dfhack/library/DFTileTypes.cpp

1074 lines
33 KiB
C++

2009-09-13 18:02:46 -06:00
/*
www.sourceforge.net/projects/dfhack
Copyright (c) 2009 Petr Mrázek (peterix), Kenneth Ferland (Impaler[WrG]), dorf
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any
damages arising from the use of this software.
Permission is granted to anyone to use this software for any
purpose, including commercial applications, and to alter it and
redistribute it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must
not claim that you wrote the original software. If you use this
software in a product, an acknowledgment in the product documentation
would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and
must not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#ifndef BUILD_DFHACK_LIB
# define BUILD_DFHACK_LIB
#endif
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#include "DFTileTypes.h"
DFHACKAPI bool isWallTerrain(int in)
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{
switch (in)
{
case 65: //stone fortification
case 79: //stone pillar
case 80: //lavastone pillar
case 81: //featstone pillar
case 82: //minstone pillar
case 83: //frozen liquid pillar
case 176: //stone wall worn1 (most worn)
case 177: //stone wall worn2 (sorta worn)
case 178: //stone wall worn3 (least worn)
case 219: //stone wall (not worn)
case 265: //soil wall
case 269: //lavastone wall rd2
case 270: //lavastone wall r2d
case 271: //lavastone wall r2u
case 272: //lavastone wall ru2
case 273: //lavastone wall l2u
case 274: //lavastone wall lu2
case 275: //lavastone wall l2d
case 276: //lavastone wall ld2
case 277: //lavastone wall lrud
case 278: //lavastone wall rud
case 279: //lavastone wall lrd
case 280: //lavastone wall lru
case 281: //lavastone wall lud
case 282: //lavastone wall rd
case 283: //lavastone wall ru
case 284: //lavastone wall lu
case 285: //lavastone wall ld
case 286: //lavastone wall ud
case 287: //lavastone wall lr
case 288: //featstone wall rd2
case 289: //featstone wall r2d
case 290: //featstone wall r2u
case 291: //featstone wall ru2
case 292: //featstone wall l2u
case 293: //featstone wall lu2
case 294: //featstone wall l2d
case 295: //featstone wall ld2
case 296: //featstone wall lrud
case 297: //featstone wall rud
case 298: //featstone wall lrd
case 299: //featstone wall lru
case 300: //featstone wall lud
case 301: //featstone wall rd
case 382: //featstone wall ru
case 303: //featstone wall lu
case 304: //featstone wall ld
case 305: //featstone wall ud
case 306: //featstone wall lr
case 307: //stone wall rd2
case 308: //stone wall r2d
case 309: //stone wall r2u
case 310: //stone wall ru2
case 311: //stone wall l2u
case 312: //stone wall lu2
case 313: //stone wall l2d
case 314: //stone wall ld2
case 315: //stone wall lrud
case 316: //stone wall rud
case 317: //stone wall lrd
case 318: //stone wall lru
case 319: //stone wall lud
case 320: //stone wall rd
case 321: //stone wall ru
case 322: //stone wall lu
case 323: //stone wall ld
case 324: //stone wall ud
case 325: //stone wall lr
case 326: //lavastone fortification
case 327: //featstone fortification
case 328: //lavastone wall worn1 (most worn)
case 329: //lavastone wall worn2 (middle worn)
case 330: //lavastone wall worn3 (least worn)
case 331: //lavastone wall
case 332: //featstone wall worn1 (most worn)
case 333: //featstone wall worn2 (middle worn)
case 334: //featstone wall worn3 (least worn)
case 335: //featstone wall
case 360: //frozen liquid fortification
case 361: //frozen liquid wall worn1 (most worn)
case 362: //frozen liquid wall worn2 (middle worn)
case 363: //frozen liquid wall worn3 (least worn)
case 364: //frozen liquid wall
case 417: //minstone wall rd2
case 418: //minstone wall r2d
case 419: //minstone wall r2u
case 420: //minstone wall ru2
case 421: //minstone wall l2u
case 422: //minstone wall lu2
case 423: //minstone wall l2d
case 424: //minstone wall ld2
case 425: //minstone wall lrud
case 426: //minstone wall rud
case 427: //minstone wall lrd
case 428: //minstone wall lru
