dfhack/plugins/lua/dfusion/adv_tools.lua

117 lines
3.3 KiB
Lua

local _ENV = mkmodule('plugins.dfusion.adv_tools')
local dfu=require("plugins.dfusion")
menu=dfu.SimpleMenu()
function Reincarnate(trg_unit,swap_soul) --only for adventurer i guess
if swap_soul==nil then
swap_soul=true
end
local adv=trg_unit or df.global.world.units.active[0]
if adv.flags1.dead==false then
qerror("You are not dead (yet)!")
end
local hist_fig=getNemesis(adv).figure
if hist_fig==nil then
qerror("No historical figure for adventurer...")
end
local events=df.global.world.history.events
local trg_hist_fig
for i=#events-1,0,-1 do -- reverse search because almost always it will be last entry
if df.history_event_hist_figure_diedst:is_instance(events[i]) then
--print("is instance:"..i)
if events[i].victim==hist_fig.id then
--print("Is same id:"..i)
trg_hist_fig=events[i].slayer
if trg_hist_fig then
trg_hist_fig=df.historical_figure.find(trg_hist_fig)
end
break
end
end
end
if trg_hist_fig ==nil then
qerror("Slayer not found")
end
local trg_unit=trg_hist_fig.unit_id
if trg_unit==nil then
qerror("Unit id not found!")
end
local trg_unit_final=df.unit.find(trg_unit)
tools.change_adv(trg_unit_final)
if swap_soul then --actually add a soul...
t_soul=adv.status.current_soul
adv.status.current_soul=df.NULL
adv.status.souls:resize(0)
trg_unit_final.status.current_soul=t_soul
trg_unit_final.status.souls:insert(#trg_unit_final.status.souls,t_soul)
end
end
menu:add("Reincarnate",Reincarnate,{{df.unit,"optional"}})-- bool, optional
function change_adv(unit,nemesis)
if nemesis==nil then
nemesis=true --default value is nemesis switch too.
end
if unit==nil then
unit=getCreatureAtPointer()
end
if unit==nil then
error("Invalid unit!")
end
local other=df.global.world.units.active
local unit_indx
for k,v in pairs(other) do
if v==unit then
unit_indx=k
break
end
end
if unit_indx==nil then
error("Unit not found in array?!") --should not happen
end
other[unit_indx]=other[0]
other[0]=unit
if nemesis then --basicly copied from advtools plugin...
local nem=getNemesis(unit)
local other_nem=getNemesis(other[unit_indx])
if other_nem then
other_nem.flags[0]=false
other_nem.flags[1]=true
end
if nem then
nem.flags[0]=true
nem.flags[2]=true
for k,v in pairs(df.global.world.nemesis.all) do
if v.id==nem.id then
df.global.ui_advmode.player_id=k
end
end
else
qerror("Current unit does not have nemesis record, further working not guaranteed")
end
end
end
menu:add("Change adventurer",change_adv)
function log_pos()
local adv=df.global.world.units.active[0]
local wmap=df.global.world.map
local sub_pos={x=adv.pos.x,y=adv.pos.y,z=adv.pos.z}
local region_pos={x=wmap.region_x,y=wmap.region_y,z=wmap.region_z}
local pos={x=sub_pos.x+region_pos.x*48,y=sub_pos.y+region_pos.y*48,z=sub_pos.z+region_pos.z}
local state
if adv.flags1.dead then
state="dead"
else
state="live n kicking"
end
local message=string.format("%s %s at pos={%d,%d,%d} region={%d,%d,%d}",dfhack.TranslateName(adv.name),state,pos.x,pos.y,pos.z,region_pos.x,region_pos.y,region_pos.z)
print(message)
local path="deaths_"..df.global.world.cur_savegame.save_dir..".txt"
local f=io.open(path,"a")
f:write(message)
f:close()
end
menu:add("Log adventurers position",log_pos)
return _ENV