2009-09-13 18:02:46 -06:00
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# don't use this file directly. use the one in the root folder of the project
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# this is required to ensure we use the right configuration for the system.
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IF(UNIX)
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add_definitions(-DLINUX_BUILD)
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ENDIF(UNIX)
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# a reveal clone
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2009-10-29 18:56:40 -06:00
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ADD_EXECUTABLE(dfreveal reveal.cpp)
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TARGET_LINK_LIBRARIES(dfreveal dfhack)
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2009-09-13 18:02:46 -06:00
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# prospector - produces a list of available materials and their quantities
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2009-10-29 18:56:40 -06:00
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ADD_EXECUTABLE(dfprospector prospector.cpp)
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TARGET_LINK_LIBRARIES(dfprospector dfhack)
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2009-09-13 18:02:46 -06:00
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# cleanmap - removes mud, snow, blood and similar stuff from a map. farmers beware
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2009-10-29 18:56:40 -06:00
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ADD_EXECUTABLE(dfcleanmap cleanmap.cpp)
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TARGET_LINK_LIBRARIES(dfcleanmap dfhack)
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2009-10-23 04:54:24 -06:00
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2010-02-15 23:21:38 -07:00
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# incrementalsearch - a bit like cheat engine, only DF-specific and very basic
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ADD_EXECUTABLE(dfincremental incrementalsearch.cpp)
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TARGET_LINK_LIBRARIES(dfincremental dfhack)
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2009-11-17 07:52:47 -07:00
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2010-02-06 19:55:54 -07:00
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# bauxite - turn all mechanisms into bauxite mechanisms
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# Author: Alex Legg
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ADD_EXECUTABLE(dfbauxite dfbauxite.cpp)
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TARGET_LINK_LIBRARIES(dfbauxite dfhack)
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2010-02-18 18:13:53 -07:00
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# digger - designate for digging by tile class
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# Author: mizipzor
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ADD_EXECUTABLE(dfdigger digger.cpp)
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TARGET_LINK_LIBRARIES(dfdigger dfhack)
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2010-01-18 09:44:24 -07:00
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# itemdesignator - change some item designations (dump, forbid, on-fire) for all items of a given type and material
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ADD_EXECUTABLE(dfitemdesignator itemdesignator.cpp)
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TARGET_LINK_LIBRARIES(dfitemdesignator dfhack)
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2010-02-18 18:13:53 -07:00
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2009-10-29 18:56:40 -06:00
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IF(UNIX)
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2009-11-05 18:04:17 -07:00
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install(TARGETS
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dfreveal
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dfprospector
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dfcleanmap
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2009-11-14 21:25:00 -07:00
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dfincremental
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2010-02-15 23:21:38 -07:00
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dfbauxite
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dfitemdesignator
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2009-11-05 18:04:17 -07:00
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RUNTIME DESTINATION bin
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)
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2009-10-29 18:56:40 -06:00
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ENDIF(UNIX)
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