dfhack/plugins/reveal.cpp

97 lines
2.8 KiB
C++

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#include <stdint.h>
#include <iostream>
#include <map>
#include <vector>
#include <dfhack/Core.h>
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#include <dfhack/Console.h>
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#include <dfhack/Export.h>
#include <dfhack/modules/Maps.h>
#include <dfhack/modules/World.h>
DFhackCExport const char * plugin_name ( void )
{
return "reveal";
}
struct hideblock
{
uint32_t x;
uint32_t y;
uint32_t z;
uint8_t hiddens [16][16];
};
DFhackCExport int plugin_run (DFHack::Core * c)
{
c->Suspend();
DFHack::Maps *Maps =c->getMaps();
DFHack::World *World =c->getWorld();
// init the map
if(!Maps->Start())
{
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dfout << "Can't init map." << std::endl;
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c->Resume();
return 1;
}
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dfout << "Revealing, please wait..." << std::endl;
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uint32_t x_max, y_max, z_max;
DFHack::designations40d designations;
Maps->getSize(x_max,y_max,z_max);
std::vector <hideblock> hidesaved;
for(uint32_t x = 0; x< x_max;x++)
{
for(uint32_t y = 0; y< y_max;y++)
{
for(uint32_t z = 0; z< z_max;z++)
{
if(Maps->isValidBlock(x,y,z))
{
hideblock hb;
hb.x = x;
hb.y = y;
hb.z = z;
// read block designations
Maps->ReadDesignations(x,y,z, &designations);
// change the hidden flag to 0
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
hb.hiddens[i][j] = designations[i][j].bits.hidden;
designations[i][j].bits.hidden = 0;
}
hidesaved.push_back(hb);
// write the designations back
Maps->WriteDesignations(x,y,z, &designations);
}
}
}
}
World->SetPauseState(true);
c->Resume();
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dfout << "Map revealed. The game has been paused for you." << std::endl;
dfout << "Unpausing can unleash the forces of hell!" << std::endl;
dfout << "Saving will make this state permanent. Don't do it." << std::endl << std::endl;
dfout << "Press any key to unreveal." << std::endl;
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std::cin.ignore();
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dfout << "Unrevealing... please wait." << std::endl;
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// FIXME: do some consistency checks here!
c->Suspend();
Maps = c->getMaps();
Maps->Start();
for(size_t i = 0; i < hidesaved.size();i++)
{
hideblock & hb = hidesaved[i];
Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations);
for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
{
designations[i][j].bits.hidden = hb.hiddens[i][j];
}
Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations);
}
c->Resume();
return 0;
}