case 429: //minstone wall lud
case 430: //minstone wall rd
case 431: //minstone wall ru
case 432: //minstone wall lu
case 433: //minstone wall ld
case 434: //minstone wall ud
case 435: //minstone wall lr
case 436: //minstone fortification
case 437: //minstone wall worn1
case 438: //minstone wall worn2
case 439: //minstone wall worn3
case 440: //minstone wall worn4
case 450: //frozen liquid wall rd2
case 451: //frozen liquid wall r2d
case 452: //frozen liquid wall r2u
case 453: //frozen liquid wall ru2
case 454: //frozen liquid wall l2u
case 455: //frozen liquid wall lu2
case 456: //frozen liquid wall l2d
case 457: //frozen liquid wall ld2
case 458: //frozen liquid wall lrud
case 459: //frozen liquid wall rud
case 460: //frozen liquid wall lrd
case 461: //frozen liquid wall lru
case 462: //frozen liquid wall lud
case 463: //frozen liquid wall rd
case 464: //frozen liquid wall ru
case 465: //frozen liquid wall lu
case 466: //frozen liquid wall ld
case 467: //frozen liquid wall ud
case 468: //frozen liquid wall lr
case 494: //constructed fortification
case 495: //constructed pillar
case 496: //constructed wall rd2
case 497: //constructed wall r2d
case 498: //constructed wall r2u
case 499: //constructed wall ru2
case 500: //constructed wall l2u
case 501: //constructed wall lu2
case 502: //constructed wall l2d
case 503: //constructed wall ld2
case 504: //constructed wall lrud
case 505: //constructed wall rud
case 506: //constructed wall lrd
case 507: //constructed wall lru
case 508: //constructed wall lud
case 509: //constructed wall rd
case 510: //constructed wall ru
case 511: //constructed wall lu
case 512: //constructed wall ld
case 513: //constructed wall ud
case 514: //constructed wall lr
return true;
break;
}
return false;
}
DFHACKAPI bool isFloorTerrain(int in)
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{
switch (in)
{
case 2: //murky pool
case 19: //driftwood stack
case 24: //tree
// case 27: //up stair frozen liquid
case 34: //shrub
case 35: //Chasm
// case 38: //up stair lavastone
// case 41: //up stair soil
case 42: //eerie pit
case 43: //stone floor detailed
case 44: //lavastone floor detailed
case 45: //featstone? floor detailed
case 46: //minstone? floor detailed [calcite]
case 47: //frozen liquid floor detailed
/*
case 51: //up stair grass1 [muddy?]
case 54: //up stair grass2
case 57: //up stair stone
case 60: //up stair minstone
case 63: //up stair featstone
*/
case 67: //campfire
case 70: //fire
/*
case 79: //stone pillar
case 80: //lavastone pillar
case 81: //featstone pillar
case 82: //minstone pillar
case 83: //frozen liquid pillar
*/
case 89: //waterfall landing
case 90: //river source
case 231: //sapling
/*
case 233: //ramp grass dry
case 234: //ramp grass dead
case 235: //ramp grass1 [muddy?]
case 236: //ramp grass2
case 237: //ramp stone
case 238: //ramp lavastone
case 239: //ramp featstone
case 240: //ramp minstone
case 241: //ramp soil
*/
case 242: //ash1
case 243: //ash2
case 244: //ash3
// frozen floors / ramps
case 245: //ramp frozen liquid
case 258: //frozen liquid 1
case 259: //frozen liquid 2
case 260: //frozen liquid 3
case 262: //frozen liquid 0
case 261: //furrowed soil [road?]
// case 262: //Ice floor
case 264: //Lava bottom of map
case 336: //stone floor 1 (raw stone)
case 337: //stone floor 2 (raw stone)
case 338: //stone floor 3 (raw stone)
case 339: //stone floor 4 (raw stone)
case 340: //lavastone floor 1 (raw stone)
case 341: //lavastone floor 2 (raw stone)
case 342: //lavastone floor 3 (raw stone)
case 343: //lavastone floor 4 (raw stone)
case 344: //featstone floor 1 (raw stone)
case 345: //featstone floor 2 (raw stone)
case 346: //featstone floor 3 (raw stone)
case 347: //featstone floor 4 (raw stone)
case 348: //grass floor 1 (raw)
case 349: //grass floor 2 (raw)
case 350: //grass floor 3 (raw)
case 351: //grass floor 4 (raw)
case 352: //soil floor 1 (raw)
case 353: //soil floor 2 (raw)
case 354: //soil floor 3 (raw)
case 355: //soil floor 4 (raw)
case 356: //soil floor 1 wet (raw) [red sand?]
