dfhack/examples/spatterdump.cpp

229 lines
6.2 KiB
C++

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// Just show some position data
#include <iostream>
#include <iomanip>
#include <climits>
#include <integers.h>
#include <vector>
#include <sstream>
#include <ctime>
#include <cstdio>
using namespace std;
#include <DFTypes.h>
#include <DFHackAPI.h>
#include <DFProcess.h>
#include <DFMemInfo.h>
#include <DFVector.h>
#include <DFTypes.h>
#include <modules/Vegetation.h>
#include <modules/Materials.h>
#include <modules/Position.h>
#include <modules/Maps.h>
#include "miscutils.h"
using namespace DFHack;
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void PrintSplatterType (int16_t mat1, int32_t mat2, vector<t_matgloss> creature_types)
{
switch (mat1)
{
case 0:
cout <<"Rock";
break;
case 1:
cout <<"Amber";
break;
case 2:
cout <<"Coral";
break;
case 3:
cout <<"Green Glass";
break;
case 4:
cout <<"Clear Glass";
break;
case 5:
cout <<"Crystal Glass";
break;
case 6:
cout <<"Ice";
break;
case 7:
cout <<"Coal";
break;
case 8:
cout <<"Potash";
break;
case 9:
cout <<"Ash";
break;
case 10:
cout <<"Pearlash";
break;
case 11:
cout <<"Lye";
break;
case 12:
cout <<"Mud";
break;
case 13:
cout <<"Vomit";
break;
case 14:
cout <<"Salt";
break;
case 15:
cout <<"Filth";
break;
case 16:
cout <<"Frozen? Filth";
break;
case 18:
cout <<"Grime";
break;
case 0xF2:
cout << "Very Specific Blood (references a named creature)";
break;
case 0x2A:
case 0x2B:
if(mat2 != -1)
{
cout << creature_types[mat2].id << " ";
}
cout<<"Blood";
break;
default:
cout <<"Unknown";
break;
}
}
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char shades[10] = {'#','$','O','=','+','|','-','^','.',' '};
int main (int numargs, const char ** args)
{
uint32_t addr;
uint32_t x_max,y_max,z_max;
vector<t_vein> veinVector;
vector<t_frozenliquidvein> IceVeinVector;
vector<t_spattervein> splatter;
DFHack::API DF("Memory.xml");
try
{
DF.Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
DFHack::Maps *Maps =DF.getMaps();
DFHack::Position *Pos =DF.getPosition();
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DFHack::Materials *Mats =DF.getMaterials();
vector<t_matgloss> creature_types;
Mats->ReadCreatureTypes(creature_types);
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// init the map
if(!Maps->Start())
{
cerr << "Can't init map." << endl;
#ifndef LINUX_BUILD
cin.ignore();
#endif
return 1;
}
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int32_t cx, cy, cz;
Maps->getSize(x_max,y_max,z_max);
Pos->getCursorCoords(cx,cy,cz);
if(cx == -30000)
{
// walk the map
for(uint32_t x = 0; x< x_max;x++) for(uint32_t y = 0; y< y_max;y++) for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->isValidBlock(x,y,z))
{
// look for splater veins
Maps->ReadVeins(x,y,z,veinVector,IceVeinVector,splatter);
if(splatter.size())
{
printf("Block %d/%d/%d\n",x,y,z);
for(int i = 0; i < splatter.size(); i++)
{
printf("Splatter %d\nmat1: %d\nunknown: %d\nmat2: %d\nmat3: %d\n",i,splatter[i].mat1,splatter[i].unk1,splatter[i].mat2,splatter[i].mat3);
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PrintSplatterType(splatter[i].mat1,splatter[i].mat2,creature_types);
cout << endl;
printf("Address 0x%08x\n",splatter[i].address_of);
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for(uint32_t yyy = 0; yyy < 16; yyy++)
{
cout << "|";
for(uint32_t xxx = 0; xxx < 16; xxx++)
{
uint8_t intensity = splatter[i].intensity[xxx][yyy];
cout << shades[9 - (intensity / 28)];
}
cout << "|" << endl;
}
hexdump(DF, splatter[i].address_of,20);
cout << endl;
}
}
}
}
}
else
{
uint32_t bx,by,bz;
bx = cx / 16;
by = cy / 16;
bz = cz;
// look for splater veins
Maps->ReadVeins(bx,by,bz,veinVector,IceVeinVector,splatter);
if(splatter.size())
{
printf("Block %d/%d/%d\n",bx,by,bz);
for(int i = 0; i < splatter.size(); i++)
{
printf("Splatter %d\nmat1: %d\nunknown: %d\nmat2: %d\nmat3: %d\n",i,splatter[i].mat1,splatter[i].unk1,splatter[i].mat2,splatter[i].mat3);
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PrintSplatterType(splatter[i].mat1,splatter[i].mat2,creature_types);
cout << endl;
printf("Address 0x%08x\n",splatter[i].address_of);
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for(uint32_t y = 0; y < 16; y++)
{
cout << "|";
for(uint32_t x = 0; x < 16; x++)
{
uint8_t intensity = splatter[i].intensity[x][y];
if(intensity)
{
cout << "#";
}
else
{
cout << " ";
}
}
cout << "|" << endl;
}
hexdump(DF, splatter[i].address_of,20);
cout << endl;
}
}
}
#ifndef LINUX_BUILD
cout << "Done. Press any key to continue" << endl;
cin.ignore();
#endif
return 0;
}