// De-ramp. All ramps marked for removal are replaced with given tile (presently, normal floor). #include #include #include #include #include #include using namespace std; #include #include #include int main (void) { bool temporary_terminal = TemporaryTerminal(); uint32_t x_max,y_max,z_max; uint32_t num_blocks = 0; uint32_t bytes_read = 0; DFHack::designations40d designations; DFHack::tiletypes40d tiles; DFHack::tiletypes40d tilesAbove; //DFHack::TileRow *ptile; int32_t oldT, newT; bool dirty= false; int count=0; int countbad=0; DFHack::ContextManager DFMgr("Memory.xml"); DFHack::Context *DF = DFMgr.getSingleContext(); //sanity check assert( sizeof(designations) == (16*16*sizeof(DFHack::t_designation)) ); //Init try { DF->Attach(); } catch (exception& e) { cerr << e.what() << endl; if(temporary_terminal) cin.ignore(); return 1; } DFHack::Maps *Mapz = DF->getMaps(); // init the map if (!Mapz->Start()) { cerr << "Can't init map." << endl; if(temporary_terminal) cin.ignore(); return 1; } Mapz->getSize(x_max,y_max,z_max); uint8_t zeroes [16][16] = {0}; // walk the map for (uint32_t x = 0; x< x_max;x++) { for (uint32_t y = 0; y< y_max;y++) { for (uint32_t z = 0; z< z_max;z++) { if (Mapz->isValidBlock(x,y,z)) { dirty= false; Mapz->ReadDesignations(x,y,z, &designations); Mapz->ReadTileTypes(x,y,z, &tiles); if (Mapz->isValidBlock(x,y,z+1)) { Mapz->ReadTileTypes(x,y,z+1, &tilesAbove); } else { memset(&tilesAbove,0,sizeof(tilesAbove)); } for (uint32_t ty=0;ty<16;++ty) { for (uint32_t tx=0;tx<16;++tx) { //Only the remove ramp designation (ignore channel designation, etc) oldT = tiles[tx][ty]; if ( DFHack::designation_default == designations[tx][ty].bits.dig && DFHack::RAMP==DFHack::tileShape(oldT)) { //Current tile is a ramp. //Set current tile, as accurately as can be expected newT = DFHack::findSimilarTileType(oldT,DFHack::FLOOR); //If no change, skip it (couldn't find a good tile type) if ( oldT == newT) continue; //Set new tile type, clear designation tiles[tx][ty] = newT; designations[tx][ty].bits.dig = DFHack::designation_no; //Check the tile above this one, in case a downward slope needs to be removed. if ( DFHack::RAMP_TOP == DFHack::tileShape(tilesAbove[tx][ty]) ) { tilesAbove[tx][ty] = 32; } dirty= true; ++count; } // ramp fixer else if(DFHack::RAMP!=DFHack::tileShape(oldT) && DFHack::RAMP_TOP == DFHack::tileShape(tilesAbove[tx][ty])) { tilesAbove[tx][ty] = 32; countbad++; dirty = true; } } } //If anything was changed, write it all. if (dirty) { Mapz->WriteDesignations(x,y,z, &designations); Mapz->WriteTileTypes(x,y,z, &tiles); if (Mapz->isValidBlock(x,y,z+1)) { Mapz->WriteTileTypes(x,y,z+1, &tilesAbove); } dirty = false; } } } } } DF->Detach(); cout << "Found and changed " << count << " tiles." << endl; cout << "Fixed " << countbad << " bad down ramps." << endl; if(temporary_terminal) { cout << "Done. Press any key to continue" << endl; cin.ignore(); } return 0; }