case 357: //soil floor 2 wet (raw) [red sand?]
case 358: //soil floor 3 wet (raw) [red sand?]
case 359: //soil floor 4 wet (raw) [red sand?]
case 365: //river n
case 366: //river s
case 367: //river e
case 368: //river w
case 369: //river nw
case 370: //river ne
case 371: //river sw
case 372: //river se
case 373: //stream wall n (below)
case 374: //stream wall s (below)
case 375: //stream wall e (below)
case 376: //stream wall w (below)
case 377: //stream wall nw (below)
case 378: //stream wall ne (below)
case 379: //stream wall sw (below)
case 380: //stream wall se (below)
case 387: //dry grass floor1
case 388: //dry grass floor2
case 389: //dry grass floor3
case 390: //dry grass floor4
case 391: //dead tree
case 392: //dead sapling
case 393: //dead shrub
case 394: //dead grass floor1
case 395: //dead grass floor2
case 396: //dead grass floor3
case 397: //dead grass floor4
case 398: //grass floor1b
case 399: //grass floor2b
case 400: //grass floor3b
case 401: //grass floor4b
case 402: //stone boulder
case 403: //lavastone boulder
case 404: //featstone boulder
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case 405: //stone pebbles 1
case 406: //stone pebbles 2
case 407: //stone pebbles 3
case 408: //stone pebbles 4
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case 409: //lavastone pebbles 1
case 410: //lavastone pebbles 2
case 411: //lavastone pebbles 3
case 412: //lavastone pebbles 4
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case 413: //featstone pebbles 1
case 414: //featstone pebbles 2
case 415: //featstone pebbles 3
case 416: //featstone pebbles 4
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case 441: //minstone floor 1 (cavern raw)
case 442: //minstone floor 2 (cavern raw)
case 443: //minstone floor 3 (cavern raw)
case 444: //minstone floor 4 (cavern raw)
case 445: //minstone boulder
case 446: //minstone pebbles 1
case 447: //minstone pebbles 2
case 448: //minstone pebbles 3
case 449: //minstone pebbles 4
case 493: //constructed floor detailed
//case 495: //constructed pillar
case 517: //stair up constructed
//case 518: //ramp constructed
return true;
break;
}
return false;
}
DFHACKAPI bool isRampTerrain(int in)
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{
switch (in)
{
case 233: //ramp grass dry
case 234: //ramp grass dead
case 235: //ramp grass1 [muddy?]
case 236: //ramp grass2
case 237: //ramp stone
case 238: //ramp lavastone
case 239: //ramp featstone
case 240: //ramp minstone
case 241: //ramp soil
case 245: //ramp frozen liquid
case 518: //ramp constructed
return true;
break;
}
return false;
}
DFHACKAPI bool isStairTerrain(int in)
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{
switch (in)
{
case 25: //up-down stair frozen liquid
case 26: //down stair frozen liquid
case 27: //up stair frozen liquid
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case 36: //up-down stair lavastone
case 37: //down stair lavastone
case 38: //up stair lavastone
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case 39: //up-down stair soil
case 40: //down stair soil
case 41: //up stair soil
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case 49: //up-down stair grass1 [muddy?]
case 50: //down stair grass1 [muddy?]
case 51: //up stair grass1 [muddy?]
