#include "vulkan/vulkan_core.h" #include #include #include #include #include GPUMemoryType pick_memory(VkPhysicalDeviceMemoryProperties memories, uint32_t filter, VkMemoryPropertyFlags include, VkMemoryPropertyFlags exclude) { for(uint32_t i = 0; i < memories.memoryTypeCount; i++){ if((filter & (1 << i)) && ((include & memories.memoryTypes[i].propertyFlags) == include) && ((exclude & memories.memoryTypes[i].propertyFlags) == 0)) { GPUMemoryType ret = { .flags = memories.memoryTypes[i].propertyFlags, .index = i, }; return ret; } } GPUMemoryType err = { .flags = 0, .index = 0xFFFFFFFF, }; return err; } VkResult gpu_page_allocate(VkDevice device, VkPhysicalDeviceMemoryProperties memories, VkDeviceSize size, uint32_t filter, VkMemoryPropertyFlags include, VkMemoryPropertyFlags exclude, GPUPage** handle) { if(handle == NULL) { return VK_ERROR_VALIDATION_FAILED_EXT; } GPUPage* output = malloc(sizeof(GPUPage)); if(output == NULL) { return VK_ERROR_OUT_OF_HOST_MEMORY; } GPUMemoryChunk* initial_chunk = malloc(sizeof(GPUMemoryChunk)); if(initial_chunk == 0) { free(output); return VK_ERROR_OUT_OF_HOST_MEMORY; } initial_chunk->size = size; initial_chunk->offset = 0; initial_chunk->next = NULL; GPUMemoryType memory_type = pick_memory(memories, filter, include, exclude); if(memory_type.index == 0xFFFFFFFF) { free(initial_chunk); free(output); return VK_ERROR_UNKNOWN; } VkMemoryAllocateInfo allocate_info = { .sType = VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, .allocationSize = size, .memoryTypeIndex = memory_type.index, .pNext = NULL, }; VkDeviceMemory memory = VK_NULL_HANDLE; VkResult result = vkAllocateMemory(device, &allocate_info, 0, &memory); if(result != VK_SUCCESS) { free(initial_chunk); free(output); return result; } if(include & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) { result = vkMapMemory(device, memory, 0, size, 0, &output->ptr); if(result != VK_SUCCESS) { free(initial_chunk); free(output); vkFreeMemory(device, memory, 0); return result; } } else { output->ptr = NULL; } output->memory = memory; output->size = size; output->type = memory_type; output->free = initial_chunk; output->allocated = NULL; *handle = output; return VK_SUCCESS; } void gpu_page_free(VkDevice device, GPUPage* page) { if(page == NULL) { return; } GPUMemoryChunk* cur = page->free; while(cur != NULL) { GPUMemoryChunk* last = cur; cur = cur->next; free(last); } vkFreeMemory(device, page->memory, 0); free(page); } void gpu_add_allocation(GPUPage* page, GPUMemoryChunk* allocation, VkDeviceSize size, GPUMemoryChunk* prev, GPUMemoryChunk* cur) { if(page->allocated == NULL) { page->allocated = allocation; } else { GPUMemoryChunk* alloc_cur = page->allocated; while(alloc_cur->next != NULL) { alloc_cur = alloc_cur->next; } alloc_cur->next = allocation; } if(cur->size == size && prev == NULL) { free(cur); page->free = NULL; } else if(cur->size == size && prev != NULL) { prev->next = cur->next; free(cur); } else if(cur->size > size) { cur->offset += size; cur->size -= size; } } VkResult gpu_new_allocation(GPUPage* page, GPUMemoryChunk** prev, GPUMemoryChunk** cur, GPUMemoryChunk** allocation, VkDeviceSize size) { if(prev == NULL || cur == NULL || allocation == NULL) { return VK_ERROR_VALIDATION_FAILED_EXT; } *cur = page->free; *prev = NULL; // Find a chunk while(*cur != NULL) { if((*cur)->size >= size) { break; } *prev = *cur; *cur = (*cur)->next; } if(*cur == NULL) { return VK_ERROR_OUT_OF_DEVICE_MEMORY; } *allocation = malloc(sizeof(GPUMemoryChunk)); if(*allocation == NULL) { return VK_ERROR_OUT_OF_HOST_MEMORY; } (*allocation)->next = NULL; (*allocation)->size = size; (*allocation)->offset = (*cur)->offset; return VK_SUCCESS; } VkResult gpu_image_malloc(VkDevice device, GPUPage* page, VkImageCreateInfo* info, GPUImage* image) { if(image == NULL || info == NULL || page == NULL) { return VK_ERROR_VALIDATION_FAILED_EXT; } VkResult result = vkCreateImage(device, info, 0, &image->handle); if(result != VK_SUCCESS) { return result; } VkMemoryRequirements requirements; vkGetImageMemoryRequirements(device, image->handle, &requirements); GPUMemoryChunk* cur; GPUMemoryChunk* prev; GPUMemoryChunk* allocation; result = gpu_new_allocation(page, &prev, &cur, &allocation, requirements.size); if(result != VK_SUCCESS) { return result; } result = vkBindImageMemory(device, image->handle, page->memory, cur->offset); if(result != VK_SUCCESS) { return result; } image->page = page; image->memory = allocation; gpu_add_allocation(page, allocation, requirements.size, prev, cur); return VK_SUCCESS; } VkResult gpu_buffer_malloc(VkDevice device, GPUPage* page, VkDeviceSize size, VkBufferUsageFlags usage, GPUBuffer* buffer) { if(buffer == NULL || page == NULL) { return VK_ERROR_VALIDATION_FAILED_EXT; } VkBufferCreateInfo buffer_info = { .sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, .size = size, .usage = usage, .sharingMode = VK_SHARING_MODE_EXCLUSIVE, }; VkResult result = vkCreateBuffer(device, &buffer_info, 0, &buffer->handle); if(result != VK_SUCCESS) { return result; } GPUMemoryChunk* cur; GPUMemoryChunk* prev; GPUMemoryChunk* allocation; result = gpu_new_allocation(page, &prev, &cur, &allocation, size); if(result != VK_SUCCESS) { return result; } result = vkBindBufferMemory(device, buffer->handle, page->memory, cur->offset); if(result != VK_SUCCESS) { return result; } buffer->page = page; buffer->memory = allocation; gpu_add_allocation(page, allocation, size, prev, cur); return VK_SUCCESS; } void gpu_image_free(VkDevice device, GPUImage image) { vkDestroyImage(device, image.handle, 0); gpu_free(image.page, image.memory); } void gpu_buffer_free(VkDevice device, GPUBuffer buffer) { vkDestroyBuffer(device, buffer.handle, 0); gpu_free(buffer.page, buffer.memory); } void gpu_free(GPUPage* page, GPUMemoryChunk* memory) { if(memory == page->allocated) { page->allocated = memory->next; } else { GPUMemoryChunk* cur = page->allocated; while(cur->next != NULL) { if(cur->next == memory) { cur->next = memory->next; break; } cur = cur->next; } if(cur == NULL) { return; } } memory->next = NULL; GPUMemoryChunk* free_cur = page->free; GPUMemoryChunk* free_prev = NULL; while(free_cur != NULL) { if(free_cur->offset > memory->offset) { break; } free_prev = free_cur; free_cur = free_cur->next; } if(free_cur == NULL && free_prev == NULL) { page->free = memory; } else { bool left_cont = false; if (free_prev != NULL) { left_cont = ((free_prev->offset + free_prev->size) == memory->offset); } bool right_cont = false; if (free_cur != NULL) { right_cont = ((memory->offset + memory->size) == free_cur->offset); } fprintf(stderr, "l: %d, r: %d\n", left_cont, right_cont); if(left_cont && right_cont) { free_prev->next = free_cur->next; free_prev->size += free_cur->size; free_prev->size += memory->size; free(free_cur); free(memory); } else if(!left_cont && right_cont) { free_cur->offset -= memory->size; free_cur->size += memory->size; free(memory); } else if(left_cont && !right_cont) { free_prev->size += memory->size; free(memory); } else if(!left_cont && !right_cont) { if(free_cur == NULL) { memory->next = NULL; } else { memory->next = free_cur->next; } if(free_prev == NULL) { memory->next = page->free; page->free = memory; } else { free_prev->next = memory; } } } } void fprintchunks(FILE* out, GPUMemoryChunk* start) { if(start == NULL) { fprintf(out, "Chunks: {}\n"); return; } fprintf(out, "Chunks: {"); GPUMemoryChunk* cur = start; while(cur != NULL) { if(cur->next == NULL) { fprintf(out, "%llu@%llu}", cur->size, cur->offset); } else { fprintf(out, "%llu@%llu, ", cur->size, cur->offset); } cur = cur->next; } fprintf(out, "\n"); }