122 lines
2.5 KiB
Protocol Buffer
122 lines
2.5 KiB
Protocol Buffer
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syntax = "proto2";
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package tm;
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import "division.proto";
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message FieldHwState {
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enum FieldState {
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DISABLED = 0;
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ENABLED = 1;
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AUTO = 2;
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DRIVER = 3;
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TIMEOUT = 4;
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}
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enum FieldCause {
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NONE = 0;
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MATCH_STARTED = 1;
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MATCH_ENDED = 2;
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MATCH_PAUSED = 3;
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MATCH_RESUMED = 4;
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MATCH_ENDED_EARLY = 5;
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MATCH_ABORTED = 6;
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TRANSITIONED = 7;
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}
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optional tm.Field field = 1;
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optional tm.FieldHwState.FieldState state = 2 [default = DISABLED];
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optional tm.FieldHwState.FieldCause cause = 3 [default = NONE];
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}
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message Field {
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optional string name = 1;
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optional int32 id = 2;
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optional int32 fieldSetId = 3;
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}
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message FieldSet {
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enum FieldSetType {
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USER_DEFINED = 1;
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SIDE_CHALLENGE = 2;
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}
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optional string name = 1;
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repeated tm.Field fields = 3;
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optional int32 id = 4;
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optional tm.FieldSet.FieldSetType type = 5 [default = USER_DEFINED];
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}
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message FieldSetList {
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repeated tm.FieldSet fieldSets = 1;
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}
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message MatchTimeSchedEntry {
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enum BlockType {
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TIMER_ONLY = 1;
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AUTONOMOUS = 2;
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DRIVER_CTRL = 3;
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PAUSE = 4;
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}
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optional int32 seconds = 1;
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optional tm.MatchTimeSchedEntry.BlockType type = 2;
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optional string name = 3;
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}
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message MatchTimeSchedList {
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enum MatchType {
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NORMAL = 1;
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AUTO_CHALLENGE = 2;
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DRIVER_CHALLENGE = 3;
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}
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repeated tm.MatchTimeSchedEntry entries = 1;
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optional tm.MatchTimeSchedList.MatchType matchType = 2;
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}
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message FieldTime {
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optional tm.Field field = 1;
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optional tm.MatchTimeSchedList blockList = 2;
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optional int32 currentBlock = 3;
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optional double currentBlockStart = 4;
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optional double currentBlockEnd = 5;
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}
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message AssignedObjectType {
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enum AssignedObjectEnum {
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MATCH = 1;
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SC = 2;
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TIME_OUT = 3;
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}
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}
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message FieldControlTeamStatus {
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enum State {
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READY = 1;
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ERROR = 2;
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NO_CONNECTION = 3;
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}
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enum ErrorCondition {
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NO_FIELD_CONNECTION = 1;
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PARTNER_CONNECTED = 2;
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BAD_RADIO_TYPE = 3;
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NO_RADIO_LINK = 4;
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BAD_CONTROLLER_FW = 5;
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BAD_BRAIN_FW = 6;
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BAD_CONTROLLER_RADIO_FW = 7;
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BAD_BRAIN_RADIO_FW = 8;
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USER_PGM_NOT_RUNNING = 9;
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NOT_COMP_CHANNEL = 10;
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NOT_SMARTFIELD = 11;
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}
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optional tm.FieldControlTeamStatus.State state = 1;
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optional tm.FieldControlTeamStatus.ErrorCondition err = 2;
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optional string details = 3;
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optional string teamNum = 4;
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}
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message FieldControlStatus {
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enum State {
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INVALID = 0;
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INACTIVE = 1;
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ACTIVE = 2;
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}
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optional tm.FieldControlStatus.State state = 1;
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repeated tm.FieldControlTeamStatus teams = 2;
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}
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