roleplay/client/test/hsv.c

43 lines
1.1 KiB
C

#include "hsv.h"
#include <stdio.h>
#include <math.h>
#define FAIL -1
#define OK 0
int test_conv(int r, int g, int b, double tolerance) {
vec3 rgb = {r/255.0, g/255.0, b/255.0};
double hsv[3];
vec3 out;
int test[3];
rgb_to_hsv(rgb, hsv);
hsv_to_rgb(hsv, out);
test[0] = rintf(out[0]*255.0);
test[1] = rintf(out[1]*255.0);
test[2] = rintf(out[2]*255.0);
if(fabs(rgb[0] - out[0]) > tolerance || fabs(rgb[1] - out[1]) > tolerance || fabs(rgb[2] - out[2]) > tolerance || r != test[0] || g != test[1] || b != test[2]) {
fprintf(stderr, "FAIL:\t#%02X%02X%02X -> #%02X%02X%02X\nIN:\t(%.12f %.12f %.12f)\nOUT:\t(%.12f %.12f %.12f)\nMULT:\t(%.12f %.12f %.12f)\n",
r, g, b,
test[0], test[1], test[2],
rgb[0], rgb[1], rgb[2],
out[0], out[1], out[2],
rintf(out[0]*255.0), rintf(out[1]*255.0), rintf(out[2]*255.0));
return FAIL;
} else {
return OK;
}
}
int main() {
for(int r = 0; r < 256; r++) {
for(int g = 0; g < 256; g++) {
for(int b = 0; b < 256; b++) {
if(test_conv(r, g, b, 0.000001) != OK) {
return -1;
}
}
}
}
}