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case 52: //up-down stair grass2
case 53: //down stair grass2
case 54: //up stair grass2
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case 55: //up-down stair stone
case 56: //down stair stone
case 57: //up stair stone
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case 58: //up-down stair minstone
case 59: //down stair minstone
case 60: //up stair minstone
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case 61: //up-down stair featstone
case 62: //down stair featstone
case 63: //up stair featstone
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case 515: //stair up-down constructed
case 516: //stair down constructed
case 517: //stair up constructed
return true;
break;
}
return false;
}
DFHACKAPI bool isOpenTerrain(int in)
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{
switch (in)
{
case 1: // slope down
case 32: //open space
return true;
}
return false;
}
/*
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bool isOpenTerrain(int in)
{
switch (in)
{
//case -1: //uninitialized tile
case 1: //slope down
case 19: //driftwood stack
case 24: //tree
case 25: //up-down stair frozen liquid
case 26: //down stair frozen liquid
case 27: //up stair frozen liquid
case 32: //open space
case 34: //shrub
case 35: //chasm
case 36: //up-down stair lavastone
case 37: //down stair lavastone
case 38: //up stair lavastone
case 39: //up-down stair soil
case 40: //down stair soil
case 41: //up stair soil
case 42: //eerie pit
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case 43: //stone floor detailed
case 44: //lavastone floor detailed
case 45: //featstone? floor detailed
case 46: //minstone? floor detailed [calcite]
case 47: //frozen liquid floor detailed
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case 49: //up-down stair grass1 [muddy?]
case 50: //down stair grass1 [muddy?]
case 51: //up stair grass1 [muddy?]
case 52: //up-down stair grass2
case 53: //down stair grass2
case 54: //up stair grass2
case 55: //up-down stair stone
case 56: //down stair stone
case 57: //up stair stone
case 58: //up-down stair minstone
case 59: //down stair minstone
case 60: //up stair minstone
case 61: //up-down stair featstone
case 62: //down stair featstone
case 63: //up stair featstone
case 67: //campfire
case 70: //fire
/*
case 79: //stone pillar
case 80: //lavastone pillar
case 81: //featstone pillar
case 82: //minstone pillar
case 83: //frozen liquid pillar
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*//*
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case 231: //sapling
case 233: //ramp grass dry
case 234: //ramp grass dead
case 235: //ramp grass1 [muddy?]
case 236: //ramp grass2
case 237: //ramp stone
case 238: //ramp lavastone
case 239: //ramp featstone
case 240: //ramp minstone
case 241: //ramp soil
case 242: //ash1
case 243: //ash2
case 244: //ash3
case 245: //ramp frozen liquid
case 261: //furrowed soil [road?]
case 262: //Ice floor
case 336: //stone floor 1 (raw stone)
case 337: //stone floor 2 (raw stone)
case 338: //stone floor 3 (raw stone)
case 339: //stone floor 4 (raw stone)
case 340: //lavastone floor 1 (raw stone)
case 341: //lavastone floor 2 (raw stone)
case 342: //lavastone floor 3 (raw stone)
case 343: //lavastone floor 4 (raw stone)
case 344: //featstone floor 1 (raw stone)
case 345: //featstone floor 2 (raw stone)
case 346: //featstone floor 3 (raw stone)
case 347: //featstone floor 4 (raw stone)
case 348: //grass floor 1 (raw)
case 349: //grass floor 2 (raw)
case 350: //grass floor 3 (raw)
case 351: //grass floor 4 (raw)
case 352: //soil floor 1 (raw)
case 353: //soil floor 2 (raw)
case 354: //soil floor 3 (raw)
case 355: //soil floor 4 (raw)
case 356: //soil floor 1 wet (raw) [red sand?]
case 357: //soil floor 2 wet (raw) [red sand?]
case 358: //soil floor 3 wet (raw) [red sand?]
case 359: //soil floor 4 wet (raw) [red sand?]
