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@ -304,22 +304,22 @@ bool isFloorTerrain(int in)
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case 402: //stone boulder
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case 403: //lavastone boulder
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case 404: //featstone boulder
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case 405: //stone pebbles 1
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case 406: //stone pebbles 2
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case 407: //stone pebbles 3
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case 408: //stone pebbles 4
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case 409: //lavastone pebbles 1
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case 410: //lavastone pebbles 2
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case 411: //lavastone pebbles 3
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case 412: //lavastone pebbles 4
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case 413: //featstone pebbles 1
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case 414: //featstone pebbles 2
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case 415: //featstone pebbles 3
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case 416: //featstone pebbles 4
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case 441: //minstone floor 1 (cavern raw)
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case 442: //minstone floor 2 (cavern raw)
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case 443: //minstone floor 3 (cavern raw)
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@ -369,37 +369,37 @@ bool isStairTerrain(int in)
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case 25: //up-down stair frozen liquid
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case 26: //down stair frozen liquid
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case 27: //up stair frozen liquid
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case 36: //up-down stair lavastone
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case 37: //down stair lavastone
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case 38: //up stair lavastone
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case 39: //up-down stair soil
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case 40: //down stair soil
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case 41: //up stair soil
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case 49: //up-down stair grass1 [muddy?]
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case 50: //down stair grass1 [muddy?]
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case 51: //up stair grass1 [muddy?]
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case 52: //up-down stair grass2
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case 53: //down stair grass2
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case 54: //up stair grass2
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case 55: //up-down stair stone
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case 56: //down stair stone
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case 57: //up stair stone
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case 58: //up-down stair minstone
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case 59: //down stair minstone
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case 60: //up stair minstone
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case 61: //up-down stair featstone
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case 62: //down stair featstone
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case 63: //up stair featstone
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case 515: //stair up-down constructed
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case 516: //stair down constructed
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case 517: //stair up constructed
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@ -409,7 +409,17 @@ bool isStairTerrain(int in)
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return false;
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}
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bool isOpenTerrain(int in)
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{
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switch (in)
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{
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case 1: // slope down
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case 32: //open space
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return true;
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}
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return false;
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}
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/*
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bool isOpenTerrain(int in)
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{
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switch (in)
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@ -431,13 +441,13 @@ bool isOpenTerrain(int in)
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case 40: //down stair soil
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case 41: //up stair soil
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case 42: //eerie pit
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case 43: //stone floor detailed
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case 44: //lavastone floor detailed
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case 45: //featstone? floor detailed
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case 46: //minstone? floor detailed [calcite]
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case 47: //frozen liquid floor detailed
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case 49: //up-down stair grass1 [muddy?]
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case 50: //down stair grass1 [muddy?]
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case 51: //up stair grass1 [muddy?]
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@ -461,7 +471,7 @@ bool isOpenTerrain(int in)
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case 81: //featstone pillar
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case 82: //minstone pillar
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case 83: //frozen liquid pillar
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*/
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*//*
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case 231: //sapling
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case 233: //ramp grass dry
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case 234: //ramp grass dead
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@ -554,8 +564,8 @@ bool isOpenTerrain(int in)
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}
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return false;
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}
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}*/
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/*
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int picktexture(int in)
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{
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switch ( in )
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@ -1036,7 +1046,7 @@ int picktexture(int in)
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}
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return 6;
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}
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}*/
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int getVegetationType(int in)
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{
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switch(in)
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