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local _ENV = mkmodule ( ' plugins.dfusion.adv_tools ' )
local dfu = require ( " plugins.dfusion " )
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local tools = require ( " plugins.dfusion.tools " )
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menu = dfu.SimpleMenu ( )
function Reincarnate ( trg_unit , swap_soul ) --only for adventurer i guess
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if swap_soul == nil then
swap_soul = true
end
local adv = trg_unit or df.global . world.units . active [ 0 ]
if adv.flags1 . dead == false then
qerror ( " You are not dead (yet)! " )
end
local hist_fig = dfhack.units . getNemesis ( adv ) . figure
if hist_fig == nil then
qerror ( " No historical figure for adventurer... " )
end
local events = df.global . world.history . events
local trg_hist_fig
for i =# events - 1 , 0 , - 1 do -- reverse search because almost always it will be last entry
if df.history_event_hist_figure_diedst : is_instance ( events [ i ] ) then
--print("is instance:"..i)
if events [ i ] . victim_hf == hist_fig.id then
--print("Is same id:"..i)
trg_hist_fig = events [ i ] . slayer_hf
if trg_hist_fig then
trg_hist_fig = df.historical_figure . find ( trg_hist_fig )
end
break
end
end
end
if trg_hist_fig == nil then
qerror ( " Slayer not found " )
end
local trg_unit = trg_hist_fig.unit_id
if trg_unit == nil then
qerror ( " Unit id not found! " )
end
local trg_unit_final = df.unit . find ( trg_unit )
change_adv ( trg_unit_final )
if swap_soul then --actually add a soul...
t_soul = adv.status . current_soul
adv.status . current_soul = df.NULL
adv.status . souls : resize ( 0 )
trg_unit_final.status . current_soul = t_soul
trg_unit_final.status . souls : insert ( # trg_unit_final.status . souls , t_soul )
end
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end
menu : add ( " Reincarnate " , Reincarnate , { { df.unit , " optional " } } ) -- bool, optional
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function change_adv ( unit , nemesis )
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if nemesis == nil then
nemesis = true --default value is nemesis switch too.
end
if unit == nil then
unit = dfhack.gui . getSelectedUnit ( ) --getCreatureAtPointer()
end
if unit == nil then
error ( " Invalid unit! " )
end
local other = df.global . world.units . active
local unit_indx
for k , v in pairs ( other ) do
if v == unit then
unit_indx = k
break
end
end
if unit_indx == nil then
error ( " Unit not found in array?! " ) --should not happen
end
other [ unit_indx ] = other [ 0 ]
other [ 0 ] = unit
if nemesis then --basicly copied from advtools plugin...
local nem = dfhack.units . getNemesis ( unit )
local other_nem = dfhack.units . getNemesis ( other [ unit_indx ] )
if other_nem then
other_nem.flags [ 0 ] = false
other_nem.flags [ 1 ] = true
end
if nem then
nem.flags [ 0 ] = true
nem.flags [ 2 ] = true
for k , v in pairs ( df.global . world.nemesis . all ) do
if v.id == nem.id then
df.global . ui_advmode.player_id = k
end
end
else
qerror ( " Current unit does not have nemesis record, further working not guaranteed " )
end
end
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end
menu : add ( " Change adventurer " , change_adv )
function log_pos ( )
local adv = df.global . world.units . active [ 0 ]
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local wmap = df.global . world.map
local sub_pos = { x = adv.pos . x , y = adv.pos . y , z = adv.pos . z }
local region_pos = { x = wmap.region_x , y = wmap.region_y , z = wmap.region_z }
local pos = { x = sub_pos.x + region_pos.x * 48 , y = sub_pos.y + region_pos.y * 48 , z = sub_pos.z + region_pos.z }
local state
if adv.flags1 . dead then
state = " dead "
else
state = " live n kicking "
end
local message = string.format ( " %s %s at pos={%d,%d,%d} region={%d,%d,%d} " , dfhack.TranslateName ( adv.name ) , state , pos.x , pos.y , pos.z , region_pos.x , region_pos.y , region_pos.z )
print ( message )
local path = " deaths_ " .. df.global . world.cur_savegame . save_dir .. " .txt "
local f = io.open ( path , " a " )
f : write ( message )
f : close ( )
end
menu : add ( " Log adventurers position " , log_pos )
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function addSite ( x , y , rgn_max_x , rgn_min_x , rgn_max_y , rgn_min_y , civ_id , name , sitetype )
if x == nil or y == nil then
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x = ( df.global . world.map . region_x + 1 ) / 16
y = ( df.global . world.map . region_y + 1 ) / 16
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end
if name == nil then
name = dfhack.lineedit ( " Site name: " ) or " Hacked site "
end
if sitetype == nil then
sitetype = tonumber ( dfhack.lineedit ( " Site type (numeric): " ) ) or 7
end
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rgn_max_x = rgn_max_x or ( df.global . world.map . region_x + 1 ) % 16
rgn_max_y = rgn_max_y or ( df.global . world.map . region_y + 1 ) % 16
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rgn_min_y = rgn_min_y or rgn_max_y
rgn_min_x = rgn_min_x or rgn_max_x
print ( " Region: " , rgn_max_x , rgn_min_x , rgn_max_y , rgn_min_y )
--[=[
< angavrilov > global = pos * 16 + rgn
< angavrilov > BUT
< angavrilov > for cities global is usually 17 x17 , i.e . max size
< angavrilov > while rgn designates a small bit in the middle
< angavrilov > for stuff like forts that formula holds exactly
] = ] --
local wd = df.global . world.world_data
local nsite = df.world_site : new ( )
nsite.name . first_name = name
nsite.name . has_name = true
nsite.pos : assign { x = x , y = y }
nsite.rgn_max_x = rgn_max_x
nsite.rgn_min_x = rgn_min_x
nsite.rgn_min_y = rgn_min_y
nsite.rgn_max_y = rgn_max_y
nsite.global_max_x = nsite.pos . x * 16 + nsite.rgn_max_x
nsite.global_min_x = nsite.pos . x * 16 + nsite.rgn_min_x
nsite.global_max_y = nsite.pos . y * 16 + nsite.rgn_max_y
nsite.global_min_y = nsite.pos . y * 16 + nsite.rgn_min_y
nsite.id = wd.next_site_id
nsite.civ_id = civ_id or - 1
nsite.cur_owner_id = civ_id or - 1
nsite.type = sitetype --lair = 7
nsite.flags : resize ( 23 )
--nsite.flags[4]=true
--nsite.flags[5]=true
--nsite.flags[6]=true
nsite.index =# wd.sites + 1
wd.sites : insert ( " # " , nsite )
wd.next_site_id = wd.next_site_id + 1
--might not be needed...
--[[local unk130=df.world_site_unk130:new()
unk130.index =# wd.site_unk130 + 1
wd.site_unk130 : insert ( " # " , unk130 )
--wd.next_site_unk136_id=wd.next_site_unk136_id+1--]]
return nsite
end
menu : add ( " Create site at current location " , addSite )
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return _ENV