spacegame/shader_src/texture.vert

29 lines
678 B
GLSL

#version 450
#extension GL_EXT_buffer_reference : require
layout(buffer_reference, buffer_reference_align = 16) buffer ObjectBuffer {
mat4 model[];
};
layout( push_constant ) uniform constants {
ObjectBuffer objects;
} scene_pc;
layout(set = 0, binding = 0) uniform SceneUniformBuffer {
mat4 view;
mat4 proj;
} scene;
layout(location = 0) in vec3 inPosition;
layout(location = 1) in vec3 inColor;
layout(location = 2) in vec2 inTex;
layout(location = 0) out vec3 fragColor;
layout(location = 1) out vec2 fragTex;
void main() {
gl_Position = scene.proj * scene.view * scene_pc.objects.model[1] * vec4(inPosition, 1.0);
fragColor = inColor;
fragTex = inTex;
}