spacegame/include/ply.h

60 lines
1.1 KiB
C

#ifndef PLY_H
#define PLY_H
#include <stddef.h>
typedef enum {
PLY_FORMAT_INVALID = -1,
PLY_FORMAT_ASCII,
PLY_FORMAT_LE,
PLY_FORMAT_BE,
} PlyFormatType;
typedef enum {
PLY_HEADER_INVALID = -1,
PLY_HEADER_COMMENT,
PLY_HEADER_END,
PLY_HEADER_ELEMENT,
PLY_HEADER_PROPERTY,
} PlyHeaderType;
typedef enum {
PLY_TYPE_INVALID = -1,
PLY_TYPE_CHAR,
PLY_TYPE_UCHAR,
PLY_TYPE_SHORT,
PLY_TYPE_USHORT,
PLY_TYPE_INT,
PLY_TYPE_UINT,
PLY_TYPE_FLOAT,
PLY_TYPE_DOUBLE,
} PlyPropertyType;
typedef struct PlyPropertyStruct {
char* name;
PlyPropertyType count;
PlyPropertyType element;
void* elements;
void* counts;
struct PlyPropertyStruct* next;
} PlyProperty;
typedef struct PlyElementStruct {
char* name;
int count;
PlyProperty* properties;
struct PlyElementStruct* next;
} PlyElement;
extern const char* const ply_formats[];
extern const char* const ply_header_items[];
extern const char* const ply_type_strings[];
extern const size_t ply_type_sizes[];
PlyElement* ply_load_mesh(char* filename);
void ply_free_mesh(PlyElement* elements_head);
#endif