96 lines
2.8 KiB
C++
96 lines
2.8 KiB
C++
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#include <stdint.h>
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#include <iostream>
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#include <map>
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#include <vector>
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#include <dfhack/Core.h>
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#include <dfhack/Export.h>
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#include <dfhack/modules/Maps.h>
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#include <dfhack/modules/World.h>
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DFhackCExport const char * plugin_name ( void )
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{
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return "reveal";
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}
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struct hideblock
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{
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uint32_t x;
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uint32_t y;
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uint32_t z;
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uint8_t hiddens [16][16];
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};
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DFhackCExport int plugin_run (DFHack::Core * c)
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{
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c->Suspend();
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DFHack::Maps *Maps =c->getMaps();
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DFHack::World *World =c->getWorld();
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// init the map
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if(!Maps->Start())
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{
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std::cerr << "Can't init map." << std::endl;
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c->Resume();
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return 1;
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}
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std::cout << "Revealing, please wait..." << std::endl;
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uint32_t x_max, y_max, z_max;
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DFHack::designations40d designations;
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Maps->getSize(x_max,y_max,z_max);
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std::vector <hideblock> hidesaved;
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for(uint32_t x = 0; x< x_max;x++)
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{
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for(uint32_t y = 0; y< y_max;y++)
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{
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for(uint32_t z = 0; z< z_max;z++)
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{
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if(Maps->isValidBlock(x,y,z))
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{
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hideblock hb;
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hb.x = x;
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hb.y = y;
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hb.z = z;
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// read block designations
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Maps->ReadDesignations(x,y,z, &designations);
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// change the hidden flag to 0
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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hb.hiddens[i][j] = designations[i][j].bits.hidden;
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designations[i][j].bits.hidden = 0;
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}
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hidesaved.push_back(hb);
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// write the designations back
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Maps->WriteDesignations(x,y,z, &designations);
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}
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}
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}
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}
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World->SetPauseState(true);
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c->Resume();
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std::cout << "Map revealed. The game has been paused for you." << std::endl;
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std::cout << "Unpausing can unleash the forces of hell!" << std::endl;
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std::cout << "Saving will make this state permanent. Don't do it." << std::endl << std::endl;
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std::cout << "Press any key to unreveal." << std::endl;
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std::cin.ignore();
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std::cout << "Unrevealing... please wait." << std::endl;
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// FIXME: do some consistency checks here!
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c->Suspend();
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Maps = c->getMaps();
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Maps->Start();
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for(size_t i = 0; i < hidesaved.size();i++)
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{
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hideblock & hb = hidesaved[i];
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Maps->ReadDesignations(hb.x,hb.y,hb.z, &designations);
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for (uint32_t i = 0; i < 16;i++) for (uint32_t j = 0; j < 16;j++)
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{
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designations[i][j].bits.hidden = hb.hiddens[i][j];
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}
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Maps->WriteDesignations(hb.x,hb.y,hb.z, &designations);
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}
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c->Resume();
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return 0;
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}
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