spacegame/include/ply.h

94 lines
1.6 KiB
C

#ifndef PLY_H
#define PLY_H
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#include <stddef.h>
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#include <cglm/types.h>
#include <stdint.h>
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typedef enum {
PLY_FORMAT_INVALID = -1,
PLY_FORMAT_ASCII,
PLY_FORMAT_LE,
PLY_FORMAT_BE,
} PlyFormatType;
typedef enum {
PLY_HEADER_INVALID = -1,
PLY_HEADER_COMMENT,
PLY_HEADER_END,
PLY_HEADER_ELEMENT,
PLY_HEADER_PROPERTY,
} PlyHeaderType;
typedef enum {
PLY_TYPE_INVALID = -1,
PLY_TYPE_CHAR,
PLY_TYPE_UCHAR,
PLY_TYPE_SHORT,
PLY_TYPE_USHORT,
PLY_TYPE_INT,
PLY_TYPE_UINT,
PLY_TYPE_FLOAT,
PLY_TYPE_DOUBLE,
} PlyPropertyType;
typedef struct PlyPropertyStruct {
char* name;
PlyPropertyType count;
PlyPropertyType element;
void* elements;
void* counts;
struct PlyPropertyStruct* next;
} PlyProperty;
typedef struct PlyElementStruct {
char* name;
int count;
PlyProperty* properties;
struct PlyElementStruct* next;
} PlyElement;
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typedef struct PlyMeshStruct {
uint32_t vertex_count;
vec3* position;
vec4* colour;
vec3* normal;
vec2* uv;
uint32_t index_count;
uint16_t* index;
} PlyMesh;
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typedef struct PlyMappingsStruct {
char* vertex_element;
char* x;
char* y;
char* z;
char* nx;
char* ny;
char* nz;
char* r;
char* g;
char* b;
char* a;
char* u;
char* v;
char* face_element;
char* index;
} PlyMappings;
extern PlyMappings default_ply_mappings;
extern const char* const ply_formats[];
extern const char* const ply_header_items[];
extern const char* const ply_type_strings[];
extern const size_t ply_type_sizes[];
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PlyMesh ply_load_mesh(char* filename, PlyMappings mappings);
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void ply_free_elements(PlyElement* elements_head);
#endif