dfhack/docs/plugins/tweak.rst

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tweak
=====
Contains various tweaks for minor bugs.
One-shot subcommands:
:clear-missing: Remove the missing status from the selected unit.
This allows engraving slabs for ghostly, but not yet
found, creatures.
:clear-ghostly: Remove the ghostly status from the selected unit and mark
it as dead. This allows getting rid of bugged ghosts
which do not show up in the engraving slab menu at all,
even after using clear-missing. It works, but is
potentially very dangerous - so use with care. Probably
(almost certainly) it does not have the same effects like
a proper burial. You've been warned.
:fixmigrant: Remove the resident/merchant flag from the selected unit.
Intended to fix bugged migrants/traders who stay at the
map edge and don't enter your fort. Only works for
dwarves (or generally the player's race in modded games).
Do NOT abuse this for 'real' caravan merchants (if you
really want to kidnap them, use 'tweak makeown' instead,
otherwise they will have their clothes set to forbidden etc).
:makeown: Force selected unit to become a member of your fort.
Can be abused to grab caravan merchants and escorts, even if
they don't belong to the player's race. Foreign sentients
(humans, elves) can be put to work, but you can't assign rooms
to them and they don't show up in DwarfTherapist because the
game treats them like pets. Grabbing draft animals from
a caravan can result in weirdness (animals go insane or berserk
and are not flagged as tame), but you are allowed to mark them
for slaughter. Grabbing wagons results in some funny spam, then
they are scuttled.
Subcommands that persist until disabled or DF quits:
.. comment: sort these alphabetically
:adamantine-cloth-wear: Prevents adamantine clothing from wearing out while being worn (:bug:`6481`).
:advmode-contained: Works around :bug:`6202`, custom reactions with container inputs
in advmode. The issue is that the screen tries to force you to select
the contents separately from the container. This forcefully skips child
reagents.
:block-labors: Prevents labors that can't be used from being toggled
:burrow-name-cancel: Implements the "back" option when renaming a burrow,
which currently does nothing (:bug:`1518`)
:cage-butcher: Adds an option to butcher units when viewing cages with :kbd:`q`
:civ-view-agreement: Fixes overlapping text on the "view agreement" screen
:condition-material: Fixes a crash in the work order contition material list (:bug:`9905`).
:craft-age-wear: Fixes the behavior of crafted items wearing out over time (:bug:`6003`).
With this tweak, items made from cloth and leather will gain a level of
wear every 20 years.
:do-job-now: Adds a job priority toggle to the jobs list
:embark-profile-name: Allows the use of lowercase letters when saving embark profiles
:eggs-fertile: Displays a fertility indicator on nestboxes
:farm-plot-select: Adds "Select all" and "Deselect all" options to farm plot menus
:fast-heat: Further improves temperature update performance by ensuring that 1 degree
of item temperature is crossed in no more than specified number of frames
when updating from the environment temperature. This reduces the time it
takes for stable-temp to stop updates again when equilibrium is disturbed.
:fast-trade: Makes Shift-Down in the Move Goods to Depot and Trade screens select
the current item (fully, in case of a stack), and scroll down one line.
:fps-min: Fixes the in-game minimum FPS setting
:hide-priority: Adds an option to hide designation priority indicators
:hotkey-clear: Adds an option to clear currently-bound hotkeys (in the :kbd:`H` menu)
:import-priority-category:
Allows changing the priority of all goods in a
category when discussing an import agreement with the liaison
:kitchen-prefs-all: Adds an option to toggle cook/brew for all visible items in kitchen preferences
:kitchen-prefs-color: Changes color of enabled items to green in kitchen preferences
:kitchen-prefs-empty: Fixes a layout issue with empty kitchen tabs (:bug:`9000`)
:max-wheelbarrow: Allows assigning more than 3 wheelbarrows to a stockpile
:military-color-assigned:
Color squad candidates already assigned to other squads in yellow/green
to make them stand out more in the list.
.. image:: ../images/tweak-mil-color.png
:military-stable-assign:
Preserve list order and cursor position when assigning to squad,
i.e. stop the rightmost list of the Positions page of the military
screen from constantly resetting to the top.
:nestbox-color: Fixes the color of built nestboxes
:partial-items: Displays percentages on partially-consumed items such as hospital cloth
:reaction-gloves: Fixes reactions to produce gloves in sets with correct handedness (:bug:`6273`)
:shift-8-scroll: Gives Shift-8 (or :kbd:`*`) priority when scrolling menus, instead of scrolling the map
:stable-cursor: Saves the exact cursor position between t/q/k/d/b/etc menus of fortress mode, if the
map view is near enough to its previous position.
:stone-status-all: Adds an option to toggle the economic status of all stones
:title-start-rename: Adds a safe rename option to the title screen "Start Playing" menu
:tradereq-pet-gender: Displays pet genders on the trade request screen