spacegame/shader_src/basic.vert

25 lines
497 B
GLSL

#version 450
layout( push_constant ) uniform constants {
mat4 view;
mat4 proj;
} scene;
layout(set = 0, binding = 0) uniform SceneUniform {
mat4 test;
} scene_ubo;
layout(set = 2, binding = 0) uniform ModelUniform {
mat4 model;
} model_ubo;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 0) out vec3 fragColor;
void main() {
gl_Position = scene.proj * scene.view * model_ubo.model * vec4(inPosition, 1.0);
fragColor = inColor;
}