roleplay/client/shader/point.frag

13 lines
199 B
GLSL

#version 450
layout(location = 0) out vec4 color;
layout(location = 0) flat in vec4 color_in;
void main() {
if (length(gl_PointCoord - vec2(0.5)) > 0.5) {
discard;
}
color = color_in;
}