2012-09-30 17:22:52 -06:00
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DFHack future
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2012-10-06 02:40:46 -06:00
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Internals:
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- support for displaying active keybindings properly.
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2012-10-17 09:16:18 -06:00
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- support for reusable widgets in lua screen library.
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2012-10-06 02:51:34 -06:00
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Notable bugfixes:
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- autobutcher can be re-enabled again after being stopped.
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2012-10-08 02:10:02 -06:00
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- stopped Dwarf Manipulator from unmasking vampires.
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2012-10-06 02:40:46 -06:00
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Misc improvements:
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- fastdwarf: new mode using debug flags, and some internal consistency fixes.
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2012-10-08 02:10:02 -06:00
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- added a small stand-alone utility for applying and removing binary patches.
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2012-10-10 11:42:36 -06:00
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- removebadthoughts: add --dry-run option
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2012-11-16 09:46:41 -07:00
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- superdwarf: work in adventure mode too
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2012-11-22 09:08:47 -07:00
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- tweak stable-cursor: carries cursor location from/to Build menu.
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2012-11-21 03:56:41 -07:00
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New tweaks:
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- tweak military-training: speed up melee squad training up to 10x (normally 3-5x).
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2012-11-07 02:31:36 -07:00
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New scripts:
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2012-11-11 06:24:13 -07:00
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- binpatch: the same as the stand-alone binpatch.exe, but works at runtime.
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2012-11-07 02:31:36 -07:00
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- region-pops: displays animal populations of the region and allows tweaking them.
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2012-11-21 03:56:41 -07:00
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- lua: lua interpreter front-end converted to a script from a native command.
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2012-11-11 08:19:37 -07:00
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- dfusion: misc scripts with a text based menu.
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- embark: lets you embark anywhere.
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2012-11-21 18:57:55 -07:00
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- lever: list and pull fort levers from the dfhack console.
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2012-11-22 08:56:22 -07:00
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- stripcaged: mark items inside cages for dumping, eg caged goblin weapons.
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2012-10-17 09:16:18 -06:00
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New GUI scripts:
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- gui/guide-path: displays the cached path for minecart Guide orders.
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2012-10-20 11:57:36 -06:00
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- gui/workshop-job: displays inputs of a workshop job and allows tweaking them.
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2012-10-23 11:42:03 -06:00
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- gui/workflow: a front-end for the workflow plugin.
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2012-10-27 10:16:27 -06:00
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- gui/assign-rack: works together with a binary patch to fix weapon racks.
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2012-11-11 08:19:37 -07:00
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- gui/gm-editor: an universal editor for lots of dfhack things.
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- gui/companion-order: a adventure mode command interface for your companions.
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2012-11-21 18:57:55 -07:00
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New binary patches:
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- armorstand-capacity
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- custom-reagent-size
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- deconstruct-heapfall
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- deconstruct-teleport
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- hospital-overstocking
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- training-ammo
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- weaponrack-unassign
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2012-10-26 01:52:41 -06:00
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Workflow plugin:
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- properly considers minecarts assigned to routes busy.
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- code for deducing job outputs rewritten in lua for flexibility.
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2012-10-26 13:53:18 -06:00
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- logic fix: collecting webs produces silk, and ungathered webs are not thread.
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2012-11-08 10:27:56 -07:00
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- items assigned to squads are considered busy, even if not in inventory.
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2012-11-10 06:06:54 -07:00
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- shearing and milking jobs are supported, but only with generic MILK or YARN outputs.
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2012-10-31 01:31:31 -06:00
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New Fix Armory plugin:
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Together with a couple of binary patches and the gui/assign-rack script,
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this plugin makes weapon racks, armor stands, chests and cabinets in
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properly designated barracks be used again for storage of squad equipment.
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2012-11-03 04:31:07 -06:00
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New Search plugin by falconne:
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Adds an incremental search function to the Stocks, Trading and Unit List screens.
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2012-11-22 08:38:45 -07:00
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New AutoMaterial plugin by falconne:
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Makes building constructions (walls, floors, fortifications, etc) a little bit easier by
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saving you from having to trawl through long lists of materials each time you place one.
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2012-11-11 08:19:37 -07:00
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Dfusion plugin:
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Reworked to make use of lua modules, now all the scripts can be used from other scripts.
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2012-09-30 17:22:52 -06:00
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DFHack v0.34.11-r2
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2012-09-14 04:48:46 -06:00
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Internals:
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- full support for Mac OS X.
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- a plugin that adds scripting in ruby.
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- support for interposing virtual methods in DF from C++ plugins.
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- support for creating new interface screens from C++ and lua.
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- added various other API functions.
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Notable bugfixes:
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- better terminal reset after exit on linux.
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- seedwatch now works on reclaim.
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- the sort plugin won't crash on cages anymore.
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Misc improvements:
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- autodump: can move items to any walkable tile, not just floors.
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- stripcaged: by default keep armor, new dumparmor option.
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- zone: allow non-domesticated birds in nestboxes.
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- workflow: quality range in constraints.
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- cleanplants: new command to remove rain water from plants.
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- liquids: can paint permaflow, i.e. what makes rivers power water wheels.
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- prospect: pre-embark prospector accounts for caves & magma sea in its estimate.
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- rename: supports renaming stockpiles, workshops, traps, siege engines.
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2012-09-28 18:58:30 -06:00
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- fastdwarf: now has an additional option to make dwarves teleport to their destination.
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2012-09-29 03:17:28 -06:00
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New commands:
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2012-09-28 18:58:30 -06:00
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- misery: multiplies every negative thought gained (2x by default).
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- digtype: designates every tile of the same type of vein on the map for 'digging' (any dig designation).
