11 lines
191 B
GLSL
11 lines
191 B
GLSL
|
#version 450
|
||
|
|
||
|
layout(location = 0) in vec3 fragColor;
|
||
|
layout(location = 1) in vec2 fragTex;
|
||
|
|
||
|
layout(location = 0) out vec4 outColor;
|
||
|
|
||
|
void main() {
|
||
|
outColor = vec4(fragTex, 0.0f, 1.0);
|
||
|
}
|