2022-07-10 00:01:46 -06:00
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generated-creature-renamer
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==========================
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sync tags spreadsheet to git
spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -
fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
if ($idx == "TRUE") {
if (hastag == 1) {printf(", ")}
printf("`tag/%s`", tagname)
hastag = 1
}
}
{
printf("%s", "**Tags:** ")
hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")
printf("\n")
}
'
2022-08-05 18:55:33 -06:00
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**Tags:** `tag/adventure`, `tag/fort`, `tag/legends`, `tag/units`
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2022-07-25 17:54:28 -06:00
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:dfhack-keybind:`list-generated`
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:dfhack-keybind:`save-generated-raws`
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2022-07-10 00:01:46 -06:00
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2022-07-25 17:54:28 -06:00
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Automatically renames generated creatures. Now, forgotten beasts, titans,
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necromancer experiments, etc. will have raw token names that match the
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description given in-game instead of unreadable generated strings.
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2022-07-10 00:01:46 -06:00
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2022-07-25 17:54:28 -06:00
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Usage:
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2022-07-10 00:01:46 -06:00
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2022-07-25 17:54:28 -06:00
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``enable generated-creature-renamer``
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Rename generated creatures when a world is loaded.
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``list-generated [detailed]``
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List the token names of all generated creatures in the loaded save. If
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``detailed`` is specified, then also show the accompanying description.
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``save-generated-raws``
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Save a sample creature graphics file in the Dwarf Fortress root directory to
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use as a start for making a graphics set for generated creatures using the
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new names that they get with this plugin.
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The new names are saved with the world.
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