case 381: //stream top (above)
case 387: //dry grass floor1
case 388: //dry grass floor2
case 389: //dry grass floor3
case 390: //dry grass floor4
case 391: //dead tree
case 392: //dead sapling
case 393: //dead shrub
case 394: //dead grass floor1
case 395: //dead grass floor2
case 396: //dead grass floor3
case 397: //dead grass floor4
case 398: //grass floor1b
case 399: //grass floor2b
case 400: //grass floor3b
case 401: //grass floor4b
case 402: //stone boulder
case 403: //lavastone boulder
case 404: //featstone boulder
case 405: //stone pebbles 1
case 406: //stone pebbles 2
case 407: //stone pebbles 3
case 408: //stone pebbles 4
case 409: //lavastone pebbles 1
case 410: //lavastone pebbles 2
case 411: //lavastone pebbles 3
case 412: //lavastone pebbles 4
case 413: //featstone pebbles 1
case 414: //featstone pebbles 2
case 415: //featstone pebbles 3
case 416: //featstone pebbles 4
case 441: //minstone floor 1 (cavern raw)
case 442: //minstone floor 2 (cavern raw)
case 443: //minstone floor 3 (cavern raw)
case 444: //minstone floor 4 (cavern raw)
case 445: //minstone boulder
case 446: //minstone pebbles 1
case 447: //minstone pebbles 2
case 448: //minstone pebbles 3
case 449: //minstone pebbles 4
case 493: //constructed floor detailed
//case 495: //constructed pillar
case 515: //stair up-down constructed
case 516: //stair down constructed
case 517: //stair up constructed
case 518: //ramp constructed
return true;
break;
}
return false;
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}*/
/*
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int picktexture(int in)
{
switch ( in )
{
case 1: //slope down
return 3;
case 2: //murky pool
return 20;
case 19: //driftwood stack
return 8;
case 24: //tree
//return 3;
return 15;
case 25: //up-down stair frozen liquid
case 26: //down stair frozen liquid
case 27: //up stair frozen liquid
return 25;
case 32: //open space
return 5;
case 34: //shrub
return 14;
case 35: //chasm
return 31;
case 36: //up-down stair lavastone
case 37: //down stair lavastone
case 38: //up stair lavastone
return 32;
case 39: //up-down stair soil
case 40: //down stair soil
case 41: //up stair soil
return 10;
case 42: //eerie pit
return 31;
case 43: //stone floor detailed
return 7;
case 44: //lavastone floor detailed
return 32;
case 45: //featstone? floor detailed
return 18;
case 46: //minstone? floor detailed [calcite]
return 9;
case 47: //frozen liquid floor detailed
return 27;
case 49: //up-down stair grass1 [muddy?]
case 50: //down stair grass1 [muddy?]
case 51: //up stair grass1 [muddy?]
return 0;
case 52: //up-down stair grass2
case 53: //down stair grass2
case 54: //up stair grass2
return 0; //16;
case 55: //up-down stair stone
case 56: //down stair stone
case 57: //up stair stone
return 1;
case 58: //up-down stair minstone
case 59: //down stair minstone
case 60: //up stair minstone
return 9;
case 61: //up-down stair featstone
case 62: //down stair featstone
case 63: //up stair featstone
return 18;
case 65: //stone fortification
return 22;
case 67: //campfire
return 3;
case 70: //fire
return 3;
case 79: //stone pillar
return 1;
case 80: //lavastone pillar
return 32;
case 81: //featstone pillar
return 18;
case 82: //minstone pillar
return 9;
case 83: //frozen liquid pillar
return 27;
case 89: //waterfall landing
return 20;
case 90: //river source
return 20;
case 176: //stone wall worn1 (most worn)
case 177: //stone wall worn2 (sorta worn)
case 178: //stone wall worn3 (least worn)
case 219: //stone wall (not worn)
return 1;
case 231: //sapling
return 15;
case 233: //ramp grass dry
return 33;
case 234: //ramp grass dead
return 33;
case 235: //ramp grass1 [muddy?]
return 0;
case 236: //ramp grass2
return 0; //16;
case 237: //ramp stone
return 1;
case 238: //ramp lavastone
return 32;
case 239: //ramp featstone
return 18;
case 240: //ramp minstone
return 9;
case 241: //ramp soil
return 10;
case 242: //ash1
case 243: //ash2
case 244: //ash3
return 32;
case 245: //ramp frozen liquid
return 27;
case 258: //frozen liquid 1
case 259: //frozen liquid 2
case 260: //frozen liquid 3
return 25;
case 261: //furrowed soil [road?]
