spacegame/shader_src/texture.vert

20 lines
414 B
GLSL

#version 450
layout(binding = 0) uniform UniformBufferObject {
mat4 view;
mat4 proj;
} ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTex;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTex;
void main() {
gl_Position = ubo.proj * ubo.view * vec4(inPosition, 1.0);
fragColor = inColor;
fragTex = inTex;
}