|
#version 450
|
|
|
|
layout(location = 0) in vec3 fragColor;
|
|
layout(location = 1) in vec2 fragTex;
|
|
|
|
layout(location = 0) out vec4 outColor;
|
|
layout(set = 1, binding = 0) uniform sampler2D texSamplers[1000];
|
|
|
|
void main() {
|
|
outColor = texture(texSamplers[0], fragTex);
|
|
}
|