return 21;
case 262: //frozen liquid 0
return 25;
case 264: //lava
return 24;
case 265: //soil wall
return 10;
case 269: //lavastone wall rd2
case 270: //lavastone wall r2d
case 271: //lavastone wall r2u
case 272: //lavastone wall ru2
case 273: //lavastone wall l2u
case 274: //lavastone wall lu2
case 275: //lavastone wall l2d
case 276: //lavastone wall ld2
case 277: //lavastone wall lrud
case 278: //lavastone wall rud
case 279: //lavastone wall lrd
case 280: //lavastone wall lru
case 281: //lavastone wall lud
case 282: //lavastone wall rd
case 283: //lavastone wall ru
case 284: //lavastone wall lu
case 285: //lavastone wall ld
case 286: //lavastone wall ud
case 287: //lavastone wall lr
return 32;
case 288: //featstone wall rd2
case 289: //featstone wall r2d
case 290: //featstone wall r2u
case 291: //featstone wall ru2
case 292: //featstone wall l2u
case 293: //featstone wall lu2
case 294: //featstone wall l2d
case 295: //featstone wall ld2
case 296: //featstone wall lrud
case 297: //featstone wall rud
case 298: //featstone wall lrd
case 299: //featstone wall lru
case 300: //featstone wall lud
case 301: //featstone wall rd
case 382: //featstone wall ru
case 303: //featstone wall lu
case 304: //featstone wall ld
case 305: //featstone wall ud
case 306: //featstone wall lr
return 18;
case 307: //stone wall rd2
case 308: //stone wall r2d
case 309: //stone wall r2u
case 310: //stone wall ru2
case 311: //stone wall l2u
case 312: //stone wall lu2
case 313: //stone wall l2d
case 314: //stone wall ld2
case 315: //stone wall lrud
case 316: //stone wall rud
case 317: //stone wall lrd
case 318: //stone wall lru
case 319: //stone wall lud
case 320: //stone wall rd
case 321: //stone wall ru
case 322: //stone wall lu
case 323: //stone wall ld
case 324: //stone wall ud
case 325: //stone wall lr
return 1;
case 326: //lavastone fortification
return 32;
case 327: //featstone fortification
return 18;
case 328: //lavastone wall worn1 (most worn)
case 329: //lavastone wall worn2 (middle worn)
case 330: //lavastone wall worn3 (least worn)
case 331: //lavastone wall
return 32;
case 332: //featstone wall worn1 (most worn)
case 333: //featstone wall worn2 (middle worn)
case 334: //featstone wall worn3 (least worn)
case 335: //featstone wall
return 18;
case 336: //stone floor 1 (raw stone)
case 337: //stone floor 2 (raw stone)
case 338: //stone floor 3 (raw stone)
case 339: //stone floor 4 (raw stone)
return 17;
case 340: //lavastone floor 1 (raw stone)
case 341: //lavastone floor 2 (raw stone)
case 342: //lavastone floor 3 (raw stone)
case 343: //lavastone floor 4 (raw stone)
return 32;
case 344: //featstone floor 1 (raw stone)
case 345: //featstone floor 2 (raw stone)
case 346: //featstone floor 3 (raw stone)
case 347: //featstone floor 4 (raw stone)
return 18;
case 348: //grass floor 1 (raw)
case 349: //grass floor 2 (raw)
case 350: //grass floor 3 (raw)
case 351: //grass floor 4 (raw)
return 0;
case 352: //soil floor 1 (raw)
case 353: //soil floor 2 (raw)
case 354: //soil floor 3 (raw)
case 355: //soil floor 4 (raw)
return 10;
case 356: //soil floor 1 wet (raw) [red sand?]
case 357: //soil floor 2 wet (raw) [red sand?]
case 358: //soil floor 3 wet (raw) [red sand?]
case 359: //soil floor 4 wet (raw) [red sand?]
