
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Saves the exact cursor position between t/q/k/d/b/etc menus of fortress
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mode, if the map view is near enough to its previous position.
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``stone-status-all``
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Adds an option to toggle the economic status of all stones.
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``title-start-rename``
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Adds a safe rename option to the title screen "Start Playing" menu.
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``tradereq-pet-gender``
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Displays pet genders on the trade request screen.
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