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2012-09-14 04:48:46 -06:00
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New tweaks:
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- tweak stable-cursor: keeps exact cursor position between d/k/t/q/v etc menus.
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- tweak patrol-duty: makes Train orders reduce patrol timer, like the binary patch does.
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- tweak readable-build-plate: fix unreadable truncation in unit pressure plate build ui.
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- tweak stable-temp: fixes bug 6012; may improve FPS by 50-100% on a slow item-heavy fort.
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- tweak fast-heat: speeds up item heating & cooling, thus making stable-temp act faster.
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2012-09-18 07:39:37 -06:00
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- tweak fix-dimensions: fixes subtracting small amounts from stacked liquids etc.
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- tweak advmode-contained: fixes UI bug in custom reactions with container inputs in advmode.
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2012-09-28 06:08:42 -06:00
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- tweak fast-trade: Shift-Enter for selecting items quckly in Trade and Move to Depot screens.
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2012-09-28 08:01:17 -06:00
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- tweak military-stable-assign: Stop rightmost list of military->Positions from jumping to top.
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- tweak military-color-assigned: In same list, color already assigned units in brown & green.
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2012-09-14 04:48:46 -06:00
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New scripts:
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- fixnaked: removes thoughts about nakedness.
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- setfps: set FPS cap at runtime, in case you want slow motion or speed-up.
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2012-09-22 11:00:13 -06:00
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- siren: wakes up units, stops breaks and parties - but causes bad thoughts.
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2012-09-14 04:48:46 -06:00
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- fix/population-cap: run after every migrant wave to prevent exceeding the cap.
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- fix/stable-temp: counts items with temperature updates; does instant one-shot stable-temp.
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2012-09-14 06:49:40 -06:00
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- fix/loyaltycascade: fix units allegiance, eg after ordering a dwarf merchant kill.
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2012-09-21 07:47:46 -06:00
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- deathcause: shows the circumstances of death for a given body.
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2012-09-14 06:49:40 -06:00
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- digfort: designate areas to dig from a csv file.
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2012-09-18 02:29:58 -06:00
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- drainaquifer: remove aquifers from the map.
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2012-09-14 06:49:40 -06:00
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- growcrops: cheat to make farm crops instantly grow.
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- magmasource: continuously spawn magma from any map tile.
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- removebadthoughts: delete all negative thoughts from your dwarves.
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- slayrace: instakill all units of a given race, optionally with magma.
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2012-09-18 02:29:58 -06:00
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- superdwarf: per-creature fastdwarf.
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2012-09-14 04:48:46 -06:00
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New GUI scripts:
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- gui/mechanisms: browse mechanism links of the current building.
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- gui/room-list: browse other rooms owned by the unit when assigning one.
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- gui/liquids: a GUI front-end for the liquids plugin.
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- gui/rename: renaming stockpiles, workshops and units via an in-game dialog.
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- gui/power-meter: front-end for the Power Meter plugin.
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- gui/siege-engine: front-end for the Siege Engine plugin.
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2012-09-29 07:21:49 -06:00
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- gui/choose-weapons: auto-choose matching weapons in the military equip screen.
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2012-09-14 04:48:46 -06:00
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Autolabor plugin:
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- can set nonidle hauler percentage.
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- broker excluded from all labors when needed at depot.
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- likewise, anybody with a scheduled diplomat meeting.
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New Dwarf Manipulator plugin:
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Open the unit list, and press 'l' to access a Dwarf Therapist like UI in the game.
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New Steam Engine plugin:
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2012-09-17 14:24:59 -06:00
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Dwarven Water Reactors don't make any sense whatsoever and cause lag, so this may be
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a replacement for those concerned by it. The plugin detects if a workshop with a
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2012-09-14 04:48:46 -06:00
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certain name is in the raws used by the current world, and provides the necessary
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behavior. See hack/raw/*_steam_engine.txt for the necessary raw definitions.
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2012-09-17 14:24:59 -06:00
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Note: Stuff like animal treadmills might be more period, but absolutely can't be
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done with tools dfhack has access to.
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2012-09-14 04:48:46 -06:00
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New Power Meter plugin:
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When activated, implements a pressure plate modification that detects power in gear
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boxes built on the four adjacent N/S/W/E tiles. The gui/power-meter script implements
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2012-09-17 14:24:59 -06:00
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the necessary build configuration UI.
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2012-09-17 04:59:59 -06:00
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New Siege Engine plugin:
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2012-09-14 04:48:46 -06:00
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When enabled and configured via gui/siege-engine, allows aiming siege engines
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2012-09-17 14:24:59 -06:00
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at a designated rectangular area with 360 degree fire range and across Z levels;
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this works by rewriting the projectile trajectory immediately after it appears.
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2012-09-17 04:59:59 -06:00
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Also supports loading catapults with non-boulder projectiles, taking from a stockpile,
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and restricting operator skill range like with ordinary workshops.
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2012-09-17 14:24:59 -06:00
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Disclaimer: not in any way to undermine the future siege update from Toady, but
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the aiming logic of existing engines hasn't been updated since 2D, and is almost
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useless above ground :(. Again, things like making siegers bring their own engines
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is totally out of the scope of dfhack and can only be done by Toady.
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2012-09-17 11:15:51 -06:00
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New Add Spatter plugin:
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Detects reactions with certain names in the raws, and changes them from adding
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improvements to adding item contaminants. This allows directly covering items
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with poisons. The added spatters are immune both to water and 'clean items'.
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2012-09-17 14:24:59 -06:00
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Intended to give some use to all those giant cave spider poison barrels brought
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by the caravans.
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2012-09-14 04:48:46 -06:00
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