return 10;
case 360: //frozen liquid fortification
return 27;
case 361: //frozen liquid wall worn1 (most worn)
case 362: //frozen liquid wall worn2 (middle worn)
case 363: //frozen liquid wall worn3 (least worn)
case 364: //frozen liquid wall
return 25;
case 365: //river n
case 366: //river s
case 367: //river e
case 368: //river w
case 369: //river nw
case 370: //river ne
case 371: //river sw
case 372: //river se
return 19;
case 373: //stream wall n (below)
case 374: //stream wall s (below)
case 375: //stream wall e (below)
case 376: //stream wall w (below)
case 377: //stream wall nw (below)
case 378: //stream wall ne (below)
case 379: //stream wall sw (below)
case 380: //stream wall se (below)
case 381: //stream top (above)
return 19;
case 387: //dry grass floor1
case 388: //dry grass floor2
case 389: //dry grass floor3
case 390: //dry grass floor4
return 33;
case 391: //dead tree
case 392: //dead sapling
case 393: //dead shrub
return 13;
case 394: //dead grass floor1
case 395: //dead grass floor2
case 396: //dead grass floor3
case 397: //dead grass floor4
return 33;
case 398: //grass floor1b
case 399: //grass floor2b
case 400: //grass floor3b
case 401: //grass floor4b
return 0; //16;
case 402: //stone boulder
case 403: //lavastone boulder
case 404: //featstone boulder
return 18;
case 405: //stone pebbles 1
case 406: //stone pebbles 2
case 407: //stone pebbles 3
case 408: //stone pebbles 4
return 12;
case 409: //lavastone pebbles 1
case 410: //lavastone pebbles 2
case 411: //lavastone pebbles 3
case 412: //lavastone pebbles 4
return 12;
case 413: //featstone pebbles 1
case 414: //featstone pebbles 2
case 415: //featstone pebbles 3
case 416: //featstone pebbles 4
return 12;
case 417: //minstone wall rd2
case 418: //minstone wall r2d
case 419: //minstone wall r2u
case 420: //minstone wall ru2
case 421: //minstone wall l2u
case 422: //minstone wall lu2
case 423: //minstone wall l2d
case 424: //minstone wall ld2
case 425: //minstone wall lrud
case 426: //minstone wall rud
case 427: //minstone wall lrd
case 428: //minstone wall lru
case 429: //minstone wall lud
case 430: //minstone wall rd
case 431: //minstone wall ru
case 432: //minstone wall lu
case 433: //minstone wall ld
case 434: //minstone wall ud
case 435: //minstone wall lr
return 9;
case 436: //minstone fortification
return 21;
case 437: //minstone wall worn1
case 438: //minstone wall worn2
case 439: //minstone wall worn3
case 440: //minstone wall worn4
return 21;
case 441: //minstone floor 1 (cavern raw)
case 442: //minstone floor 2 (cavern raw)
case 443: //minstone floor 3 (cavern raw)
case 444: //minstone floor 4 (cavern raw)
return 9;
case 445: //minstone boulder
return 18;
case 446: //minstone pebbles 1
case 447: //minstone pebbles 2
case 448: //minstone pebbles 3
case 449: //minstone pebbles 4
return 12;
case 450: //frozen liquid wall rd2
case 451: //frozen liquid wall r2d
case 452: //frozen liquid wall r2u
case 453: //frozen liquid wall ru2
case 454: //frozen liquid wall l2u
case 455: //frozen liquid wall lu2
case 456: //frozen liquid wall l2d
case 457: //frozen liquid wall ld2
case 458: //frozen liquid wall lrud
case 459: //frozen liquid wall rud
case 460: //frozen liquid wall lrd
case 461: //frozen liquid wall lru
case 462: //frozen liquid wall lud
case 463: //frozen liquid wall rd
case 464: //frozen liquid wall ru
case 465: //frozen liquid wall lu
case 466: //frozen liquid wall ld
case 467: //frozen liquid wall ud
case 468: //frozen liquid wall lr
return 25;
case 493: //constructed floor detailed
return 7;
case 494: //constructed fortification
return 7;
case 495: //constructed pillar
return 7;
case 496: //constructed wall rd2
case 497: //constructed wall r2d
case 498: //constructed wall r2u
case 499: //constructed wall ru2
case 500: //constructed wall l2u
case 501: //constructed wall lu2
case 502: //constructed wall l2d
case 503: //constructed wall ld2
case 504: //constructed wall lrud
case 505: //constructed wall rud
case 506: //constructed wall lrd
case 507: //constructed wall lru
case 508: //constructed wall lud
case 509: //constructed wall rd
case 510: //constructed wall ru
case 511: //constructed wall lu
case 512: //constructed wall ld
case 513: //constructed wall ud
case 514: //constructed wall lr
return 22;
case 515: //stair up-down constructed
case 516: //stair down constructed
case 517: //stair up constructed
return 4;
case 518: //ramp constructed
return 4;
case -1: //not assigned memory
return 6;
default: //none of the above
return -1;
}
return 6;
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}*/
DFHACKAPI int getVegetationType(int in)
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{
switch(in)
{
case 391: //dead tree
return TREE_DEAD;
case 392: //dead sapling
return SAPLING_DEAD;
case 393: //dead shrub
return SHRUB_DEAD;
case 24: //tree
return TREE_OK;
case 231: //sapling
return SAPLING_OK;
case 34: //shrub
return SHRUB_OK;
}
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// ????
return -1;
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}