2009-09-13 18:02:46 -06:00
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Introduction
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------------
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DFHack is a Dwarf Fortress memory access library and a set of basic tools using this library.
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The library is a work in progress, so things might change as more tools are written for it.
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2009-09-14 14:02:16 -06:00
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It is an attempt to unite the various ways tools access DF memory and allow for easier development
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of new tools.
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2009-09-13 18:02:46 -06:00
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Getting DFHack
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----------------
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2009-09-14 14:02:16 -06:00
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You can get the code at DFHack's sourceforge site:
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2009-09-13 18:02:46 -06:00
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https://sourceforge.net/projects/dfhack/
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* subversion access:
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svn co https://dfhack.svn.sourceforge.net/svnroot/dfhack/trunk dfhack
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2009-09-14 14:02:16 -06:00
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Compatibility
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-------------
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DFHack works on Windows XP, Vista, 7 or any modern Linux distribution.
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Windows 2000 is currently *not supported* due to missing OS functionality. If you know how
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to easily suspend processes, you can fix it :)
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OSX is also not supported due to lack of developers with a Mac.
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Currently supported Dwarf Fortress versions:
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* Windows
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40d
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40d9 - 40d16
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* Linux
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40d9 - 40d16
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2009-09-13 18:02:46 -06:00
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Using the library
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-----------------
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The library is compilable under Linux with GCC and under Windows with MinGW32 compiler.
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It is using the cmake build system. See COMPILE for details.
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2009-09-13 18:02:46 -06:00
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2009-09-14 14:02:16 -06:00
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DFHack is using the zlib/libpng license. This makes it easy to link to it, use it in-source
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or add your own extensions. Contributing back to the dfhack repository is welcome and the right
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thing to do :)
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2009-09-13 18:02:46 -06:00
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2009-09-14 14:02:16 -06:00
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At the time of writing there's no API reference or documentation. The code does have a lot
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of comments though.
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2009-09-13 18:02:46 -06:00
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2009-09-14 14:02:16 -06:00
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Main part of the API is in SimpleAPI.h and should be easy to grasp.
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You might also have to include a few other files:
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* DFTypes.h
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defines many of the used data structures
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* DFTileTypes.h
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functions for translating map tile type values to useful properties (wall, flooer, etc.)
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* DFMemAccess.h, together with at least ProcessManager.h
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manual access to memory reading and writing functions.
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2009-09-13 18:02:46 -06:00
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Tools
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-----
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All the DFHack tools are terminal programs. This might seem strange to Windows users,
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but they are meant mostly as examples for developers. Still, they can be useful and
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are cross-platform just like the library itself.
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2009-09-14 15:34:47 -06:00
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!! On Windows, make sure your game is paused before using any of these !!
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2009-09-13 18:02:46 -06:00
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* expbench - just exports the map 1000 times over. Meant to test how fast the
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DFHack<->DF interface is. This can take 3-30+ seconds, depending on
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your system and the size of the map.
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2009-09-13 18:02:46 -06:00
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* reveal - plain old reveal tool. Demonstrates writing map data back to DF.
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* prospector - scans the map for minerals. by default it only scans only visible veins.
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You can make it show hidden things with '-a' and base rock and soil layers
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with '-b'. These can be combined ('-ab')
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2009-09-14 14:02:16 -06:00
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2009-09-13 18:02:46 -06:00
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* cleanmap - cleans mud, vomit, snow and all kinds of bloody mess from the map. It will
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clean your irrigated farms too, so consider yourself warned.
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Memory offset definitions
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-------------------------
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The file with memory offset definitions used by dfhack can be found in the output folder.
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It uses XML as the base format.
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It allows entry versioning and basing newer entries on older ones. These newer versions
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only have to specify the values that are different or a single 'rebase' value that is then
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used as an offset for all the addresses or object identifiers.
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This makes it possible to track the small d## releases pretty quickly.
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~ EOF ~
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