2022-07-10 00:01:46 -06:00
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diggingInvaders
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===============
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sync tags spreadsheet to git
spreadsheet - https://docs.google.com/spreadsheets/d/1hiDlo8M_bB_1jE-5HRs2RrrA_VZ4cRu9VXaTctX_nwk/edit#gid=170388995
sync command - for fname in *rst; do name=$(echo $fname | sed 's/[.]rst//'); tagline=$(egrep ",$name," ~/Downloads/DFHack\ taxonomy\ -\ Tool\ tags.csv | ~/Downloads/csvtotags.sh); sed -ri "s;[*]*Tags:.*;$tagline;" $fname; done
contents of csvtotags.sh -
fgrep . | sed -r 's/^[^,]+,([^,]+),[^.]+[.]"?,/\1,/' | awk -F, '
function tag(idx, tagname) {
if ($idx == "TRUE") {
if (hastag == 1) {printf(", ")}
printf("`tag/%s`", tagname)
hastag = 1
}
}
{
printf("%s", "**Tags:** ")
hastag = 0
tag(2, "adventure")
tag(3, "fort")
tag(4, "legends")
tag(5, "embark")
tag(6, "system")
tag(7, "dev")
tag(8, "auto")
tag(9, "productivity")
tag(10, "inspection")
tag(11, "design")
tag(12, "quickfort")
tag(13, "interface")
tag(14, "fps")
tag(15, "fix")
tag(16, "mod")
tag(17, "armok")
tag(18, "animals")
tag(19, "buildings")
tag(20, "items")
tag(21, "jobs")
tag(22, "map")
tag(23, "labors")
tag(24, "units")
tag(25, "stockpiles")
tag(26, "trees")
printf("\n")
}
'
2022-08-05 18:55:33 -06:00
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**Tags:** `tag/fort`, `tag/mod`, `tag/map`
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2022-07-24 21:12:04 -06:00
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:dfhack-keybind:`diggingInvaders`
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:index:`Invaders dig and destroy to get to your dwarves.
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<diggingInvaders; Invaders dig and destroy to get to your dwarves.>`
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Usage:
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``enable diggingInvaders``
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Enable the plugin.
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``diggingInvaders add <race>``
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Register the specified race as a digging invader.
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``diggingInvaders remove <race>``
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Unregisters the specified race as a digging invader.
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``diggingInvaders now``
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Makes invaders try to dig now (if the plugin is enabled).
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``diggingInvaders clear``
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Clears the registry of digging invader races.
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``diggingInvaders edgesPerTick <n>``
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Makes the pathfinding algorithm work on at most n edges per tick. Set to 0
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or lower to make it unlimited.
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``diggingInvaders setCost <race> <action> <n>``
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Set the pathing cost per tile for a particular action. This determines what
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invaders consider to be the shortest path to their target.
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``diggingInvaders setDelay <race> <action> <n>``
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Set the time cost (in ticks) for performing a particular action. This
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determines how long it takes for invaders to get to their target.
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Note that the race is case-sensitive. You can get a list of races for your world
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with this command::
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devel/query --table df.global.world.raws.creatures.all --search creature_id --maxdepth 1 --maxlength 5000
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but in general, the race is what you'd expect, just capitalized (e.g. ``GOBLIN``
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or ``ELF``).
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Actions:
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2022-07-24 21:59:24 -06:00
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2022-07-24 21:12:04 -06:00
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``walk``
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Default cost: 1, default delay: 0. This is the base cost for the pathing
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algorithm.
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``destroyBuilding``
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Default cost: 2, default delay: 1,000,
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``dig``
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Default cost: 10,000, default delay: 1,000. This is for digging soil or
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natural stone.
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``destroyRoughConstruction``
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Default cost: 1,000, default delay: 1,000. This is for destroying
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constructions made from boulders.
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``destroySmoothConstruction``
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Default cost: 100, default delay: 100. This is for destroying constructions
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made from blocks or bars.
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Example
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-------
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``diggingInvaders add GOBLIN``
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Registers members of the GOBLIN race as a digging invader.
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