2022-07-10 00:01:46 -06:00
|
|
|
siege-engine
|
|
|
|
============
|
sync tags spreadsheet to git
spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -
fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
if ($idx == "TRUE") {
if (hastag == 1) {printf(", ")}
printf("`tag/%s`", tagname)
hastag = 1
}
}
{
printf("%s", "**Tags:** ")
hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")
printf("\n")
}
'
2022-08-05 18:55:33 -06:00
|
|
|
**Tags:** `tag/fort`, `tag/mod`, `tag/buildings`
|
2022-07-31 14:28:55 -06:00
|
|
|
|
|
|
|
Extend the functionality and usability of siege engines. Siege engines in DF
|
|
|
|
haven't been updated since the game was 2D, and can only aim in four
|
|
|
|
directions. To make them useful above-ground, this plugin allows you to:
|
2022-07-10 00:01:46 -06:00
|
|
|
|
|
|
|
* link siege engines to stockpiles
|
|
|
|
* restrict operator skill levels (like workshops)
|
|
|
|
* load any object into a catapult, not just stones
|
|
|
|
* aim at a rectangular area in any direction, and across Z-levels
|
|
|
|
|
2022-07-31 14:28:55 -06:00
|
|
|
Usage::
|
|
|
|
|
|
|
|
enable siege-engine
|
|
|
|
|
|
|
|
You can use the new features by selecting a built siege engine and running
|
|
|
|
`gui/siege-engine`.
|