dfhack/plugins/deramp.cpp

147 lines
4.8 KiB
C++

// De-ramp. All ramps marked for removal are replaced with given tile (presently, normal floor).
#include <iostream>
#include <vector>
#include <map>
#include <stddef.h>
#include <assert.h>
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#include <string.h>
using namespace std;
#include <DFHack.h>
#include <dfhack/DFTileTypes.h>
#include <dfhack/extra/termutil.h>
int main (void)
{
bool temporary_terminal = TemporaryTerminal();
uint32_t x_max,y_max,z_max;
uint32_t num_blocks = 0;
uint32_t bytes_read = 0;
DFHack::designations40d designations;
DFHack::tiletypes40d tiles;
DFHack::tiletypes40d tilesAbove;
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//DFHack::TileRow *ptile;
int32_t oldT, newT;
bool dirty= false;
int count=0;
int countbad=0;
DFHack::ContextManager DFMgr("Memory.xml");
DFHack::Context *DF = DFMgr.getSingleContext();
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//sanity check
assert( sizeof(designations) == (16*16*sizeof(DFHack::t_designation)) );
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//Init
try
{
DF->Attach();
}
catch (exception& e)
{
cerr << e.what() << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
DFHack::Maps *Mapz = DF->getMaps();
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// init the map
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if (!Mapz->Start())
{
cerr << "Can't init map." << endl;
if(temporary_terminal)
cin.ignore();
return 1;
}
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Mapz->getSize(x_max,y_max,z_max);
uint8_t zeroes [16][16] = {0};
// walk the map
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for (uint32_t x = 0; x< x_max;x++)
{
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for (uint32_t y = 0; y< y_max;y++)
{
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for (uint32_t z = 0; z< z_max;z++)
{
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if (Mapz->isValidBlock(x,y,z))
{
dirty= false;
Mapz->ReadDesignations(x,y,z, &designations);
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Mapz->ReadTileTypes(x,y,z, &tiles);
if (Mapz->isValidBlock(x,y,z+1))
{
Mapz->ReadTileTypes(x,y,z+1, &tilesAbove);
}
else
{
memset(&tilesAbove,0,sizeof(tilesAbove));
}
for (uint32_t ty=0;ty<16;++ty)
{
for (uint32_t tx=0;tx<16;++tx)
{
//Only the remove ramp designation (ignore channel designation, etc)
oldT = tiles[tx][ty];
if ( DFHack::designation_default == designations[tx][ty].bits.dig
&& DFHack::RAMP==DFHack::tileShape(oldT))
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{
//Current tile is a ramp.
//Set current tile, as accurately as can be expected
newT = DFHack::findSimilarTileType(oldT,DFHack::FLOOR);
//If no change, skip it (couldn't find a good tile type)
if ( oldT == newT) continue;
//Set new tile type, clear designation
tiles[tx][ty] = newT;
designations[tx][ty].bits.dig = DFHack::designation_no;
//Check the tile above this one, in case a downward slope needs to be removed.
if ( DFHack::RAMP_TOP == DFHack::tileShape(tilesAbove[tx][ty]) )
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{
tilesAbove[tx][ty] = 32;
}
dirty= true;
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++count;
}
// ramp fixer
else if(DFHack::RAMP!=DFHack::tileShape(oldT) && DFHack::RAMP_TOP == DFHack::tileShape(tilesAbove[tx][ty]))
{
tilesAbove[tx][ty] = 32;
countbad++;
dirty = true;
}
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}
}
//If anything was changed, write it all.
if (dirty)
{
Mapz->WriteDesignations(x,y,z, &designations);
Mapz->WriteTileTypes(x,y,z, &tiles);
if (Mapz->isValidBlock(x,y,z+1))
{
Mapz->WriteTileTypes(x,y,z+1, &tilesAbove);
}
dirty = false;
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}
}
}
}
}
DF->Detach();
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cout << "Found and changed " << count << " tiles." << endl;
cout << "Fixed " << countbad << " bad down ramps." << endl;
if(temporary_terminal)
{
cout << "Done. Press any key to continue" << endl;
cin.ignore();
}
return 0;
}