2022-07-10 00:01:46 -06:00
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rendermax
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=========
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sync tags spreadsheet to git
spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -
fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
if ($idx == "TRUE") {
if (hastag == 1) {printf(", ")}
printf("`tag/%s`", tagname)
hastag = 1
}
}
{
printf("%s", "**Tags:** ")
hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")
printf("\n")
}
'
2022-08-05 18:55:33 -06:00
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**Tags:** `tag/adventure`, `tag/fort`, `tag/mod`
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2022-07-29 17:31:37 -06:00
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:dfhack-keybind:`rendermax`
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2022-07-10 00:01:46 -06:00
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2022-07-29 17:31:37 -06:00
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Modify the map lighting. This plugin provides a collection of OpenGL lighting
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filters that affect how the map is drawn to the screen.
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2022-07-10 00:01:46 -06:00
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2022-07-29 17:31:37 -06:00
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Usage:
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2022-07-10 00:01:46 -06:00
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2022-07-29 17:31:37 -06:00
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``rendermax light``
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Light the map tiles realisitically. Outside tiles are light during the day
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and dark at night. Inside tiles are always dark unless a nearby unit is
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lighting it up, as if they were carrying torches.
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``rendermax light sun <hour>|cycle``
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Set the outside lighting to correspond with the specified day hour (1-24),
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or specify ``cycle`` to have the lighting follow the sun (which is the
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default).
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``rendermax light reload``
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Reload the lighting settings file.
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``rendermax trippy``
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Randomize the color of each tile. Used for fun, or testing.
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``rendermax disable``
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Disable any ``rendermax`` lighting filters that are currently active.
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An image showing lava and dragon breath. Not pictured here: sunlight, shining
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items/plants, materials that color the light etc.
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.. image:: ../images/rendermax.png
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2022-07-29 17:31:37 -06:00
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For better visibility, try changing the black color in palette to non totally
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black. See :forums:`128487` for more info.
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